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Zumrotul ‘Aliyah; Sunaryono Sunaryono; Khusaini Khusaini; Bakhrul Rizky Kurniawan – Journal of Science Learning, 2025
In the context of physics education, it is imperative that educators prioritize the development of students' problem-solving abilities. Given the interdisciplinary nature of physics and its relevance to everyday life, students must possess robust problem-solving skills. However, conventional and uninspiring learning approaches have been shown to…
Descriptors: Feedback (Response), Web Sites, Educational Technology, Problem Solving
Tamisha Thompson; Jennifer St. John; Siddhartha Pradhan; Erin Ottmar – Journal of Computer Assisted Learning, 2025
Background: Educational technologies typically provide teachers with analytics regarding student proficiency, but few digital tools provide teachers with process-based information about students' variable problem-solving strategies as they solve problems. Utilising design thinking and co-designing with teachers can provide insight to researchers…
Descriptors: Mathematics Instruction, Educational Technology, Problem Solving, Instructional Design
Lee Yen Chaw; Chun Meng Tang – European Journal of Education, 2024
The increased use of digital technology in higher education requires university students to be digitally proficient. The main objective of this study is to examine the extent to which university students' proficiency in various digital competences could be helpful towards their learning performance. This study adopted DigComp 2.2 to design a data…
Descriptors: Technological Literacy, College Students, Performance, Cooperation
Namirah Fatmanissa; Anis Farida Jamil; Tatag Yuli Eko Siswono; Agung Lukito – Mathematics Teaching Research Journal, 2025
Many studies highlighted the importance of mathematical justification in problem-solving. This paper describes students' mathematical justifications for solving derivative problems collaboratively, especially before and after the use of technology was allowed. We asked two undergraduate students who were preservice mathematics teachers in a paired…
Descriptors: Problem Solving, Cooperative Learning, Educational Technology, Technology Uses in Education
Çigdem Arslan; Hatice Kübra Güler Selek – International Journal of Education in Mathematics, Science and Technology, 2025
This study investigates the ability of ChatGPT to generate mathematical problems creatively, focusing on fluency, flexibility, and originality. The findings indicate that ChatGPT can produce a vast number of problems, demonstrating a high level of fluency. Additionally, it tends to prioritize the most original problem among its generated outputs.…
Descriptors: Artificial Intelligence, Mathematics Education, Educational Technology, Technology Uses in Education
Daniela R. Vilarinho-Pereira; Adrie A. Koehler; Yishi Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Considering preservice teachers' reflections on their best academic learning experiences, the purpose of this research was to use a problem-solving lens to analyze how preservice teachers were first identifying an educational problem and then suggesting solutions where educational technology could be meaningfully implemented. This research used an…
Descriptors: Preservice Teachers, Educational Technology, Technological Literacy, Technology Integration
Seehee Park; Danielle Shariff; Mohammad Amin Samadi; Nia Nixon; Sidney D’Mello – International Educational Data Mining Society, 2025
Collaborative Problem Solving (CPS) is a vital 21st-century skill that integrates social and cognitive processes to achieve shared goals. Despite its importance, understanding how communication dynamics shape individual learning outcomes in CPS tasks remains a challenge, particularly in virtual settings. To address this gap, this study analyzes…
Descriptors: Group Dynamics, Problem Solving, Teamwork, Undergraduate Students
Leroy, Anaïs; Romero, Margarida – Educational Technology Research and Development, 2022
When participants engage twice in the same creative problem-solving task with educational robots, they have the possibility to repeat the same solution, allowing them to complete the task faster, or to show a creative intention and behavior, engaging them in developing a new solution. In this study, we aim to analyze the creative process…
Descriptors: Intention, Persistence, Robotics, Educational Technology
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Fajarani Fitriasih; Tri Handayani; Hanum Isfaeni – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Technological advances in the era of Learning Society 5.0 encourage the birth of innovation in education. One of them is Internet of Things (IoT) based learning media. This study aims to develop Internet of Things-based learning media with a STEAM approach to biotechnology material to improve problem-solving and collaboration skills in grade IX…
Descriptors: Problem Solving, Cooperative Learning, Skill Development, STEM Education
Xin Guan; Chunmei Sun; Gwo-jen Hwang; Kegan Xue; Zhuo Wang – Interactive Learning Environments, 2024
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices. How should teachers capitalize the advantages of games in class, without inducing more health risks or problems for children? To achieve this goal, teachers need…
Descriptors: Game Based Learning, Educational Technology, Science Instruction, Design
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Tang, Hengtao; Arslan, Okan; Xing, Wanli; Kamali-Arslantas, Tugba – Journal of Computing in Higher Education, 2023
Socially shared metacognition is important for effective collaborative problem solving in virtual laboratory settings, A holistic account of socially shared metacognition in virtual laboratory settings is needed to advance our understanding, but previous studies have only focused on the isolated effect of each dimension on problem solving. This…
Descriptors: Cooperation, Problem Solving, Laboratories, Metacognition
Wahid Yunianto; Guillermo Bautista Jr.; Bungkus Dias Prasetyo; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2024
As computational thinking (CT) is new to teachers, they need support on how CT integration will work. This study examines the use of a hypothetical learning trajectory (HLT) to support teachers in integrating computational thinking into mathematics lessons utilizing GeoGebra. By employing the educational design research (EDR) methodology, the…
Descriptors: Computer Software, Mental Computation, Mathematics Instruction, Educational Technology
Janet Jahudin; Nyet Moi Siew – Problems of Education in the 21st Century, 2024
There is a dearth of empirical data to support the positive effects of problem solving (PS) combined with digital technology in the classroom, despite claims that these activities improve students' algebraic thinking abilities. Therefore, the purpose of this study was to evaluate how the teaching method known as Polya's problem solving with…
Descriptors: Problem Solving, Foreign Countries, Educational Technology, Teaching Methods

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