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Matsuda, Noboru; Lv, Dan; Zheng, Guoguo – International Journal of Artificial Intelligence in Education, 2023
When students learn skills to solve problems by teaching others, they often need to receive scaffolding to benefit from learning by teaching. To facilitate learning by teaching (aka tutor learning), two types of scaffolding have been commonly studied--the scaffolding on how to teach (to induce appropriate teaching activities) and the one on how to…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Experiential Learning, Instruction
Parissi, Marioleni; Komis, Vassilis; Dumouchel, Gabriel; Lavidas, Konstantinos; Papadakis, Stamatios – Educational Process: International Journal, 2023
Background/purpose: This study investigates how the teaching intervention and familiarity with the search topic enhance Greek students' behaviour while solving information problems. Materials/methods: Seven university students solved three information problems on the same search topic during an academic semester. After the first and before the…
Descriptors: Undergraduate Students, Information Seeking, Problem Solving, Student Behavior
Johan Syahbrudin; Edi Istiyono; Moh. Khairudin; Anita Anggraini; Indah Urwatin Wusqo; Metta Mariam; Yenni Muflihan – Contemporary Educational Technology, 2025
Computer-based assessment (CBA) is a top-rated tool for conducting assessments, mapping learning outcomes, and selecting new candidates. Research that examines the development and use of CBA is also increasing from year to year, so without bibliometric analysis, it would be quite challenging to keep up with all of these studies. This study aims to…
Descriptors: Computer Assisted Testing, Educational Research, Educational Trends, Bibliometrics
Höppner, Frank – International Educational Data Mining Society, 2021
Various similarity measures for source code have been proposed, many rely on edit- or tree-distance. To support a lecturer in quickly assessing live or online exercises with respect to "approaches taken by the students," we compare source code on a more abstract, semantic level. Even if novice student's solutions follow the same idea,…
Descriptors: Coding, Classification, Programming, Computer Science Education
Rellensmann, Johanna; Schukajlow, Stanislaw; Blomberg, Judith; Leopold, Claudia – Applied Cognitive Psychology, 2022
Making drawings can help students avoid and overcome difficulties they encounter when solving real-world (or modeling) problems. However, many students do not make drawings spontaneously. In the present study, 132 students in Grades 9 and 10 were randomly assigned to the experimental conditions "with situational or mathematical drawing…
Descriptors: Secondary School Students, Grade 9, Grade 10, Freehand Drawing
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Jing Tian; Joyce Hwee Ling Koh; Chang Ren; Yiheng Wang – Journal of Geography in Higher Education, 2025
The development of geocapabilities has been a concern in geographical education, and the application of geospatial technologies such as geographical information systems (GIS) has been popularized in both geography and non-geography courses. However, there are still gaps in how GIS courses could be designed to promote students' geocapabilities. In…
Descriptors: Geographic Information Systems, Geographic Location, Geographic Concepts, Student Experience
Sinha, Tanmay – Journal of the Learning Sciences, 2022
Background: Problem-solving followed by instruction (PS-I) is a powerful design shown to transform students' conceptual understanding and transfer. Within PS-I, no research has examined how moment-by-moment determinants of affective states impact the problem-solving phase and posttest performance. Methods: I develop a multimodal learning analytics…
Descriptors: College Students, Problem Solving, Instruction, Emotional Response
Avvisati, Francesco; Borgonovi, Francesca – Large-scale Assessments in Education, 2023
Written instructions seldom need to be read when playing videogames. Instead, gaming often involves early information foraging and expansive exploration behaviors. We use data from the Programme for International Student Assessment (PISA) to explore whether students who regularly play videogames (daily gamers) adopt behaviors that are typical of…
Descriptors: Video Games, Science Process Skills, Problem Solving, Discovery Learning
Aloys Iyamuremye; Jeannette Musengimana; Ezechiel Nsabayezu; Benoit Rugabirwa; Veneranda Kayirangwa; Francois Niyongabo Niyonzima – Discover Education, 2025
Unemployment among science graduates in Rwanda remains a pressing challenge due to limited industrial opportunities and insufficient market demand for scientific skills. This study assesses chemistry teachers' entrepreneurial competencies for developing small chemical-based businesses. This study adopted an explanatory sequential design, combining…
Descriptors: Science Teachers, Chemistry, Entrepreneurship, Secondary School Teachers
Sinha, Tanmay; Kapur, Manu – Review of Educational Research, 2021
When learning a new concept, should students engage in problem solving followed by instruction (PS-I) or instruction followed by problem solving (I-PS)? Noting that there is a passionate debate about the design of initial learning, we report evidence from a meta-analysis of 53 studies with 166 comparisons that compared PS-I with I-PS design. Our…
Descriptors: Problem Solving, Instruction, Failure, Instructional Effectiveness
Michael Madaio; Justine Cassell; Amy Ogan – Grantee Submission, 2017
During collaborative learning, computer-supported or otherwise, students balance task-oriented goals with the interpersonal goals of relationship-building; these goals may conflict, negatively impacting learning. In peer tutoring, for instance, tutors may avoid providing feedback to their partners to avoid the face-threat to their tutee. In this…
Descriptors: Peer Teaching, Tutoring, Tutors, Teaching Methods
Scolari, Carlos A.; Contreras-Espinosa, Ruth S. – Journal of Information Literacy, 2019
The main objective of this article is to analyse informal learning processes in the field of video games. As many teenagers are engaged in these kinds of practices, the big question is: How do teens learn to play video games? In most cases they do not learn to play video games at school or with their parents, and therefore it is necessary to map…
Descriptors: Adolescents, Learning Strategies, Informal Education, Experiential Learning
Olivares-Donoso, Ruby; Gonzalez, Carlos – Higher Education: The International Journal of Higher Education Research, 2018
In this study, we aim to deepen our understanding of how biology and medicine undergraduate students experience the relationship between teaching and research. Employing a phenomenographic approach, 34 final-year students of a Bachelor in Biological Sciences and a Bachelor of Medicine, from one research-oriented Chilean university, were…
Descriptors: Foreign Countries, College Seniors, Biological Sciences, Medicine
van Merrienboer, Jeroen J. G. – Computers & Education, 2013
Most educators claim that problem solving is important, but they take very different perspective on it and there is little agreement on how it should be taught. This article aims to sort out the different perspectives and discusses problem solving as a goal, a method, and a skill. As a goal, problem solving should not be limited to well-structured…
Descriptors: Problem Solving, Instruction, Objectives, Skills

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