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Lamprianou, Iasonas – Sociological Methods & Research, 2023
This study investigates inter- and intracoder reliability, proposing a new approach based on social network analysis (SNA) and exponential random graph models (ERGM). During a recent exit poll, the responses of voters to two open-ended questions were recorded. A coding experiment was conducted where a group of coders coded a sample of text…
Descriptors: Interrater Reliability, Coding, Social Networks, Network Analysis
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Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
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Al-Murtadha, Mutahar – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2019
Willingness to communicate (WTC) research has focused mostly on identifying factors that influence second language (L2) WTC in ESL contexts. This study differs by examining the effects of a 6-week treatment aimed at enhancing WTC in a group of 206 Yemeni rural high school EFL learners. Classes were randomly assigned to a control group (n = 102) or…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Goal Orientation
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Kerrigan, Simon; Feng, Shihui; Vuthaluru, Rupa; Ifenthaler, Dirk; Gibson, David – International Association for Development of the Information Society, 2019
Problem-solving and collaboration are regarded as an essential part of 21st Century Skills. This study describes a task-focused approach to network analysis of trace data from collaborative problem-solving in a digital learning environment. The analysis framework builds and expands upon previous analyses of social ties as well as discourse…
Descriptors: Network Analysis, Problem Solving, Task Analysis, Data Analysis
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Chandramouli, Magesh; Chittamuru, Siva-Teja – Engineering Design Graphics Journal, 2016
This paper explains the design of a graphics-based virtual environment for instructing computer hardware concepts to students, especially those at the beginner level. Photorealistic visualizations and simulations are designed and programmed with interactive features allowing students to practice, explore, and test themselves on computer hardware…
Descriptors: Online Courses, Computer Software, Concept Formation, Guidelines
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Akar, Sacide Guzin Mazman; Altun, Arif – Contemporary Educational Technology, 2017
The purpose of this study is to investigate and conceptualize the ranks of importance of social cognitive variables on university students' computer programming performances. Spatial ability, working memory, self-efficacy, gender, prior knowledge and the universities students attend were taken as variables to be analyzed. The study has been…
Descriptors: Individual Differences, Learning Processes, Programming, Self Efficacy
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Sykes, Julie M.; Cohen, Andrew D. – Studies in Second Language Learning and Teaching, 2016
Explicit instruction in strategies for interlanguage pragmatic learning is fundamental to the development of a comprehensive set of pragmatic abilities in the target language. In this article, we begin by providing an overview of previous work in the area of language learner strategies directed at the teaching and learning of pragmatics. We then…
Descriptors: Learning Strategies, Pragmatics, Interlanguage, Second Language Learning
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Palethorpe, Rob; Wilson, John P. – Journal of European Industrial Training, 2011
Purpose: This study aims to highlight the value of stressful and challenging environments as a strategy to enhance learning and to provide an inventory of strategies for use in cases where participants experience anxiety-related blockages to learning. Design/methodology/approach: This article adopted a qualitative research strategy which consisted…
Descriptors: Qualitative Research, Trainers, Guidelines, Anxiety
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Chandramouli, Magesh; Bertoline, Gary; Connolly, Patrick – Engineering Design Graphics Journal, 2009
This study proposes an innovative solution to the problem of multiobjective engineering design optimization by integrating desktop VR with genetic computing. Although, this study considers the case of construction design as an example to illustrate the framework, this method can very much be extended to other engineering design problems as well.…
Descriptors: Visualization, Genetics, Engineering, Guidelines
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Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms