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Showing 1 to 15 of 70 results Save | Export
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Nurdayana Mohamad Noor – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to articulate how the user experience (UX) approach was initiated and integrated into the centre's scope of operations with the objective of improving the e-learning layout on the D2L learning management system (LMS). One of the most effective ways to collect user feedback has historically been to evaluate…
Descriptors: Learning Management Systems, Usability, Computer Interfaces, Electronic Learning
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Brumberg, Jonathan S.; Pitt, Kevin M. – Journal of Speech, Language, and Hearing Research, 2019
Purpose: Speech motor control relies on neural processes for generating sensory expectations using an efference copy mechanism to maintain accurate productions. The N100 auditory event-related potential (ERP) has been identified as a possible neural marker of the efference copy with a reduced amplitude during active listening while speaking when…
Descriptors: Audio Equipment, Brain, Computer Interfaces, Auditory Stimuli
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Bao, Haogang; Li, Yanyan; Su, You; Xing, Shuang; Chen, Nian-Shing; Rosé, Carolyn Penstein – Technology, Pedagogy and Education, 2021
The learning analytics dashboard (LAD) has been recognised as a useful tool to facilitate teachers' diagnosis and intervention in collaborative learning. However, little empirical evidence has been reported concerning the effects of LAD on teachers in computer-supported collaborative learning (CSCL). The purpose of this study was to evaluate the…
Descriptors: Learning Analytics, Visual Aids, Computer Interfaces, Educational Diagnosis
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Furtado, Pedro Gabriel Fonteles; Hirashima, Tsukasa; Hayashi, Yusuke – IEEE Transactions on Learning Technologies, 2019
Computer-assisted concept map building from provided pieces by using Kit-build is an activity which can promote comprehension and retention. However, users are burdened with searching for pieces and organizing the layout, which are believed to increase the overall cognitive load of the activity. In this paper, we describe the Airmap interface,…
Descriptors: Cognitive Processes, Difficulty Level, Concept Mapping, Reading Comprehension
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Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
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Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
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Yeom, Soonja; Choi-Lundberg, Derek L.; Fluck, Andrew Edward; Sale, Arthur – Interactive Technology and Smart Education, 2017
Purpose: This study aims to evaluate factors influencing undergraduate students' acceptance of a computer-aided learning resource using the Phantom Omni haptic stylus to enable rotation, touch and kinaesthetic feedback and display of names of three-dimensional (3D) human anatomical structures on a visual display. Design/methodology/approach: The…
Descriptors: Undergraduate Students, Tactual Perception, Computer Assisted Instruction, Anatomy
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Iyer, Viswanathan K. – Education and Information Technologies, 2017
This paper addresses the issue of effective content-delivery of Computer Science subjects taking advantage of a university intranet. The proposal described herein for teaching a subject like Combinatorics and Graph Theory (CGT) is to supplement lectures with a moderated online forum against an associated intranet portal, which is referred to as a…
Descriptors: Computer Networks, Computer Science Education, Universities, Mathematical Concepts
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Moyer-Packenham, Patricia S.; Bullock, Emma K.; Shumway, Jessica F.; Tucker, Stephen I.; Watts, Christina M.; Westenskow, Arla; Anderson-Pence, Katie L.; Maahs-Fladung, Cathy; Boyer-Thurgood, Jennifer; Gulkilik, Hilal; Jordan, Kerry – Mathematics Education Research Journal, 2016
This paper focuses on understanding the role that affordances played in children's learning performance and efficiency during clinical interviews of their interactions with mathematics apps on touch-screen devices. One hundred children, ages 3 to 8, each used six different virtual manipulative mathematics apps during 30-40-min interviews. The…
Descriptors: Computer Oriented Programs, Mathematics, Mathematics Instruction, Academic Achievement
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Sobreira, Pericles; Tchounikine, Pierre – International Journal of Computer-Supported Collaborative Learning, 2012
This article presents a model whose primary concern and design rationale is to offer users (teachers) with basic ICT skills an intuitive, easy, and flexible way of editing scripts. The proposal is based on relating an end-user representation as a table and a machine model as a tree. The table-tree model introduces structural expressiveness and…
Descriptors: Information Technology, Programming, Computer Interfaces, Computer Software
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Starcic, Andreja Istenic; Cotic, Mara; Zajc, Matej – British Journal of Educational Technology, 2013
This design-based research study was conducted to identify what importance of a tangible user interface (TUI) can add to teaching and learning. Over a 2-year period, teachers ("n"?=?39) and students ("n"?=?145) participated in the study. The identified problem for investigation was how students, including those with low fine…
Descriptors: Learning Problems, Psychomotor Skills, Geometric Concepts, Physical Activities
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Li, Liang-Yi; Chen, Gwo-Dong; Yang, Sheng-Jie – Computers & Education, 2013
People have greater difficulty reading academic textbooks on screen than on paper. One notable problem is that they cannot construct an effective cognitive map because of the lack of contextual information cues and ineffective navigational mechanisms in e-books. To support the construction of cognitive maps, this paper proposes the visual cue map,…
Descriptors: Navigation (Information Systems), Computer Interfaces, Experiments, Interaction
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Jackson, Alexander T.; Brummel, Bradley J.; Pollet, Cody L.; Greer, David D. – Educational Technology Research and Development, 2013
This research examined the effect that a relatively new Computer Supported Collaborative Learning (CSCL) device, specifically an interactive tabletop, has on elementary students' attitudes toward collaborative technologies, mathematical achievement, and the gender gap in mathematics. Prior research has shown many positive effects of CSCL…
Descriptors: Computer Interfaces, Educational Technology, Instructional Effectiveness, Student Attitudes
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Nesbitt, Dallas – Computer Assisted Language Learning, 2013
This article discusses the comparative effectiveness of student input at different times during the design of CALL tools for learning kanji, the Japanese characters of Chinese origin. The CALL software "package" consisted of tools to facilitate the writing, reading and practising of kanji characters in context. A pre-design questionnaire…
Descriptors: Computer Software Evaluation, Computer Assisted Instruction, Second Language Learning, Japanese
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Fassbender, Eric; Richards, Deborah; Bilgin, Ayse; Thompson, William Forde; Heiden, Wolfgang – Computers & Education, 2012
Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual history lesson was…
Descriptors: Music, Familiarity, Recall (Psychology), History Instruction
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