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Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
Gregor Große-bölting; Dietrich Gerstenberger; Lara Gildehaus; Andreas Mühling; Carsten Schulte – ACM Transactions on Computing Education, 2023
The disciplinary identity as a computer science student has recently received increasing attention as a well-developed subject identity can help with increasing retention, interest, and motivation. Besides, identity theory can serve as an analytical lens for issues around diversity. However, identity is also often perceived as a vague, overused…
Descriptors: Computer Science, Computer Science Education, Students, Computer Uses in Education
Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz – Journal of Computing in Higher Education, 2025
Task complexity emerges as one of the factors affecting the computer-supported collaborative learning (CSCL) process, group dynamics, and processes. Upon reviewing the literature, it becomes apparent that there are conflicting results regarding the impact of escalating task complexity on group dynamics and collaboration processes. The lack of…
Descriptors: Cooperative Learning, Computer Uses in Education, Difficulty Level, Group Dynamics
Jeff Strain; Jim Marquardson; David Lee Gomillion – Information Systems Education Journal, 2025
Information systems students yearn for hands-on, active learning experiences that teach relevant skills. Delivering these experiences requires repeatable, secure, and scalable computing infrastructure. Unfortunately, many institutions struggle with the capital and operational costs of hosting in-house computing environments. Some educational…
Descriptors: Information Systems, Computer Science Education, Best Practices, Computer Uses in Education
Seungmin Lee – Educational Technology Research and Development, 2025
This study investigated the effectiveness of localized learning content (LLC) in enhancing computational thinking (CT) skills and learning motivation among 6th-grade elementary school students in Busan, South Korea. In contrast to conventional methodological approaches, our research focuses on the transformative power of culturally and…
Descriptors: Computer Software, Computer Uses in Education, Computer Science Education, Computation
Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
Kofi Ayebi-Arthur; Kwaku Anhwere Barfi; Valentina Arkorful; Theophilus Ocran; Nyinaku Odoi Baffour – Education and Information Technologies, 2024
Higher institutions are increasingly embracing the use of computer technologies in advancing education. Despite evidence pointing to the positive impact of computer technologies on teaching and learning, systematic research study on the role of teachers' competencies in computer technologies integration is still not saturated in literature.…
Descriptors: Computer Uses in Education, Computer Science Education, Teaching Methods, Higher Education
Somayeh Timarchi – International Journal of Mathematical Education in Science and Technology, 2023
This paper describes a study for teaching number system in a computer arithmetic course and addresses the existing gap in the current course by focusing on the characteristics of applications. A redundant residue number system (RRNS) is an efficient and innovative number system that inherits the interesting properties of both residue number system…
Descriptors: Computer Uses in Education, Computer Science Education, Number Concepts, Arithmetic
Sonsoles López-Pernas; Mohammed Saqr; Aldo Gordillo; Enrique Barra – Interactive Learning Environments, 2023
Learning analytics methods have proven useful in providing insights from the increasingly available digital data about students in a variety of learning environments, including serious games. However, such methods have not been applied to the specific context of educational escape rooms and therefore little is known about students' behavior while…
Descriptors: Learning Analytics, Educational Games, Student Behavior, Computer Uses in Education
Gao, Zhikai; Lynch, Collin; Heckman, Sarah; Barnes, Tiffany – International Educational Data Mining Society, 2021
As Computer Science has increased in popularity so too have class sizes and demands on faculty to provide support. It is therefore more important than ever for us to identify new ways to triage student questions, identify common problems, target students who need the most help, and better manage instructors' time. By analyzing interaction data…
Descriptors: Automation, Classification, Help Seeking, Computer Science Education
Nielsen Pereira; Sarah Bright; Zafer Ozen; Shahnaz Safitri; Hernan Castillo-Hermosilla; Brenda C. Matos; Tugce Karatas; Pedro Fonseca – Gifted Child Quarterly, 2025
Technology is an increasingly omnipresent and rapidly changing component of today's world. As a result, there is an urgency to develop talent in the field of computer science (CS). The purpose of this article is to examine ways that educational systems can develop students' talents to fill the need for skilled CS professionals. We provide an…
Descriptors: Computer Uses in Education, Computer Science, Computer Science Education, Talent Development
Matthew Quesnel; Brenda M. Stoesz – Australasian Journal of Educational Technology, 2025
Contract cheating is a significant concern in higher education, requiring a multifaceted teaching and learning approach to address it. Quizzing students about their writing to promote engagement, confirm authorship and detect cheating has not yet been investigated systematically. Therefore, in this study, our objective was to explore the validity…
Descriptors: Cheating, Authors, Computer Uses in Education, Validity
Nurten Gündüz; Mehmet Sincar – International Journal of Contemporary Educational Research, 2024
The metaverse which is considered as the digital big bang of humanity and the next evolution of the internet is anticipated to offer a living environment for civilization 5.0 and beyond in various domains including education. Each novice technology that enters our daily lives generates also fear, anxiety, and problems as well as hope, benefit, and…
Descriptors: Higher Education, Computer Simulation, Ethics, Computer Security
Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
Michael Lachney; Briana Green; Aman Yadav; Matt Drazin; Madison C. Allen Kuyenga; Andre Harris – Educational Technology Research and Development, 2024
In the United States, culturally responsive computing is a framework that aims to support broadening the participation of racially and linguistically diverse children in computing and technology education through bottom-up interventions that are community-oriented, technology rich, and culturally dynamic. Despite the important role that youth…
Descriptors: Culturally Relevant Education, Computer Uses in Education, Athletics, Computer Science Education

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