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Alain M. Beauparlant; Cassandra T. Eagle; Reza Mohseni; Colin D. McMillen – Journal of Chemical Education, 2023
We developed a single crystal X-ray crystallography experiment based on the crystal structure of sucrose (table sugar), and a more challenging experiment using Epsom salt. Both crystals are readily available in X-ray quality crystalline form. In these experiments, students mounted a crystal on a MiTeGen loop and analyzed it using a Rigaku XtaLAB…
Descriptors: Undergraduate Students, COVID-19, Pandemics, Laboratory Procedures
Eidenskog, Maria; Leifler, Ola; Sefyrin, Johanna; Johnson, Ericka; Asplund, Mikael – International Journal of Sustainability in Higher Education, 2023
Purpose: The information technology (IT) sector has been seen as central to society's transformation to a more just and sustainable society, which underlines teachers' responsibility to foster engineers who can contribute specifically to such ends. This study aims to report an effort to significantly update an existing engineering programme in IT…
Descriptors: Educational Change, Sustainability, Computer Science Education, Curriculum Implementation
Tiia Rüütmann; Urve Läänemets – International Baltic Symposium on Science and Technology Education, 2025
This study explores generative mechanisms of curriculum design from a human-centred perspective, with a focus on the integration of Artificial Intelligence (AI) into engineering education. As curricula evolve to meet the demands of a technologically advanced and globally connected society, it is crucial to preserve the educational values rooted in…
Descriptors: Curriculum Development, Artificial Intelligence, Computer Software, Technology Integration
Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
Zhanxia Yang; Marina Bers – Computer Science Education, 2024
Background and Context: Historically, women have been underrepresented in computer science. To address this gender gap, researchers advocate for high-quality computer science programs for early childhood. Objectives: This study examines gender differences in coding performance before and after implementing a 24-lesson visual programming curriculum…
Descriptors: Gender Differences, Grade 1, Elementary School Students, Programming
Ebba Ossiannilsson; Rosa Leonor Ulloa Cazarez; Claire Goode; Chadia Mansour; Cristine Martins Gomes De Gusmão – Open Praxis, 2024
Artificial intelligence (AI) has recently been gaining ground, particularly since November 2022, with the introduction of generative tools based on natural language processing and neural network algorithms. These kinds of tools have great potential for creators and users of Open Educational Resources (OER) and the Open Movement itself but they…
Descriptors: Artificial Intelligence, Open Educational Resources, Curriculum Implementation, Technology Uses in Education
Alick O. Vweza; Sara Mehta; Matthew Wettergreen; Ann Saterbak – Biomedical Engineering Education, 2024
A challenge in building the biomedical engineering human factors course at Malawi University of Business and Applied Sciences was integrating meaningful direct experiences with medical products. The instructor also noticed a significant gap between the topics in the course and their surrounding clinical context, a low-income setting. Recognizing…
Descriptors: Experiential Learning, Hands on Science, Biomedicine, Engineering Education
Jo-Chi Hsiao; Jason S. Chang – Interactive Learning Environments, 2024
During the COVID-19 pandemic, global teachers gained extensive experiences with teaching online courses. To design quality online courses in the post-pandemic era, the impact of the latest technology, such as artificial intelligence (AI), must be considered. Investigating how teachers incorporate AI-powered tools and how students perceive learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, English (Second Language)
Yu Wang; Manyu Li; Xiang-Sheng Wang; Amanda Gildersleeve; Nadia Turki – Journal of Chemical Education, 2023
This study reported the application of an interactive Open Education Resource, namely, an open virtual experiment simulator education tool (OVESET), in teaching the kinetics of atom transfer radical polymerization (ATRP) in a polymer science classroom. The OVESET ATRP kinetic simulator aims at improving students' inductive reasoning skills.…
Descriptors: Computer Simulation, Educational Technology, Open Educational Resources, Science Experiments
Boya-Lara, Carlos; Saavedra, Doris; Fehrenbach, Aaron; Marquez-Araque, Angel – International Journal of Educational Technology in Higher Education, 2022
In this work, BEAM robotics is proposed to enhance the STEM knowledge and skills of engineering students in the electrical, electronic, and mechanical domains. To evaluate the proposal, a course is designed and implemented based on a curriculum with objectives and learning activities centered on the design, construction, and operation of the BEAM…
Descriptors: Robotics, Technology Uses in Education, STEM Education, Curriculum Implementation
Alicia Ndegwa; Mar Gutiérrez-Colón; Marni Manegre – Interactive Learning Environments, 2024
The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official…
Descriptors: Foreign Countries, Reading Comprehension, African Languages, Comparative Analysis
Investigating Preschool Educators' Implementation of Computer Programming in Their Teaching Practice
Otterborn, Anna; Schönborn, Konrad J.; Hultén, Magnus – Early Childhood Education Journal, 2020
Modern preschool education is seen as an essential foundation for nurturing children's digital literacy. Early childhood education environments have witnessed increased emphasis on integrating programming activities in combination with digital tablets. However, little is known about how preschool teachers implement programming as part of…
Descriptors: Preschool Teachers, Curriculum Implementation, Programming, Preschool Curriculum
Khoza, Simon B. – Africa Education Review, 2018
This article presents a critical action research study of six participants who reflected on their experiences and practices of digital resources in teaching Grade 12 mathematics Curriculum and Assessment Policy Statement (CAPS). One-on-one semi-structured interviews, reflective activities, and journals were used for data generation to explore…
Descriptors: Teacher Attitudes, Action Research, Teaching Experience, Grade 12
Dube, Bekithemba; Jita, Thuthukile – Issues in Educational Research, 2018
The article addresses the challenges faced in the implementation of the new curriculum in Zimbabwe. The new curriculum was rolled out in the midst of various trajectories (challenges), such as lack of resources, inadequate teacher preparation and resistance from teachers and parents, among others. We used relational leadership as a theoretical…
Descriptors: Educational Change, Curriculum Implementation, Teacher Education, Educational Resources
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies

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