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Lai, Kevin; White, Tobin – Computers & Education, 2012
Though cooperative learning has been a topic of considerable interest in educational research, there has been little study specific to learning in the mathematics content area of geometry. This paper seeks to address that gap through a design experiment featuring a novel small-group computing environment for supporting student learning about…
Descriptors: Educational Research, Cooperative Learning, Computers, Geometric Concepts
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Okumus, Samet; Lewis, Lindsey; Wiebe, Eric; Hollebrands, Karen – Educational Technology Research and Development, 2016
Given the importance of teacher in the implementation of computer technology in classrooms, the technology acceptance model and TPACK model were used to better understand the decision-making process teachers use in determining how, when, and where computer software is used in mathematics classrooms. Thirty-four (34) teachers implementing…
Descriptors: Usability, Teacher Attitudes, Technology Integration, Computer Software
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Magner, Ulrike Irmgard Elisabeth; Glogger, Inga; Renkl, Alexander – Educational Psychology, 2016
How can illustrations motivate learners in multimedia learning? Which features make illustrations interesting? Beside the theoretical relevance of addressing these questions, these issues are practically relevant when instructional designers are to decide which features of illustrations can trigger situational interest irrespective of individual…
Descriptors: Foreign Countries, Illustrations, Multimedia Materials, Multimedia Instruction
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Gurevich, Irina; Gurev, Dvora – International Journal for Technology in Mathematics Education, 2012
In the current study we follow the development of the pedagogical procedure for the course "Constructions in Geometry" that resulted from using dynamic geometry software (DGS), where the computer became an integral part of the educational process. Furthermore, we examine the influence of integrating DGS into the course on students' achievement and…
Descriptors: Computers, Educational Technology, Teaching Methods, Geometry
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Pereira, Hernane B. de B.; Zebende, Gilney F.; Moret, Marcelo A. – Computers & Education, 2010
It is common to start a course on computer programming logic by teaching the algorithm concept from the point of view of natural languages, but in a schematic way. In this sense we note that the students have difficulties in understanding and implementation of the problems proposed by the teacher. The main idea of this paper is to show that the…
Descriptors: Problem Based Learning, Computers, Programming, Geometric Concepts
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Gibson, Brett M.; Leichtman, Michelle D.; Costa, Rachel; Bemis, Rhyannon – Learning and Motivation, 2009
Four- to 10-year-old children (n = 50) participated in a 2D search task that included geometry (with- and without lines) and feature conditions. During each of 27 trials, participants watched as a cartoon character hid behind one of three landmarks arranged in a triangle on a computer screen. During feature condition trials, participants could use…
Descriptors: Cartoons, Geometric Concepts, Cognitive Development, Young Children
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Olive, John – Journal for Research in Mathematics Education, 1991
The LOGO programing of 30 ninth graders was analyzed from 3 theoretical perspectives: the van Hiele levels, the Structure of Observed Learning Outcomes taxonomy, and Skemp's model of mathematical understanding. Results indicate that success in LOGO programing appears necessary but insufficient for success with the geometric aspects of the analyzed…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Geometric Concepts
diSessa, Andy – 1975
The LOGO Turtles, originally developed at the Massachusetts Institute of Technology Artificial Intelligence Laboratory for teaching concepts in elementary geometry to primary-age children, can also be used in teaching higher-level mathematics. In the exercises described here, the turtle was programed to traverse curved surfaces. Both geometric and…
Descriptors: Artificial Intelligence, College Mathematics, Computer Oriented Programs, Computers