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Merve Cosgun-Demirdag; Adnan Tasgin – Journal of Theoretical Educational Science, 2025
In the information age, individuals' ability to access, use, and transfer information is fundamental for personal and professional success. Digital and research literacy are critical skills that strengthen teachers' professional competencies in contemporary educational processes. This study examines the correlation between teachers' proficiency in…
Descriptors: Foreign Countries, Teacher Competencies, Technological Literacy, Research Skills
Yuting Deng; Yanling Zhang; Ruibin Zhao – Education and Information Technologies, 2025
Computer simulation technology and virtual reality technology have gained considerable attention in the field of education due to their potential to create various 3D interactive learning environments, typically including simulated learning environments and immersive learning environments. To gain a deeper understanding of students' learning…
Descriptors: Computer Uses in Education, Computer Simulation, Assistive Technology, Computer Peripherals
Andy Nguyen; Luna Huynh; Belle Dang; Sami Pohjolainen; Juho Mattila; Iikka J. Paajala; Ruut Tikkanen; Essi Lehto; Fedja Poikonen; Pasi Karppinen – Education and Information Technologies, 2025
The metaverse has gained considerable attention and enormous investments in recent years and is increasingly recognized as a critical domain for future interactions and communications. Despite its growing importance, there is a notable lack of research on metaverse literacy, especially in education and training. This study aims to conceptualize…
Descriptors: Computer Simulation, Computer Uses in Education, Digital Literacy, Experiential Learning
Oliver Herbort; Philipp Raßbach; Wilfried Kunde – Cognitive Research: Principles and Implications, 2024
Scrolling is a widely used mean to interact with visual displays, usually to move content to a certain target location on the display. Understanding how user scroll might identify potentially suboptimal use and allows to infer users' intentions. In the present study, we examined where users click on a scrollbar depending on the intended scrolling…
Descriptors: Foreign Countries, Adults, Computer Use, Computer Interfaces
Rianne Conijn; Emily Dux Speltz; Evgeny Chukharev-Hudilainen – Reading and Writing: An Interdisciplinary Journal, 2024
Revision plays an important role in writing, and as revisions break down the linearity of the writing process, they are crucial in describing writing process dynamics. Keystroke logging and analysis have been used to identify revisions made during writing. Previous approaches include the manual annotation of revisions, building nonlinear…
Descriptors: Automation, Revision (Written Composition), Word Processing, Computers
Inan, Fethi A. – Turkish Online Journal of Educational Technology - TOJET, 2023
The purpose of this study is to examine the perceptions of parents of children with autism spectrum disorder (ASD) about computing devices. Seven families with ASD children were interviewed about their children's use of computer devices and their impact on their academic and social behavior. Although parents raised concerns about internet…
Descriptors: Computer Uses in Education, Autism Spectrum Disorders, Parent Attitudes, Computers
Elliott, Rob – Educational Technology & Society, 2023
Higher education has become dependent on the use of digital materials, which may include texts, audiovisual content, and software applications. Because students in higher education are largely responsible for providing the computing devices they are required to use to interact with their digital course materials, instructors and instructional…
Descriptors: College Students, Computers, Ownership, Access to Computers
Lee Bih Ni – Online Submission, 2025
This paper examines the transformation of history education at Universiti Malaysia Sabah (UMS) as it moves from traditional classroom settings to cloud-based e-learning environments. Drawing on recent studies, institutional reports, and global education analyses, the research highlights how digital platforms, cloud technologies, and interactive…
Descriptors: Foreign Countries, Universities, History Instruction, Educational Technology
Ozkale, Abdullah; Koc, Mustafa – International Journal of Technology in Education and Science, 2020
This phenomenological study examines academicians' beliefs and lived experiences of using tablet PC based on Human-Computer Interaction (HCI) and Technology Acceptance Model (TAM). Participants included 15 academic staff working in a university in Turkey. Data were collected through in-depth semi-structured interviews and subjected to content…
Descriptors: Handheld Devices, Telecommunications, Computer Uses in Education, Technology Integration
Nicole Panorkou; Toni York; Erell Germia – Cognition and Instruction, 2024
In this paper we discuss the types of knowledge used by six middle school students as they engaged with a debugging task designed to integrate ideas from computer science, mathematics and science. Our findings show that the computational thinking practice of debugging is a rich source of opportunities to integrate these different disciplines. The…
Descriptors: Troubleshooting, Interdisciplinary Approach, Middle School Students, Computer Science
Revilla, Melanie; Couper, Mick P.; Paura, Ezequiel; Ochoa, Carlos – Field Methods, 2021
Passive data from a tracking application (or "meter") installed on participants' devices to register the URLs visited have great potential for studying people's online activities. However, given privacy concerns, obtaining cooperation installing a meter can be difficult and lead to selection bias. Therefore, in this article, we address…
Descriptors: Participation, Computer Use, Internet, Data Collection
Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
McCarron, Elizabeth; Frydenberg, Mark – Information Systems Education Journal, 2023
Students today are often assumed to be digitally literate and prepared for college, but that is not always the case. Introductory technology courses at the college level provide students with the technology and digital skills necessary for them to succeed in college. This study, conducted at a small New England "business school" that…
Descriptors: College Freshmen, Technological Literacy, Educational Technology, Business Schools
Yadu Prasad Gyawali; Meghna Mehndroo – International Journal of Education and Development using Information and Communication Technology, 2024
The incorporation of computer technology in higher education has experienced substantial expansion and evolution in recent years. This study aims to examine the possibilities and problems that emerge throughout the integration process. Through an analysis of the multifaceted components associated with integrating computer technology within higher…
Descriptors: Technology Integration, Computers, Access to Education, Independent Study
Diteeyont, Watsatree; Ku, Heng-Yu – Educational Media International, 2021
The elderly benefit from using the Internet for various purposes, and achieving Internet literacy is essential for their participation as digital citizens. This study investigates the levels and influential factors of Internet literacy among 534 elderly in Thailand. The results showed that the participants had an intermediate level of Internet…
Descriptors: Foreign Countries, Older Adults, Internet, Technological Literacy

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