Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Attention | 1 |
| Brain | 1 |
| Case Studies | 1 |
| Computation | 1 |
| Computer Games | 1 |
| Computer Interfaces | 1 |
| Computers | 1 |
| Data Analysis | 1 |
| Data Processing | 1 |
| Educational Games | 1 |
| Electronic Learning | 1 |
| More ▼ | |
Source
| International Journal of… | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
Audience
Location
| Ireland (Dublin) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Artificial Intelligence in Education, 2016
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate feedback to maintain their motivation. Innovative engagement monitoring solutions based on players'…
Descriptors: Case Studies, Questionnaires, Electronic Learning, Educational Games

Peer reviewed
Direct link
