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Simone Digennaro; Alice Iannaccone – SAGE Open, 2025
Preadolescents (10-12 years) are prolific media users, yet it is still being determined whether the different types of social media engagement are impacting their bodies. This exploratory study aimed to test a model of relationships between types of social media engagement, attitude to alter one's physical appearance, dualism, and body…
Descriptors: Social Media, Preadolescents, Human Body, Self Concept
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Sabita Mahapatra; Shivendra Kumar Pandey – International Journal of Educational Management, 2025
Purpose: The COVID-19 pandemic compelled educational institutions to shift from classroom interactions to electronic learning (e-learning). This study uses eTAM with usability dimensions to examine the use of e-learning for core academic activities during the COVID-19 pandemic. Leveraging the switching value framework, it investigates students'…
Descriptors: Electronic Learning, COVID-19, Pandemics, Extracurricular Activities
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Galván, Juan José Marrero; Medina, Miguel Ángel Negrín; Bernárdez-Gómez, Abraham; Pruaño, Antonio Portela – Education and Information Technologies, 2023
The first people considered digital natives, the millennials, have already entered the teaching profession. As a result, we are faced with a remarkable generational diversity. This survey aimed to explore the generational change in teachers and the beginning of the incorporation of the first millennials (digital natives) into teaching. It was…
Descriptors: Generational Differences, Technological Literacy, Teacher Competencies, Influence of Technology
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Miao Chao; Weiyi Sun; Jie Liu; Jiahui Ding; Ye Zhu – Journal of Computer Assisted Learning, 2025
Background: The use of social media among students has become debatable concern due to both positive and negative effects on academic performance. Yet, understanding of the diverse patterns of social media use and their influence on actual and perceived academic performance remains limited. Objectives: This study distinguishes between academic and…
Descriptors: Social Media, Performance, Influence of Technology, Predictor Variables
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Zhihui Cai; Xin Zhang; Caiyan Liu; Jieni Zhan – Journal of Computer Assisted Learning, 2025
Background: Problem-solving ability is an important skill for students to develop in the 21st century. Many previous studies have focused on the impact of diverse digital educational games on problem-solving ability. However, there is inconsistency in the findings, with some studies reporting positive effects of digital game-based learning (DGBL)…
Descriptors: Game Based Learning, Video Games, Problem Solving, 21st Century Skills
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Stacy Loeb; Tatiana Sanchez Nolasco; Nataliya Byrne; Laura Allen; Aisha T. Langford; Joseph E. Ravenell; Scarlett Lin Gomez; Samuel L. Washington; Hala T. Borno; Derek M. Griffith; Nickole Criner – Health Education & Behavior, 2024
Black men have a greater risk of prostate cancer as well as worse quality of life and more decisional regret after prostate cancer treatment compared to non-Hispanic White men. Furthermore, patients with prostate cancer who primarily obtain information on the internet have significantly more decisional regret compared to other information sources.…
Descriptors: African Americans, Males, Cancer, Internet
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Smriti Mathur; Vandana Anand; Durgansh Sharma; Sushant Kr. Vishnoi – International Journal of Information and Learning Technology, 2025
Purpose: ChatGPT, a cutting-edge language model, stands as an unparalleled, unmatched conversational ally, showcasing novel versatility and intelligence in its responses. This research delves into the incorporation of ChatGPT, a powerful generative AI tool, into professional communication. This study utilizes the information system success model…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Influence of Technology
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Younjung Hwang; Yi Wu – International Journal of Art & Design Education, 2025
The advancement of generative artificial intelligence (AI) presents innovative opportunities and new challenges across various industries and academic fields. Particularly, recent advancements in generative AI, which can create images from text, are introducing new challenges in the field of graphic design education. This study discusses methods…
Descriptors: Graphic Arts, Visual Arts, Artificial Intelligence, Computer Software
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Carles Bruguera; Carmen Pagés; Mitchell Peters; Àngels Fitó – Distance Education, 2025
This paper explores the potential of online micro-credentials, a novel learning approach that awards credentials after short educational experiences, as a viable solution to bridging the soft skills gap in the workforce. Using a qualitative foresight research design, the study analyzes and synthesizes insights gathered from 85 in-depth interviews…
Descriptors: Microcredentials, Soft Skills, Employer Attitudes, Distance Education
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Sylvester Kyei-Gyamfi – SAGE Open, 2024
In modern society, children actively engage with social media platforms, and Ghana is not an exception to this trend. People have, however, placed an excessive amount of focus on the negative implications of using social media, which has overshadowed the positive effects that it has on children. This study examines the use of social media by…
Descriptors: Foreign Countries, Children, Adolescents, Social Media
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María Agustina Tuzinkievicz; Nadia Soledad Peralta; Mariano Andrés Castellaro – European Journal of Psychology of Education, 2025
The present study examined the influence of the technological environment and the technological mediation on argumentative interactions among university students. Eighty-two students, paired in dyads, participated in discussions on an academic task in different settings (face-to-face, chat, video call), and with or without technological mediation…
Descriptors: Influence of Technology, Persuasive Discourse, Environmental Influences, College Students
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Mehrbakhsh Nilashi; Rabab Ali Abumalloh – Education and Information Technologies, 2025
Immersive technologies strive to enhance users' digital experiences by enabling more interactive, engaging, and realistic virtual environments. Despite the growing popularity and advancements in immersive technologies, achieving widespread user acceptance remains a significant challenge. In addition, previous acceptance models may not fully…
Descriptors: Computer Attitudes, Computer Simulation, Simulated Environment, Physical Environment
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Wei Yao; Hanchao Hou; Peng Yang; Shiguang Ni – Education and Information Technologies, 2025
Smartphone addiction and academic burnout are typical psycho-behavioral problems among adolescents. Extant studies tend to examine them from a single-problem perspective, while research on their co-occurrence is lacking. Moreover, research has been prone to focus on the impacts of the negative sides of smartphone use on the two problems, ignoring…
Descriptors: Foreign Countries, Secondary School Students, Handheld Devices, Addictive Behavior
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Isaiah T. Awidi; Mark Paynter – Technology, Knowledge and Learning, 2024
In this paper we report on a study of the impact of digital technology (DT) innovations on students' learning in a Western Australian University. The innovations were implemented by 42 course coordinators (CC) following two days of learning design workshops. In collaboration with nine CCs, we conducted an evaluation of their innovations. Data were…
Descriptors: Foreign Countries, Electronic Learning, Influence of Technology, Outcomes of Education
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Peng Wei Hsiao; Ling Qi Kong; Yu ling Ye – Interactive Learning Environments, 2024
Tennis elbow, known as lateral epicondylitis in medical terms, which affects the daily life function of most patients. Many patients are becoming less willing to practice traditional rehabilitation due to time and space constraints and the need to go to the hospital for rehabilitation. In this study, the concept of user experience, and the remote…
Descriptors: Computer Simulation, Rehabilitation, Experiential Learning, Influence of Technology
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