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Showing 1 to 15 of 16 results Save | Export
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Wijga, Marijn; Endedijk, Maaike D.; Veldkamp, Bernard P. – Vocations and Learning, 2023
Teams are nowadays seen as the cornerstones of organizations. Previous research has shown that team reflexivity is positively related to team performance. Traditionally, team reflexivity is conceptualized as a process that occurs during transition moments, ignoring reflexive moments during teams' action phases. Moreover, most studies used…
Descriptors: Teamwork, Group Dynamics, Video Technology, Computer Software
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Yizhu Gao; Xiaoming Zhai; Min Li; Gyeonggeon Lee; Xiaoxiao Liu – Journal of Research in Science Teaching, 2025
The rapid evolution of generative artificial intelligence (GenAI) is transforming science education by facilitating innovative pedagogical paradigms while raising substantial concerns about scholarly integrity. One particularly pressing issue is the growing risk of student use of GenAI tools to outsource assessment tasks, potentially compromising…
Descriptors: Artificial Intelligence, Computer Software, Science Education, Integrity
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Guo, Chen; Shea, Peter; Chen, Xiangdong – Education and Information Technologies, 2022
Online discussions have become important educational activities through which collaborative learning and knowledge construction can be facilitated. This study explores the use of two online discussion tools, online discussion board and VoiceThread, for supporting online course discussion activities among a group of graduate students and…
Descriptors: Computer Mediated Communication, Group Discussion, Cooperative Learning, Computer Software
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Kumar, Vishesh; Tissenbaum, Mike – British Journal of Educational Technology, 2022
This paper presents an implementation of Connected Spaces (CxS)--an ambient help seeking interface designed and developed for a project-based computing classroom. We use actor network theory (ANT) to provide an underutilized posthumanist lens to understand the creation of collaborative connections in this Computational Action-based implementation.…
Descriptors: Social Behavior, Cooperative Learning, Student Projects, Active Learning
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Xinghua Wang; Hui Pang; Matthew P. Wallace; Qiyun Wang; Wenli Chen – Computer Assisted Language Learning, 2024
This study investigated the application of an artificial intelligence (AI) coach for second language (L2) learning in a primary school involving 327 participants. In line with Community of Inquiry, learners were expected to perceive social, cognitive, and teaching presences when interacting with the AI coach, which was considered a humanized…
Descriptors: Artificial Intelligence, Second Language Instruction, Second Language Learning, Student Attitudes
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Youn, Soo Jung – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
This study explicates the nature of second language (L2) pragmatic interaction focusing on the quantitative function of interactional features. A relationship between the fine-grained interactional features elicited from learners' role-play performances at varying levels and trained raters' scores was investigated. The corpus of 102 learners'…
Descriptors: Role Playing, Pragmatics, Speech Communication, Computational Linguistics
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Kitjaroonchai, Nakhon; Suppasetseree, Suksan – English Language Teaching, 2021
The study investigated the interaction patterns of six ASEAN EFL university students when they worked in small groups on two collaborative writing tasks: a descriptive essay and an argumentative essay. Both groups were homogeneous in terms of gender and heterogeneous in terms of home countries. Data collection included pre- and posttest writing,…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
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Ponce, Héctor R.; Mayer, Richard E.; López, Mario J.; Loyola, María Soledad – Instructional Science: An International Journal of the Learning Sciences, 2018
This study examines the effects of including interactive graphic organizers into a whole-class PowerPoint lesson as an instructional approach intended to improve student engagement and generative learning in schools. A software application was developed and integrated into PowerPoint that makes it possible for the instructor to fill in empty…
Descriptors: Visual Aids, Computer Software, Teaching Methods, Grade 4
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Looi, C.-K.; Chen, W. – Journal of Computer Assisted Learning, 2010
This paper explores the process of knowledge convergence and knowledge sharing in the context of classroom collaboration in which students do a group learning activity mediated by a generic representation tool. In analysing the transcript of the interactions of a group, we adapt the group cognition method of Stahl and the uptake analysis…
Descriptors: Cooperative Learning, Group Dynamics, Educational Technology, Group Activities
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Kim, Minjeong; Lee, Eunchul – Educational Technology & Society, 2012
This study proposes and verifies the performance of an analysis tool for visualizing online interactions. A review of the most widely used methods for analyzing online interactions, including quantitative analysis, content analysis, and social network analysis methods, indicates these analysis methods have some limitations resulting from their…
Descriptors: Foreign Countries, Computer Uses in Education, Interaction, Content Analysis
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Cekaite, Asta – International Journal of Computer-Supported Collaborative Learning, 2009
The present study has explored how pairs of students deployed digital tools (spelling software) as resources in spontaneously occurring corrections of spelling errors. Drawing on the sociocultural theory of learning and ethnomethodological (Conversation Analytic) insights into social interaction, it has identified a range of consistent practices…
Descriptors: Learning Theories, Spelling, Educational Technology, Computer Uses in Education
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Sherblom, John; Bayer, Darryl – Journal of Applied Communication Research, 1985
Results suggest that (1) schizophrenic and nonschizophrenic families use language differently when they communicate and (2) computer analysis of conversation may be a promising diagnostic tool. (PD)
Descriptors: Communication Problems, Communication Research, Computer Software, Discourse Analysis
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Underwood, Geoffrey; Underwood, Jean D. M. – Computers & Education, 1998
This article on childrens' interactive talking books examines: (1) how pairs of children interact when using the Broderbund multimedia CD-ROM storybook "Living Books"; (2) whether their patterns of interaction reflect the gender composition of the pair; and (3) if different types of pairs interact differently and remember the activity differently.…
Descriptors: Children, Computer Assisted Instruction, Computer Software, Cooperative Learning
McAllister, Alan – 1991
Computer assisted instructional environments offer unique opportunities for the analysis of learning and problem solving processes. In this paper, partially automated techniques for process analysis are applied in a study of the problem solving strategies of a group of gifted students learning the Logo programming language. The objectives of the…
Descriptors: Academically Gifted, Behavioral Science Research, Cognitive Processes, Computer Assisted Instruction
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Krange, Ingeborg; Ludvigsen, Sten – International Journal of Computer-Supported Collaborative Learning, 2008
This article discusses the relationship between procedural and conceptual problem solving in a computer-supported collaborative learning (CSCL) environment designed within the field of science education. The contribution of this article, and our understanding of this phenomenon, is anchored in our socio-cultural interpretation, and that implies…
Descriptors: Interaction Process Analysis, Cooperative Learning, Problem Solving, Interaction
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