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Showing 1 to 15 of 76 results Save | Export
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Nikolaos Pellas – Journal of Educational Computing Research, 2026
Despite the increasing integration of generative Artificial Intelligence (GenAI) in education, a significant research gap exists in its comparative effectiveness against traditional instructor-led guidance in specialized humanities like philology. This quasi-experimental study compares an experimental group (EG, n = 26), using GenAI chatbots for…
Descriptors: Artificial Intelligence, Technology Uses in Education, Feedback (Response), Computer Mediated Communication
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Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
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Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
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Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
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Preradovic, Nives Mikelic; Lauc, Tomislava; Panev, Ida – Issues in Educational Research, 2020
The aim of this study is to investigate the impact of interactive and demonstration (non-interactive) video tutorials for software training on the effectiveness of procedural learning and student satisfaction. An analysis of signalling made by instructional designers was carried out to develop high-quality instructional video materials. These…
Descriptors: Interactive Video, Demonstrations (Educational), Instructional Films, Student Satisfaction
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Barana, Alice; Casasso, Francesca; Fissore, Cecilia; Marchisio, Marina; Roman, Fabio – International Association for Development of the Information Society, 2021
In the light of an educational emergency aggravated by the health emergency following the COVID-19 pandemic, the DELTA (Digital Education for Learning and Teaching Advances) Research Group developed four open online courses available to lower secondary school students and teachers. The four courses, devoted respectively to Numbers, Space and…
Descriptors: Mathematics Education, Secondary School Students, Online Courses, COVID-19
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Ningsih, Luthfi Rahayu; Miarsyah, Mieke; Rusdi, R. – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
The meaningful learning of respiratory system will be enacted by students through the utilization of problem-based learning interactive media. This study aimed to develop problem-based interactive learning media on respiratory system material. This Research and Development (R&D) was conducted based on Borg and Gall with ten stages, namely: 1)…
Descriptors: Science Instruction, Problem Based Learning, Teaching Methods, Physiology
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Nakpong, Nuttapun; Chanchalor, Sumalee – International Journal of Instruction, 2019
The purpose of this study was to design and test interactive multimedia games to enhance the emotional intelligence (EI) of deaf and hard of hearing (DHH) learners age 13 to 15 in Thailand. The main content of each of the six games focused on improving EI. The interactive multimedia game was tested with 10 DHH learners in a school for the deaf in…
Descriptors: Foreign Countries, Secondary School Students, Early Adolescents, Deafness
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McInnes, Richard – Journal of University Teaching and Learning Practice, 2019
Transformations in contemporary higher education have led to an explosion in the number of degrees delivered online, a significant characteristic of which is the incorporation of multimedia to support learning. Despite the proliferation of multimedia and growing literature about the affordances of various technologies, there are relatively few…
Descriptors: Foreign Countries, Undergraduate Students, Virtual Universities, Online Courses
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Cattaneo, Alberto A. P.; van der Meij, Hans; Sauli, Florinda – Computers in the Schools, 2018
Recent technological advances are rekindling educational interest in hypervideo (HV). HV provides a good opportunity for enhanced teaching and learning thanks to its affordances for interactivity (advanced navigation control, hyperlinking with supplementary materials, and communication options). This study investigated how these functionalities…
Descriptors: Interactive Video, Vocational Education, Educational Technology, Technology Integration
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Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
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Hoel, Trude; Tønnessen, Elise Seip – AERA Open, 2019
Children develop their language when they explore and talk about literary texts. In this study, we explore the design of shared digital reading as a basis for critical reflection on the reading situation in an institutional context with its given opportunities and limitations. We examine six videotaped readings of one specific picture book app,…
Descriptors: Affordances, Young Children, Group Activities, Picture Books
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Ahn, Benjamin; Bir, Devayan D. – Advances in Engineering Education, 2018
The hybrid course format has gained popularity in the engineering education community over the past few years. Although studies have examined student outcomes and attitudes toward hybrid courses, a limited number of studies have examined how students interact with online videos in hybrid courses. This study examined the video-viewing behaviors of…
Descriptors: Blended Learning, Instructional Design, Mechanics (Process), Engineering Education
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Jarodzka, Halszka; Janssen, Noortje; Kirschner, Paul A.; Erkens, Gijsbert – British Journal of Educational Technology, 2015
This study investigated whether design guidelines for computer-based learning can be applied to computer-based testing (CBT). Twenty-two students completed a CBT exam with half of the questions presented in a split-screen format that was analogous to the original paper-and-pencil version and half in an integrated format. Results show that students…
Descriptors: Computer Assisted Testing, Educational Media, Interactive Video, Attention
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Günaydin, Serpil; Karamete, Aysen – European Journal of Contemporary Education, 2016
This study aims to develop training material that will help raise awareness in prospective teachers regarding the benefits of using smart boards in the classroom. In this study, a Type 2 design and development research method (DDR) was used. The material was developed by applying phases of ADDIE--an instructional systems design model. The…
Descriptors: Educational Technology, Technology Uses in Education, Bulletin Boards, Visual Aids
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