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Andreas Brandsaeter; Runar Lie Berge – Educational Studies in Mathematics, 2025
The reasons for teaching programming in school are indeed manifold. Programming can for example be utilized as a vehicle for understanding and learning particular mathematical subject matter, or as a tool for solving mathematical problems. In this paper, however, we propose to utilize programming as a vehicle for developing mathematical…
Descriptors: Mathematics Skills, Skill Development, Competence, Programming
Lakshminarayanan, Srinivasan; Rao, N. J.; G. K., Meghana – Higher Education for the Future, 2021
The introductory programming course, commonly known as CS1 and offered as a core course in the first year in all engineering programs in India, is unique because it can address higher cognitive levels, metacognition and some aspects of the affective domain. It can provide much needed transformative experiences to students coming from a system of…
Descriptors: Transformative Learning, Mastery Learning, Computer Science Education, Programming
Berland, Matthew; Martin, Taylor; Benton, Tom; Smith, Carmen Petrick; Davis, Don – Journal of the Learning Sciences, 2013
Many have suggested that tinkering plays a critical role in novices learning to program, and recent work in learning analytics (Baker & Yacef, 2009 Blikstein, 2011) allows us to describe new relationships in the process. Using learning analytics, we explore how students progress from exploration, through tinkering, to refinement, a pathway…
Descriptors: Learning Processes, Data Collection, Novices, Females
Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
Psycharis, Sarantos – Computers & Education, 2011
Contemporary instructional approaches expect students to be active producers of knowledge. This leads to the need for creation of instructional tools and tasks that can offer students opportunities for active learning. This study examines the effect of a computational experiment as an instructional tool-for Grade 12 students, using a computer…
Descriptors: Computer Simulation, Physics, Discovery Learning, Active Learning
Peer reviewedYelland, Nicola – Early Child Development and Care, 1995
Explored the performance of primary school children in Logo programming tasks while they worked in one of three gender pairs (girl, boy, or boy-girl). Found no considerable differences in performance based on gender. Results suggest that what distinguished performance was the application of metastrategic processes--the most effective solutions…
Descriptors: Computer Software, Computer Uses in Education, Cooperative Learning, Discovery Learning
Peer reviewedJong, T. de; Van Joolingen, W. R.; Swaak, J.; Veermans, K.; Limbach, R.; King, S.; Gureghain, D. – Journal of Computer Assisted Learning, 1998
Describes the basic mechanisms of the SimQuest, an authoring system for designing/creating simulation-based learning environments. The functionality authors have in providing the learner with guidance and experiences on how authors use opportunities and learners employ the cognitive support are reported.(Author)
Descriptors: Authoring Aids (Programming), Cognitive Ability, Computer Assisted Instruction, Computer Simulation
Peer reviewedSuomala, Jyrki – Scandinavian Journal of Educational Research, 1996
Social problem solving, effectance motivation, and information processing were studied with 38 Finnish eight-year olds using the LOGO computer programming language learned through discovery learning. Results suggest that LOGO promotes the development of problem-solving skills if each student receives sufficient support from the teacher. (SLD)
Descriptors: Computer Assisted Instruction, Discovery Learning, Educational Environment, Elementary Education
Suomala, Jyrki; Alamaki, Ari; Alajaaski, Jarkko – 2000
The goals of this study were to investigate problem-solving in a context that requires a rich interaction among social, motivational, and cognitive processes and to compare the effects of the mediated and discovery models of learning on students' problem-solving processes in the complex technology-based learning environment. Subjects were 88…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Cooperative Learning, Discovery Learning

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