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Wenli Chen; Si Zhang; Zhongling Pi; Jesmine S. H. Tan; Yun Wen; Chee-Kit Looi; Jennifer Yeo; Qingtang Liu – Technology, Pedagogy and Education, 2024
This study investigates the role of a collaboration script, the Funnel Model, in supporting students' computer-supported collaborative scientific argumentation, and how the students appropriated the collaboration script in scientific argumentation. In this exploratory case study, a class of 33 Secondary grade four students went through four phases…
Descriptors: Cooperative Learning, Scripts, Computer Assisted Instruction, Persuasive Discourse
Wang, Cixiao; Xu, Lingling; Liu, Hui – Journal of Computer Assisted Learning, 2022
Background: Virtual manipulatives (VMs) are increasingly adopted in inquiry activities. However, the effects of the ratio of mobile device-based VMs to students and external scripts (a guiding structure for prompting group process) provision on group interaction has not been detailed. Objectives: This study proposed four different technology…
Descriptors: Manipulative Materials, Educational Technology, Handheld Devices, Cooperative Learning
Emily Theophilou; Rene Lobo-Quintero; Davinia Hernandez-Leo; Roberto Sanchez-Reina; Dimitri Ognibene – IEEE Transactions on Learning Technologies, 2024
The impact of social media on teens' mental health and development raises the need for educational interventions that equip them with the knowledge and skills to cope with dangerous situations. In spite of the growing effort to expand social media literacy among youngsters, social media interventions still rely on conventional methods that tend to…
Descriptors: Social Media, Social Emotional Learning, Longitudinal Studies, High School Students
Latifi, Saeed; Noroozi, Omid – Innovations in Education and Teaching International, 2021
This study investigated the impact of an online peer-review script on students' argumentative peer-review quality and argumentative essay writing. A pre- and post-test experimental design was used with 42 undergraduate students in the field of educational science. Students were randomly divided over 21 dyads and assigned to two conditions…
Descriptors: Persuasive Discourse, Peer Evaluation, Essays, Writing (Composition)
Tsai, Tina Pingting; Lin, Lendy Chaoyu; Lin, Jyhojong – International Journal of Mobile and Blended Learning, 2019
In e-learning, the flip blended learning model is used to provide students with learning contents inside/outside classrooms. It encourages students to preview these contents outside classrooms before the lesson. Then, various learning activities are taken inside classrooms in the lesson. An important issue about its success is the effectiveness of…
Descriptors: Electronic Learning, Blended Learning, Homework, Electronic Publishing
Argyropoulos, Vassilios; Paveli, Afroditi; Nikolaraizi, Magda – Education and Information Technologies, 2019
The present study is characterized as pilot and investigates the impact that different aural renderings have on blind individuals' comprehension. In specific, the present research attempts to compare the effective or active listening of participants with blindness when they use different media; that is, digital talking scripts through synthetic…
Descriptors: Blindness, Teaching Methods, Educational Technology, Computer Software
Tchounikine, Pierre – International Journal of Computer-Supported Collaborative Learning, 2016
This paper presents a contribution to the development of a theory of CSCL scripts, i.e., an understanding of what happens when learners engage in such scripts. It builds on the Script Theory of Guidance (SToG) recently proposed by (Fischer et al. in "Educational Psychologist," 48(1), 56-66, 2013). We argue that, when engaged in a…
Descriptors: Computer Assisted Instruction, Educational Technology, Theories, Cooperative Learning
Kim, Heyoung; Lee, Jang Ho – Asia-Pacific Education Researcher, 2018
The purpose of this study was to investigate the value of introducing digital storytelling (DST) into second language (L2) narrative practice, by examining the characteristics of L2 learners' narrative when multimodality is added. To this end, the present study examined pairs of personal narrative scripts produced by 50 undergraduate L2 learners…
Descriptors: Second Language Learning, Second Language Instruction, Scripts, Story Telling
Zilio, Leonardo; Wilkens, Rodrigo; Fairon, Cédrick – Research-publishing.net, 2017
Presentation of raw text to language learners is not enough to ensure learning. Thus, we present the Smart and Immersive Language Learning Environment (SMILLE), a system that uses Natural Language Processing (NLP) for enhancing grammatical information in texts chosen by a given user. The enhancements, carried out by means of text highlighting, are…
Descriptors: Grammar, Computer Assisted Instruction, Educational Technology, Second Language Instruction
Sng, Cheong Ying; Carter, Mark; Stephenson, Jennifer – Australasian Journal of Special Education, 2017
Scripts in written or auditory form have been used to teach conversational skills to individuals with autism spectrum disorder (ASD), but with the proliferation of handheld tablet devices the scope to combine these 2 formats has broadened. The aim of this pilot study was to investigate if a script-based intervention, presented on an iPad…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
Zdriluk, Helen – Research in Drama Education, 2016
This article addresses intersections of digital technology and Drama Education, with attention to an undergraduate playbuilding project focused on digital citizenship. It explores the challenges involved in structuring a technologically interactive presentation, as well as the positive impact of the piece achieved through the interplay of two…
Descriptors: Drama, Technology Uses in Education, Educational Technology, Undergraduate Students
Piwowar, Valentina; Barth, Victoria L.; Ophardt, Diemut; Thiel, Felicitas – Professional Development in Education, 2018
Scripted videos are based on a screenplay and are a viable and widely used tool for learning. Yet, reservations exist due to limited authenticity and high production costs. The present paper comprehensively describes a video production process for scripted videos on the topic of student misbehavior in the classroom. In a three step…
Descriptors: Video Technology, Technology Uses in Education, Scripts, Behavior Problems
Chen, Cheng-Huan; Chiu, Chiung-Hui – International Journal of Science and Mathematics Education, 2016
This study designed a set of computerized collaboration scripts for multi-touch supported collaborative design-based learning and evaluated its effects on multiple aspects of metacognitive self-regulation in terms of planning and controlling and mathematical literacy achievement at higher and lower levels. The computerized scripts provided a…
Descriptors: Metacognition, Design, Self Control, Planning
Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
Mendiburo, Maria; Hasselbring, Ted – Journal of Computers in Mathematics and Science Teaching, 2014
This study examines the relative instructional efficiency of virtual and physical fraction manipulatives. More specifically, this study uses a randomized experiment to determine if differences in students' knowledge of fractions magnitude exist when students use virtual rather than physical manipulatives to learn basic fraction concepts.…
Descriptors: Teaching Methods, Manipulative Materials, Mathematics Instruction, Mathematical Concepts
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