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Showing 1 to 15 of 22 results Save | Export
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Wei Lu; Gurpinder Singh Lalli; Guiyou Jiang – European Journal of Education, 2025
AI has been introduced into design courses to enhance student learning outcomes, foster creativity, provide personalised learning support and improve design productivity. This study integrated AI tools as a facilitative aid in a creative product design course, focusing on examining students' learning outcomes and the creativity of their final…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, Design
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Guanhua Hou; Xinlei Wang – International Journal of Technology and Design Education, 2025
The AI-generated inspirational images provided a new pathway for design learners to obtain inspiration, but previous research had overlooked the impact of the emotional valence and arousal of AI-generated images on design creativity. This study investigated the effects of emotional valence and arousal of AI-generated images on design creativity…
Descriptors: Artificial Intelligence, Design, Computer Graphics, Creativity
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Yu-Shan Chang – Journal of Computer Assisted Learning, 2025
Background: Due to the rapid development of artificial intelligence (AI) and the widespread adoption of online learning post-COVID-19, the metaverse has become an important strategy for innovative teaching. Objectives: This study aimed to investigate the impact of the metaverse on learning engagement, learning emotions, and creative performance in…
Descriptors: Learner Engagement, Psychological Patterns, Emotional Response, Artificial Intelligence
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Yu Song; Longchao Huang; Lanqin Zheng; Mengya Fan; Zehao Liu – International Journal of Educational Technology in Higher Education, 2025
This study explores the effectiveness of chatbots empowered by generative artificial intelligence (GAI) in assisting university students' creative problem-solving (CPS). We used quasi-experiments to compare the performance of dialogue dynamics, learner perceptions, and practical competencies in CPS during students' interactions with: (1) a GAI…
Descriptors: Artificial Intelligence, Graduate Students, Student Behavior, Creativity
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Omid Salmanpour; Omid Tabatabaei; Hadi Salehi; Melor Md Yunus – Asian-Pacific Journal of Second and Foreign Language Education, 2024
This study investigated the effect of using Stoodle software program on Iranian EFL teachers' autonomy, creativity, and work engagement in the light of teaching experience and gender. The participants comprised 60 EFL teachers including 30 male (15 novice and 15 experienced) and 30 female (15 novice and 15 experienced) teachers teaching at five…
Descriptors: Computer Software, Influence of Technology, English (Second Language), Language Teachers
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Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
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Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
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Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
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Dede Kodaman, Mehtap – Turkish Online Journal of Educational Technology - TOJET, 2020
The aim of the study is to bring a critical perspective to the use of projection and copy technologies, which have become widespread and degenerate by developing technology, in the art of painting. The data were evaluated by methods such as literature review, sample analysis, observation and experience. Projection technologies and the history of…
Descriptors: Projection Equipment, Duplication, Painting (Visual Arts), Influence of Technology
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Cladis, Andrea E. – E-Learning and Digital Media, 2020
Technology is an all-encompassing aspect of life in the 21st century. Its existence has implications on how communication occurs, education is shaped, knowledge is spread, and ideas are formulated. There is a significant shift taking place in society as we become more accustomed to existing in a digital world. Digital natives, young people who…
Descriptors: Influence of Technology, Language, Creativity, Critical Thinking
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Relmasira, Stefanus Christian; Lai, Yiu Chi; So, Chi Fuk Henry – European Educational Researcher, 2021
The transformation of occupations in Indonesia due to digital technologies, especially in Artificial Intelligence, becomes a challenge for current educators to prepare their students for future work skills. This research study seeks to understand what students' career aspirations are and their teachers' predictions about their students' future…
Descriptors: Elementary School Students, Elementary School Teachers, Prediction, Occupational Aspiration
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Agung, Iskandar; Widiputera, Ferdi; Widodo – Education Quarterly Reviews, 2019
This study aims to determine the impact of using gadgets on psychosocial, socio-emotional development, selfreliance, responsibility, and student learning outcomes. The focus of this study is elementary school students in urban areas with samples taken from six schools, three each in East Jakarta and South Jakarta in the Indonesian capital city,…
Descriptors: Technology Integration, Handheld Devices, Telecommunications, Internet
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Zhao, Yong – ECNU Review of Education, 2018
Purpose: The purpose of this article is to examine the consequences of mutual borrowing of educational policies and practices between the East and the West and implications for Chinese education. Design/Approach/Methods: This paper draws upon a wide variety of historical, cultural, and international assessment data. Findings: The analyses found…
Descriptors: Educational Improvement, Foreign Countries, Educational Policy, Educational Practices
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Habib, Sabrina; Hinojosa, Ramon – Journal of Ethnographic & Qualitative Research, 2015
Video recorded interviews provide researchers with an added layer of information beyond the traditional audio data. Video freezes the research moment in time, granting the ability to access instances as they happened in real-time that might otherwise be lost to the limits of human attention span. This ability greatly assists in the development of…
Descriptors: Grounded Theory, Video Technology, Creativity, Influence of Technology
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Trust, Torrey; Maloy, Robert W. – Computers in the Schools, 2017
The emergence of 3D printing has raised hopes and concerns about how it can be used effectively as an educational technology in school classrooms. This paper presents the results of a survey asking teachers from multiple grade levels and subject fields about the impact of 3D projects on student learning. Teachers were asked about the kinds of 3D…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Technological Literacy
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