Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Science | 4 |
| Concept Mapping | 4 |
| Electronic Learning | 2 |
| Algorithms | 1 |
| Artificial Intelligence | 1 |
| Brainstorming | 1 |
| Classification | 1 |
| Cognitive Processes | 1 |
| College Students | 1 |
| Computer Science Education | 1 |
| Cooperation | 1 |
| More ▼ | |
Source
| Creativity Research Journal | 1 |
| Education and Information… | 1 |
| Educational Technology &… | 1 |
| International Review of… | 1 |
Author
| Agre, Gennady | 1 |
| Alsayed, Omar | 1 |
| Angelova, Galia | 1 |
| Cheng, Shu-Chen | 1 |
| Cheng, Yu-Ping | 1 |
| Choudhary, Rishabh | 1 |
| Dichev, Christo | 1 |
| Dicheva, Darina | 1 |
| Doboli, Simona | 1 |
| El Mhouti, Abderrahim | 1 |
| Erradi, Mohamed | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
| Information Analyses | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kenworthy, Jared B.; Doboli, Simona; Alsayed, Omar; Choudhary, Rishabh; Jaed, Abu; Minai, Ali A.; Paulus, Paul B. – Creativity Research Journal, 2023
We present the results of an ongoing collaboration between computer science and psychology researchers that employs Natural Language Processing (NLP) methods to examine the trajectory of semantic space used during group idea generation sessions. Specifically, we track and estimate the region of semantic space being used and the degree to which new…
Descriptors: Computer Science, Psychology, Researchers, Natural Language Processing
Cheng, Yu-Ping; Cheng, Shu-Chen; Huang, Yueh-Min – International Review of Research in Open and Distributed Learning, 2022
Online learning has been widely discussed in education research, and open educational resources have become an increasingly popular way to help learners acquire knowledge. However, these resources contain massive amounts of information, making it difficult for learners to identify Web articles that refer to computer science knowledge. This study…
Descriptors: Internet, Online Searching, Information Retrieval, Artificial Intelligence
El Mhouti, Abderrahim; Nasseh, Azeddine; Erradi, Mohamed; Vasquèz, José Marfa – Education and Information Technologies, 2017
Today, the implication of Web 2.0 technologies in e-learning allows envisaging new teaching and learning forms, advocating an important place to the collaboration and social interaction. However, in e-learning systems, learn in a collaborative way is not always so easy because one of the difficulties when arranging e-learning courses can be that…
Descriptors: Cooperative Learning, Web 2.0 Technologies, Electronic Learning, Teaching Methods
Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification

Peer reviewed
Direct link
