NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 67 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cansu, Sibel Kiliçarslan; Cansu, Fatih Kürsat – International Journal of Computer Science Education in Schools, 2019
Computers and smart devices have become ubiquitous staples of our lives. Computers and computer-controlled devices are used in all industries from medicine to engineering, and textile production. One field where computers have inevitably spread into is education, and one pre-requisite of controlling computers, or increasing the level and…
Descriptors: Computation, Thinking Skills, Problem Solving, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Csernoch, Mária; Biró, Piroska; Máth, János; Abari, Kálmán – Informatics in Education, 2015
The Testing Algorithmic and Application Skills (TAaAS) project was launched in the 2011/2012 academic year to test first year students of Informatics, focusing on their algorithmic skills in traditional and non-traditional programming environments, and on the transference of their knowledge of Informatics from secondary to tertiary education. The…
Descriptors: Information Science Education, Mathematics, Mathematics Skills, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Kong, Xiaojing; Davis, Laurie Laughlin; McBride, Yuanyuan; Morrison, Kristin – Applied Measurement in Education, 2018
Item response time data were used in investigating the differences in student test-taking behavior between two device conditions: computer and tablet. Analyses were conducted to address the questions of whether or not the device condition had a differential impact on rapid guessing and solution behaviors (with response time effort used as an…
Descriptors: Educational Technology, Technology Uses in Education, Computers, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Claxton, Laura J.; Ponto, Katelyn C. – Journal of Applied Developmental Psychology, 2013
Children's television programming frequently uses interactive characters that appear to directly engage the viewers. These characters encourage children to answer questions and perform actions to help the characters solve problems in the televised world. Children readily engage in these interactions; however, it is unclear why they do so. To…
Descriptors: Computers, Interaction, Programming (Broadcast), Childrens Television
Peer reviewed Peer reviewed
Direct linkDirect link
Madsen, Adrian; Rouinfar, Amy; Larson, Adam M.; Loschky, Lester C.; Rebello, N. Sanjay – Physical Review Special Topics - Physics Education Research, 2013
We investigate the effects of visual cueing on students' eye movements and reasoning on introductory physics problems with diagrams. Participants in our study were randomly assigned to either the cued or noncued conditions, which differed by whether the participants saw conceptual physics problems overlaid with dynamic visual cues. Students in the…
Descriptors: Cues, Visual Stimuli, Eye Movements, Physics
Peer reviewed Peer reviewed
Direct linkDirect link
Nader-Grosbois, Nathalie; Lefevre, Nathalie – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
This study compares self-regulation in 29 children with intellectual disability and 30 typically developing children, who solved tasks using physical materials or computers. Their cognitive, linguistic levels were assessed in order to match the children of both groups. In the presence of their mothers and fathers, the children were asked to…
Descriptors: Mental Retardation, Self Management, Problem Solving, Computers
Peer reviewed Peer reviewed
Direct linkDirect link
Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Davids, Mogamat Razeen; Chikte, Usuf M. E.; Halperin, Mitchell L. – Advances in Physiology Education, 2011
This article reports on the development and evaluation of a Web-based application that provides instruction and hands-on practice in managing electrolyte and acid-base disorders. Our teaching approach, which focuses on concepts rather than details, encourages quantitative analysis and a logical problem-solving approach. Identifying any dangers to…
Descriptors: Electronic Learning, Internal Medicine, Problem Solving, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Chia-Wen – Education & Training, 2012
Purpose: The author redesigned a course titled "Applied Information Technology: Networking" and applied online collaborative learning (CL) with initiation and self-regulated learning (SRL) to improve students' involvement in this course in an environment that is full of free online games, shopping websites, and social networking…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Chun-Yi; Chen, Ming-Puu. – Computers & Education, 2009
The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts, in order to demonstrate and enhance the connections between viable problem-solving strategies and…
Descriptors: Prior Learning, Problem Solving, Grade 9, Computers
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Ching-Kun; Hwang, Gwo-Jen; Chuang, Chien-Wen; Chang, Chih-Kai – British Journal of Educational Technology, 2012
Owing to the popularity of computers and computer networks, fostering the web-based problem-solving ability of students has become an important educational objective in recent years. This study attempted to compare the effects of using selected and open network resources on students' intentions with regard to their information system usage by…
Descriptors: Educational Objectives, Problem Based Learning, Problem Solving, Information Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Trumpower, David L.; Sharara, Harold; Goldsmith, Timothy E. – Journal of Technology, Learning, and Assessment, 2010
This study examines the specificity of information provided by structural assessment of knowledge (SAK). SAK is a technique which uses the Pathfinder scaling algorithm to transform ratings of concept relatedness into network representations (PFnets) of individuals' knowledge. Inferences about individuals' overall domain knowledge based on the…
Descriptors: Programming Languages, Problem Solving, Computers, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Cook, Susan Wagner; Tanenhaus, Michael K. – Cognition, 2009
We explored how speakers and listeners use hand gestures as a source of perceptual-motor information during naturalistic communication. After solving the Tower of Hanoi task either with real objects or on a computer, speakers explained the task to listeners. Speakers' hand gestures, but not their speech, reflected properties of the particular…
Descriptors: Nonverbal Communication, Interpersonal Communication, Listening, Audiences
Ranguelov, Stanislav; Horvath, Anna; Dalferth, Simon; Noorani, Sogol – Education, Audiovisual and Culture Executive Agency, European Commission, 2011
This report on Key Data on Learning and Innovation through ICT at School in Europe 2011 builds on the previous Eurydice publications on information and communication technology in schools in Europe. It also aims to extend the theoretical framework by looking not only at the teaching and learning of ICT but also at the use of ICT to promote…
Descriptors: Educational Technology, Information Technology, Educational Innovation, Teaching Methods
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5