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Downton, Ann; Livy, Sharyn – International Journal of Science and Mathematics Education, 2022
Whilst spatial reasoning skills have been found to predict mathematical achievement, little is known about how primary (elementary) students' conceptual understanding of three-dimensional objects develops. In this article, we report a qualitative study and the impact of rich learning experiences on 48 Years 3-6 students' geometric reasoning…
Descriptors: Mathematics Skills, Mathematical Logic, Geometric Concepts, Spatial Ability
Noah Glaser; Mohan Yang; Shangman Eunice Li; K. Rende Mendoza – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study examines learner experiences in the Museum of Instructional Design (MID), a 3D Virtual Learning Environment (VLE) developed using Mozilla Spoke and Hubs, focusing on Instructional Design and Technology (IDT) education. The MID utilizes a museum theme as a fundamental design element and allows learners to interact, converse, and develop…
Descriptors: Museums, Instructional Design, Educational Environment, Virtual Classrooms
Rabattu, Pierre-Yves; Debarnot, Ursula; Hoyek, Nady – Anatomical Sciences Education, 2023
Descriptive and functional anatomy is one of the most important sciences for kinesiology students. Anatomy learning requires spatial and motor imagery abilities. Learning anatomy is complex when teaching methods and instructional tools do not appropriately develop spatial and motor imagery abilities. Recent technological developments such as…
Descriptors: College Students, Kinesiology, Anatomy, Movement Education
Dogan, Dilek; Demir, Ömer; Tüzün, Hakan – International Journal of Technology and Design Education, 2022
This study aims to examine the situational flow experiences of students creating 3D designs in 3D multi-user virtual environments. This time series quasi-experimental study included 40 volunteer junior students who studied at the Computer Education and Instructional Technology department and had taken the elective course of "Instructional…
Descriptors: Students, Psychological Patterns, Attention, Design
Sartori, Mariana; Peralta, Olga – Journal for the Study of Education and Development, 2022
Young children increasingly interact with technological devices, either as a form of entertainment or for educational purposes. This research sought to investigate the early symbolic understanding of an interactive, three-dimensional digital image presented on a tablet. Two studies were designed in which the children had to use the image as a…
Descriptors: Young Children, Spatial Ability, Geometric Concepts, Depth Perception
Nguyen-Dang Minh Phuc; Huynh Tan Thanh Tam – International Journal for Technology in Mathematics Education, 2024
Mathematics education often grapples with the challenge of teaching abstract mathematical concepts, particularly those existing in 3D space. Visualizing, manipulating, and comprehending these abstract objects can be a formidable task for learners. While 3D printing technology has found applications in various fields, its utilization in mathematics…
Descriptors: High Schools, Technology Uses in Education, Computation, Measurement
Marie Sagesse Uwurukundo; Jean François Maniraho; Michael Tusiime; Irénée Ndayambaje; Vedaste Mutarutinya – Education and Information Technologies, 2024
It has been discovered that incorporating technology into geometry instruction improves students' abilities and attitudes. GeoGebra Software is effective at motivating teachers to use technology as a supplement to enhance students' mathematical learning potential. The current study sought to ascertain the effects of GeoGebra software on secondary…
Descriptors: Secondary School Students, Secondary School Teachers, Geometry, Student Attitudes
Dere, H. Ebru; Kalelioglu, Filiz – Informatics in Education, 2020
The purpose of this study is to investigate the effects of applications created using a web-based 3D design environment on the spatial visualisation and mental rotation abilities of secondary school students. A total of 63 school students from the sixth grade participated in the study. The researchers applied a mixed research method including both…
Descriptors: Spatial Ability, Visualization, Geometric Concepts, Depth Perception
Yvonne M. Baptiste; Samuel Abramovich – Anatomical Sciences Education, 2024
Digital model platforms and applications are common in anatomy education and continue to grow in number, which suggests that educators and students find use for these tools despite the lack of widely accepted best practices. Consequently, it is a challenge for educators to mindfully integrate digital models into curriculum. This short-term,…
Descriptors: Community College Students, Student Attitudes, Technology Uses in Education, Anatomy
Ye Bai – Technology, Pedagogy and Education, 2025
The article studies the holographic projection technology in an innovative music classroom during full-time education. The study addresses the influence of this technology on the effectiveness and efficiency of learning, as well as on the perception and memorisation of educational material by students. It describes an innovative music classroom…
Descriptors: Influence of Technology, Student Attitudes, Music Education, Technology Uses in Education
Sharon Pisani; Alan Miller; Mark Hall – Education and Information Technologies, 2024
Cultural heritage is no longer something that can only be experienced in a museum exhibition. Digital tools have facilitated the distribution of material relating to artefacts, both in its representation and in presenting its context. This paper describes how digital modelling techniques can be synthesised with 3D scanning to digitally restore…
Descriptors: Cultural Background, Sculpture, Heritage Education, Media Adaptation
Brian W. Stone; Deana Brown – Journal of Postsecondary Education and Disability, 2023
Courses at the postsecondary level continue to rely heavily on visual material that is accessible only to fully or partially sighted students. Tactile graphics work for many pedagogical purposes, but in some cases are insufficient; other information and concepts may be better conveyed through haptic exploration of 3D printed objects. However,…
Descriptors: Undergraduate Students, Access to Education, Accessibility (for Disabled), Blindness
Bharti, Neelam; Singh, Shailendra – Journal of Chemical Education, 2017
As an emerging technology, three-dimensional (3D) printing has gained much attention as a rapid prototyping and small-scale manufacturing technology around the world. In the changing scenario of library inclusion, Makerspaces are becoming a part of most public and academic libraries, and 3D printing is one of the technologies included in…
Descriptors: Science Instruction, Printing, Geometric Concepts, Depth Perception
Dillon, Moira R.; Spelke, Elizabeth S. – Developmental Science, 2015
Research on animals, infants, children, and adults provides evidence that distinct cognitive systems underlie navigation and object recognition. Here we examine whether and how these systems interact when children interpret 2D edge-based perspectival line drawings of scenes and objects. Such drawings serve as symbols early in development, and they…
Descriptors: Geometry, Young Children, Visual Aids, Freehand Drawing
Diener, Marissa L.; Wright, Cheryl A.; Dunn, Louise; Wright, Scott D.; Anderson, Laura Linnell; Smith, Katherine Newbold – International Journal of Disability, Development and Education, 2016
This study explores the processes occurring during technology workshops which built on interests and enhanced social engagement for students with autism spectrum disorders (ASD). The workshops used a community based research design and focused on teaching a creative three-dimensional (3D) design programme (SketchUp™) to students with ASD. Seven…
Descriptors: Pervasive Developmental Disorders, Workshops, Summer Programs, Visual Aids
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