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Sandip Kumar Sarkar – International Journal of Information and Learning Technology, 2025
Purpose: Digital platforms and apps utilize a range of engaging features, structural guidance and algorithms to create and sustain immersive experiences. While immersion is crucial for captivation, initial adoption and early app use, limited research has explored its role in post-adoption behavior and habit formation. This study investigates these…
Descriptors: Intention, Behavior, Habit Formation, Interaction
Andrea Nolan; Deborah Moore – Early Childhood Education Journal, 2025
Young children engage with digital technologies from a very young age. Often this is considered detrimental to their social development as it is seen as a socially isolating experience. This paper presents the findings of an Australian Research Council funded research project that focused on what characterises infants and toddlers peer-to-peer…
Descriptors: Infants, Toddlers, Peer Relationship, Interaction
Reem Alhajji; Afra Al Mansoori; Ahmet Sami Konca; Ahmet Simsar – Educational Process: International Journal, 2025
Background/purpose: This study scrutinizes the increased gravitation of children towards YouTube and assesses the subsequent effects on their viewing behaviors. Parental mediation emerges as a critical factor within the digital setting. Materials/methods: Case study, one of the qualitative research methods, was used in the study as a research…
Descriptors: Foreign Countries, Children, Video Technology, Social Media
Nicole K. Iappelli – Online Submission, 2025
The purpose of this study was to examine how screen time and peer interaction affect student focus and social engagement across K-12 classrooms, particularly in light of changes observed since the COVID-19 pandemic. This study collected survey data from K-12 educators across three grade bands (K-4, 5-8, and 9-12) to assess students' device use…
Descriptors: Elementary Secondary Education, Computer Use, Peer Relationship, Interaction
Andrea Nolan; Deborah Moore – Australian Educational Researcher, 2025
Capturing the subtle and nuanced behaviours of very young children to honour their 'voice' in research is an ongoing methodological challenge. This paper details the evolution of a framework developed by the researchers in response to understanding the peer-to-peer relationshipss of infants and toddlers when engaging with digital technologies in…
Descriptors: Peer Relationship, Interaction, Infants, Toddlers
Limin Zhang; Qi Li; Hongjian Cao; Pingzhi Ye; Qian Peng – Early Child Development and Care, 2024
Using data collected during the COVID-19 pandemic from 28,185 families with preschoolers living in Hubei, China, this study examined the relationship between home quarantine duration and preschoolers' sleep problems. In particular, we tested the potential mediating role of child screen usage time and the potential moderating role of real…
Descriptors: Foreign Countries, COVID-19, Pandemics, Sleep
Liu, Mengrong; Pang, Weiguo; Guo, Jiajun; Zhang, Yiwen – Education and Information Technologies, 2022
Creativity is essential for the sustainable development of both individuals and organizations. The constant permeation of technology into everyday life is expected to facilitate the cultivation of creativity. To date, no consistent answer has been reached regarding the effect of technology on creativity. This study conducted a three-level…
Descriptors: Meta Analysis, Educational Technology, Multimedia Materials, Creativity
Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
Janet Mannheimer Zydney; Erin Rumpke; Gi Woong Choi; Lauren Angelone – Instructional Science: An International Journal of the Learning Sciences, 2025
Participation in citizen science enables students to gain authentic research experience through collaboration with expert scientists. The purpose of this exploratory study was to investigate how the interactions between expert scientists and student citizen scientists were mediated through the collaborative investigation and co-creation of…
Descriptors: Citizen Participation, Scientific Research, Scientists, Elementary School Students
Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Tian, Feng; Zou, Jiahui; Li, Keying; Li, Yuzhi – IEEE Transactions on Learning Technologies, 2023
There are a large number of Chinese Kung Fu enthusiasts worldwide. Offline learning has been the primary method for teaching and learning Chinese Kung Fu due to the inability of online 2-D videos to convey spatial information and provide feedback. To address the issues of the high cost of offline teaching, fixed perspectives in 2-D videos, lack of…
Descriptors: Computer Simulation, Computer Uses in Education, Athletics, Physical Activities
Siem Buseyne; Kamakshi Rajagopal; Thierry Danquigny; Fien Depaepe; Jean Heutte; Annelies Raes – British Journal of Educational Technology, 2024
The objective of this study is to explore new ways of assessing collaborative problem solving (CPS) processes based on different modalities of audio data and their combination. The data collection took place in an educational lab setting during an experiment with adult teams from professional contexts who collaboratively solved multiple problems…
Descriptors: Adult Students, Cooperative Learning, Problem Solving, Computer Uses in Education
Kevser Hava; Aslihan Aslan; Ziya Aslan – Malaysian Online Journal of Educational Technology, 2025
This study investigates the metaphors used by primary school students (aged 7-8) to describe Artificial Intelligence (AI), aiming to clarify their conceptual understanding of the subject. The metaphor analysis method was employed to explore how students conceptualize AI and to uncover the underlying cognitive structures influencing their…
Descriptors: Elementary School Students, Student Attitudes, Artificial Intelligence, Knowledge Level
Chunling Niu; Rui Jin; Ashley love; Sohelia Sadeghi; Loren Cossette; Marissa Molina – Journal of Youth Development, 2025
This study examined how COVID-19 disrupted adolescent education, social interactions, and mental health by conducting exploratory cluster analysis to identify distinct profiles of technology use and physical activities, then comparing resulting clusters on demographics, social support, and mental health dimensions. Using the first wave of the…
Descriptors: COVID-19, Pandemics, Adolescents, Access to Education
Gaudreau, Caroline; Hirsh-Pasek, Kathy; Golinkoff, Roberta Michnick – Developmental Psychology, 2022
Although questions fuel children's learning, adult "cell phone use" may preoccupy parents, affecting the frequency of questions parents and children ask and answer. We ask whether parental cell phone use will lead to a decrease in the number of questions children and parents ask one another while playing with a novel toy. Fifty-seven…
Descriptors: Telecommunications, Handheld Devices, Parent Child Relationship, Parent Influence

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