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Anand Prakash; Sudhir Ambekar – Higher Education, Skills and Work-based Learning, 2024
Purpose: This study aims to describe the fundamentals of teaching risk management in a classroom setting, with an emphasis on the learning interface between higher education and the workplace environment for business management students. Design/methodology/approach: The study reviews literature that uses spreadsheets to visualize and model risk…
Descriptors: Risk Management, Case Method (Teaching Technique), Teaching Methods, Higher Education
Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
Online Language Learning and Workplace Communication: A Study on Babbel's Virtual-Classroom Solution
Mendes de Oliveira, Milene; Sporn, Zachary; Kliemann, Lea; Borschke, Alexandra; Meyering, Meike – Computer Assisted Language Learning, 2023
Workforce mobility and diversity are now the reality for many businesses, requiring employers to facilitate their employees' acquisition of foreign languages (FLs). Developing communicative competencies in an FL is necessary to fulfill the demands of an international workplace. Increasingly, companies have done so with the support of commercial…
Descriptors: Electronic Learning, Second Language Learning, Verbal Communication, Work Environment
Nathan McJames; Andrew Parnell; Ann O'Shea – Educational Review, 2025
Teacher shortages and attrition are problems of international concern. One of the most frequent reasons for teachers leaving the profession is a lack of job satisfaction. Accordingly, in this study we have adopted a causal inference machine learning approach to identify practical interventions for improving overall levels of job satisfaction. We…
Descriptors: Job Satisfaction, Teacher Surveys, Administrator Surveys, Faculty Mobility
Jan Houška – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2025
The paper applies language management theory to study the interactions of international with local workers (simple management) and language policies (organised management) in 10 Czech video game studios. By longitudinally interviewing foreign game developers from Central-Eastern and Western Europe, as well as North and South America, I identified…
Descriptors: Video Games, Slavic Languages, English (Second Language), Second Language Learning
Rodrigues da Fonseca, Letícia; Silva, Marcelo Ribeiro; Silva, Sheldon William; Pereira, Guilherme Marques – Knowledge Management & E-Learning, 2019
In today's economy of knowledge, knowledge is considered as the most important element in the processes related to products and services in most organizations including software development organizations (SDOs). It is essential for SDOs to create a work environment that supports continuous learning in order to deal with the challenges of the new…
Descriptors: Computer Software, Work Environment, Lifelong Learning, Innovation
Önalan, Okan; Kurt, Gökçe – Journal of Language and Linguistic Studies, 2020
When technology is integrated into instruction in conjunction with effective teaching practices, it can enrich and enhance teaching and learning processes. With the changes in the nature of education wrought by advances in technology, teachers' key role in the successful integration of technology into the classroom has gained further significance.…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Language Teachers
Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
Biloveský, Vladimír; Laš, Matej – European Journal of Contemporary Education, 2018
This paper introduces the teaching model for specialized translation introduced at Matej Bel University. On one hand, the model is based on the tradition of translation studies in Slovakia and former Czechoslovakia, but on the other hand it takes into consideration the skills needed for the translation of specialized texts in contemporary working…
Descriptors: Teaching Methods, Translation, Surveys, Graduates
Tao, Yi-Che; Rynne, Steven B.; Mallett, Clifford J. – Physical Education and Sport Pedagogy, 2019
Purpose: Despite the recruitment of foreign sport coaches being a relatively long-standing phenomenon, there is limited research examining the experiences of foreign coaches working in globalised high-performance sport contexts. In examining how foreign coaches learn to perform their craft, we draw upon Billett's [2006. 'Relational Interdependence…
Descriptors: Immigrants, Athletic Coaches, Global Approach, Work Environment
Hendriks, Stefan; Sung, SeoYoon; Poell, Rob F. – Journal of Workplace Learning, 2018
Purpose: The purpose of this study was to explore how customer-facing professionals (CFPs) created learning paths to adapt to changing customer needs in a digital environment. Design/methodology/approach: Two groups of CFPs were created from a previous single-case study to examine the learning paths of the two groups. Both groups were digitally…
Descriptors: Technical Support, Service Occupations, Case Studies, Technological Literacy
Shared Perceptions of Online Adjunct Faculty in the United States Who Have a High Sense of Community
Ferencz, Tiffany L. S. – Journal of Educators Online, 2017
The purpose of this transcendental phenomenological study was to understand the experiences of online adjunct faculty who have a high sense of community within their respective university. Sense of community was generally defined as feelings of connectedness within the university community. The central question that guided this study was: What are…
Descriptors: Adjunct Faculty, Sense of Community, Phenomenology, Teacher Attitudes
Rodriguez-Andara, Alejandro; Río-Belver, Rosa María; Rodríguez-Salvador, Marisela; Lezama-Nicolás, René – International Journal of Sustainability in Higher Education, 2018
Purpose: The purpose of this paper is to deliver a roadmap that displays pathways to develop sustainability skills in the engineering curricula. Design/methodology/approach: The selected approach to enrich engineering students with sustainability skills was active learning methodologies. First, a survey was carried out on a sample of 189 students…
Descriptors: Sustainability, Engineering Education, Literacy, Active Learning
Dube, Bekithemba; Jita, Thuthukile – Issues in Educational Research, 2018
The article addresses the challenges faced in the implementation of the new curriculum in Zimbabwe. The new curriculum was rolled out in the midst of various trajectories (challenges), such as lack of resources, inadequate teacher preparation and resistance from teachers and parents, among others. We used relational leadership as a theoretical…
Descriptors: Educational Change, Curriculum Implementation, Teacher Education, Educational Resources
Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition

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