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Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
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Sreekanth, Anusha Parampalli; Viswanathan, Vimal K. – Engineering Design Graphics Journal, 2019
The efficiency and popularity of computer-aided design (CAD) packages have been continually improving over the past couple of decades. Most of the graduating engineers are proficient in their use and prefer using CAD models instead of simple freehand sketches to communicate their ideas. While these CAD models can enable better visualization of the…
Descriptors: Computer Assisted Design, Creativity, Engineering Education, College Freshmen
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Neo, Mai – Campus-Wide Information Systems, 2005
Purpose: The purpose of this paper is to study the impact of a web-based constructivist learning environment, which was developed based on a course given to students in the Faculty of Creative Multimedia (FCM) on student learning. Design/methodology/approach: In this paper, a web-based multimedia-mediated project was developed based on an Internet…
Descriptors: Constructivism (Learning), Problem Solving, Foreign Countries, Educational Technology