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Iranmanesh, Aminreza; Onur, Zeynep – International Journal of Educational Technology in Higher Education, 2022
Physical design studio has been the mainstream method of architectural pedagogy for more than a century. Although the past two decades have brought forth emerging possibilities via advancements in digital communication, Virtual Design Studio (VDS) remained an experimental novelty until 2020. The interruption of face-to-face educational activities…
Descriptors: Generational Differences, Building Design, Architectural Education, Student Attitudes
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Ahmad Samed Al-Adwan; Mutaz M. Al-Debei – Education and Information Technologies, 2024
The interest in metaverse technology has risen notably in higher education learning contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions are now increasingly emphasising online interactive learning. Higher education institutions are currently investigating the potential of metaverse technology to enhance…
Descriptors: Technology Uses in Education, Computer Simulation, Electronic Learning, Interaction
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Murty Magda Pane; Priskardus Hermanto Candra; Christian Siregar; Harijanto Pangestu – International Society for Technology, Education, and Science, 2024
The story telling method has long been known to be an effective method in education. Especially in today's digital era, the storytelling method can be assisted with augmented reality to strengthen the nuances in the story. So a combination of storytelling and augmented reality is used for multiculturalism education on the theme of religious…
Descriptors: Foreign Countries, Multicultural Education, Cultural Pluralism, Story Telling
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Tlili, Ahmed; Huang, Ronghuai; Shehata, Boulus; Liu, Dejian; Zhao, Jialu; Metwally, Ahmed Hosny Saleh; Wang, Huanhuan; Denden, Mouna; Bozkurt, Aras; Lee, Lik-Hang; Beyoglu, Dogus; Altinay, Fahriye; Sharma, Ramesh C.; Altinay, Zehra; Li, Zhisheng; Liu, Jiahao; Ahmad, Faizan; Hu, Ying; Salha, Soheil; Abed, Mourad; Burgos, Daniel – Smart Learning Environments, 2022
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the…
Descriptors: Computer Simulation, Technology Uses in Education, Artificial Intelligence, Educational Benefits
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Miller, Michelle D.; Castillo, Giovanni; Medoff, Norman; Hardy, Alexis – Innovative Higher Education, 2021
Rapid advances in the quality and accessibility of immersive virtual reality (IVR) have brought about intense interest in applications of the technology within higher education, including STEM (science, technology, engineering, mathematics) teaching and learning. However, evidence is mixed on the effectiveness of IVR for STEM teaching and…
Descriptors: Science Instruction, Organic Chemistry, Educational Technology, Technology Uses in Education
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Hernandez-Pozas, Olivia; Carreon-Flores, Horacio – Journal of Teaching in International Business, 2019
New generations of International Business (IB) students include the Centennials, also known as Generation Z. These students have experienced their whole life in a virtual and physical reality. They learn differently than previous generations and have an even shorter span of attention than Millennials. We -- IB educators -- need to acknowledge…
Descriptors: Business Administration Education, Teaching Methods, Computer Simulation, Intercultural Communication
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Ruggeri, Azzurra; Lombrozo, Tania; Griffiths, Thomas L.; Xu, Fei – Developmental Psychology, 2016
Children are active learners: they learn not only from the information people offer and the evidence they happen to observe, but by actively seeking information. However, children's information search strategies are typically less efficient than those of adults. In two studies, we isolate potential sources of developmental change in how children…
Descriptors: Information Seeking, Search Strategies, Cognitive Style, Cognitive Structures
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Bekebrede, G.; Warmelink, H. J. G.; Mayer, I. S. – Computers & Education, 2011
There is a growing interest in the use of simulations and games in Dutch higher education. This development is based on the perception that students belong to the "gamer generation" or "net generation": a generation that has grown up with computer games and other technology affecting their preferred learning styles, social…
Descriptors: Foreign Countries, Technological Advancement, Computer Simulation, Educational Games