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Showing 1 to 15 of 22 results Save | Export
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Valdemar Švábenský; Jan Vykopal; Pavel Celeda; Ján Dovjak – Education and Information Technologies, 2024
Computer-supported learning technologies are essential for conducting hands-on cybersecurity training. These technologies create environments that emulate a realistic IT infrastructure for the training. Within the environment, training participants use various software tools to perform offensive or defensive actions. Usage of these tools generates…
Descriptors: Computer Security, Information Security, Training, Feedback (Response)
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Pant, Harsh Vardhan; Lohani, Manoj Chandra; Pande, Jeetendra – Journal of Learning for Development, 2023
In recent years, sentiment analysis has gained popularity among researchers in various domains, including the education domain. Sentiment analysis can be applied to review the course comments in Massive Open Online Courses (MOOCs), which could enable course designers' to easily evaluate their courses. The objective of this study is to explore the…
Descriptors: MOOCs, Course Evaluation, Dropout Attitudes, Student Attitudes
Alakrimi, Mahmoud M. – Online Submission, 2022
The Documentation and Information Department of all Libyan universities is working on developing the university's website to suit all users with their different experiences and ways of interacting, so it is necessary to test the ease of use of these sites. That is why the researcher seeks to evaluate and compare his performance of these sites and…
Descriptors: Universities, Web Sites, Information Dissemination, Foreign Countries
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Ruta Pirta-Dreimane; Agne Brilingaite; Evita Roponena; Karen Parish; Janis Grabis; Ricardo Gregorio Lugo; Martinš Bonders – Technology, Knowledge and Learning, 2025
Incorporating gamification elements and innovative approaches in training programs are promising for addressing cybersecurity knowledge gaps. Cybersecurity education should combine hard and soft skill development when building the capacity to manage cyber incidents requiring timely communication, team collaboration, and self-efficacy in risk…
Descriptors: Computer Security, Computer Science Education, Educational Games, Gamification
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Liu, Jinghua; Becker, Kirk – Journal of Educational Measurement, 2022
For any testing programs that administer multiple forms across multiple years, maintaining score comparability via equating is essential. With continuous testing and high-stakes results, especially with less secure online administrations, testing programs must consider the potential for cheating on their exams. This study used empirical and…
Descriptors: Cheating, Item Response Theory, Scores, High Stakes Tests
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Susanne Walan – International Journal of Technology and Design Education, 2025
Since the end of 2022, global discussions on Artificial Intelligence (AI) have surged, influencing diverse societal groups, such as teachers, students and policymakers. This case study focuses on Swedish primary school students aged 11-12. The aim is to examine their cognitive and affective perceptions of AI and their current usage. Data,…
Descriptors: Foreign Countries, Elementary School Students, Artificial Intelligence, Student Attitudes
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Allison, Jordan – Journal of Further and Higher Education, 2023
Cyber security is a growing area of international importance, with shortages present for cyber security skills. While many universities have introduced degree programmes for cyber security, the major focus of these programmes is on the development of technical skills with some reports indicating how graduates of these courses lack in softer skills…
Descriptors: Computer Security, Information Security, Computer Science Education, Teaching Methods
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Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
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Marquardson, Jim – Information Systems Education Journal, 2020
Information systems tools, techniques, and technologies are changing at an ever-increasing pace. Technical skills with operating systems, applications, and hardware are important to learn in an information systems curriculum so that students can be immediately productive upon graduating, but these skills may have a shelf life. Technical skills…
Descriptors: Lifelong Learning, Technology Uses in Education, Information Systems, Independent Study
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Green, Nathan; Liu, Michelle; Murphy, Diane – Information Systems Education Journal, 2020
Finding the first full-time, major-related job is a challenge faced by most college students, particularly those who have not gained much working experience before entering the job market. This challenge is amplified for the students majoring in Information Technology (IT), and cybersecurity in particular, due to the constantly changing technology…
Descriptors: Information Technology, Resumes (Personal), College Graduates, Employment Potential
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Asfour, Ali; Zain, Samer; Salleh, Norsaremah; Grundy, John – International Journal of Technology in Education and Science, 2019
Agile development methods have been proposed as a natural fit for mobile app development contexts. Despite many studies addressing the adoption of agile methods for traditional web and desktop applications, there is a lack of studies of how mobile app development teams can adopt agile methods and the challenges they are facing. Our study explores…
Descriptors: Computer Software, Case Studies, Guidance, Quality Assurance
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Pollock, Tommy; Levy, Yair; Li, Wei; Kumar, Ajoy – Journal of Cybersecurity Education, Research and Practice, 2022
Distracted users can fail to correctly distinguish the differences between legitimate and malicious emails or search engine results. Mobile phone users can have a more challenging time identifying malicious content due to the smaller screen size and the limited security features in mobile phone applications. Thus, the main goal of this research…
Descriptors: Decision Making, Information Security, Specialists, Users (Information)
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Mentzer, Kevin; Frydenberg, Mark; Yates, David J. – Information Systems Education Journal, 2020
This paper presents student projects analyzing or using blockchain technologies, created by students enrolled in courses dedicated to teaching blockchain, at two different universities during the 2018- 2019 academic year. Students explored perceptions related to storing private healthcare information on a blockchain, managing the security of…
Descriptors: Active Learning, Student Projects, College Students, Computer Science Education
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Peltsverger, Svetlana; Zheng, Guangzhi – Journal of Information Technology Education: Innovations in Practice, 2016
The paper describes the development of four learning modules that focus on technical details of how a person's privacy might be compromised in real-world scenarios. The paper shows how students benefited from the addition of hands-on learning experiences of privacy and data protection to the existing information technology courses. These learning…
Descriptors: Privacy, Information Technology, Learning Modules, Problem Based Learning
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Post, Gerald V.; Hargis, Jace – Decision Sciences Journal of Innovative Education, 2012
Online education and computer-assisted instruction (CAI) have existed for years, but few general tools exist to help instructors create and evaluate lessons. Are these tools sufficient? Specifically, what elements do instructors want to see in online testing tools? This study asked instructors from various disciplines to identify and evaluate the…
Descriptors: Computer Assisted Testing, Computer Software, Test Construction, Design Preferences
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