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Showing 1 to 15 of 20 results Save | Export
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Masaya Okada; Koryu Nagata; Nanae Watanabe; Masahiro Tada – IEEE Transactions on Learning Technologies, 2024
A learner can autonomously acquire knowledge by experiencing the world, without necessarily being explicitly taught. The contents and ways of this type of real-world learning are grounded on his/her surroundings and are self-determined by computing real-world information. However, conventional studies have not modeled, observed, or understood a…
Descriptors: Computation, Learning Analytics, Experiential Learning, Self Management
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Caitlin Snyder; Clayton Cohn; Joyce Horn Fonteles; Gautam Biswas – Grantee Submission, 2025
Recently, there has been a surge in developing curricula and tools that integrate computing (C) into Science, Technology, Engineering, and Math (STEM) programs. These environments foster authentic problem-solving while facilitating students' concurrent learning of STEM+C content. In our study, we analyzed students' behaviors as they worked in…
Descriptors: Learning Analytics, Problem Solving, STEM Education, Computation
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Adam Sales; Ethan Prihar; Johann Gagnon-Bartsch; Neil Heffernan – Society for Research on Educational Effectiveness, 2023
Background: Randomized controlled trials (RCTs) give unbiased estimates of average effects. However, positive effects for the majority of students may mask harmful effects for smaller subgroups, and RCTs often have too small a sample to estimate these subgroup effects. In many RCTs, covariate and outcome data are drawn from a larger database. For…
Descriptors: Learning Analytics, Randomized Controlled Trials, Data Use, Accuracy
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Sohum Bhatt; Katrien Verbert; Wim Van Den Noortgate – Journal of Learning Analytics, 2024
Computational thinking (CT) is a concept of growing importance to pre-university education. Yet, CT is often assessed through results, rather than by looking at the CT process itself. Process-based assessments, or assessments that model how a student completed a task, could instead investigate the process of CT as a formative assessment. In this…
Descriptors: Learning Analytics, Student Evaluation, Computation, Thinking Skills
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Pankaj Chejara; Luis P. Prieto; Yannis Dimitriadis; Maria Jesus Rodriguez-Triana; Adolfo Ruiz-Calleja; Reet Kasepalu; Shashi Kant Shankar – Journal of Learning Analytics, 2024
Multimodal learning analytics (MMLA) research has shown the feasibility of building automated models of collaboration quality using artificial intelligence (AI) techniques (e.g., supervised machine learning (ML)), thus enabling the development of monitoring and guiding tools for computer-supported collaborative learning (CSCL). However, the…
Descriptors: Learning Analytics, Attribution Theory, Acoustics, Artificial Intelligence
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Maya Usher; Noga Reznik; Gilad Bronshtein; Dan Kohen-Vacs – Journal of Learning Analytics, 2025
Computational thinking (CT) is a critical 21st-century skill that equips undergraduate students to solve problems systematically and think algorithmically. A key component of CT is computational creativity, which enables students to generate novel solutions within programming constraints. Humanoid robots are increasingly explored as promising…
Descriptors: Computation, Thinking Skills, Creativity, Robotics
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Ruiperez-Valiente, Jose A.; Kim, Yoon Jeon; Baker, Ryan S.; Martinez, Pedro A.; Lin, Grace C. – IEEE Transactions on Learning Technologies, 2023
Previous research and experiences have indicated the potential that games have in educational settings. One of the possible uses of games in education is as game-based assessments (GBA), using game tasks to generate evidence about skills and content knowledge that can be valuable. There are different approaches in the literature to implement the…
Descriptors: Affordances, Game Based Learning, Student Evaluation, Multivariate Analysis
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Ben-Yaacov, Anat; Hershkovitz, Arnon – Journal of Educational Computing Research, 2023
Block programming has been suggested as a way of engaging young learners with the foundations of programming and computational thinking in a syntax-free manner. Indeed, syntax errors--which form one of two broad categories of errors in programming, the other one being logic errors--are omitted while block programming. However, this does not mean…
Descriptors: Programming, Computation, Thinking Skills, Error Patterns
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Korchi, Adil; Dardor, Mohamed; Mabrouk, El Houssine – Education and Information Technologies, 2020
Learning techniques have proven their capacity to treat large amount of data. Most statistical learning approaches use specific size learning sets and create static models. Withal, in certain some situations such as incremental or active learning the learning process can work with only a smal amount of data. In this case, the search for algorithms…
Descriptors: Learning Analytics, Data, Computation, Mathematics
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Li, Maximilian Xiling; Nadj, Mario; Maedche, Alexander; Ifenthaler, Dirk; Wöhler, Johannes – Technology, Knowledge and Learning, 2022
With the advent of physiological computing systems, new avenues are emerging for the field of learning analytics related to the potential integration of physiological data. To this end, we developed a physiological computing infrastructure to collect physiological data, surveys, and browsing behavior data to capture students' learning journey in…
Descriptors: Physiology, Computation, Artificial Intelligence, Psychological Patterns
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Burhan Ogut; Blue Webb; Juanita Hicks; Ruhan Circi; Michelle Yin – Grantee Submission, 2024
In this study, we explore the application of process mining techniques on assessment log data to explore problem-solving strategies in Algebra. By analyzing sequences of student activities, we demonstrate the significant potential of process mining in identifying problem-solving strategies that lead to successful and unsuccessful outcomes. Our…
Descriptors: Mathematics Skills, Problem Solving, Learning Analytics, Algebra
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Liu, Zhichun; Moon, Jewoong – Educational Technology & Society, 2023
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children's personalized learning experiences for K-5 computing education. Although DGBL experiences can be beneficial, young…
Descriptors: Learning Analytics, Design, Game Based Learning, Computation
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Young, Nicholas T.; Caballero, Marcos D. – Journal of Educational Data Mining, 2021
We encounter variables with little variation often in educational data mining (EDM) due to the demographics of higher education and the questions we ask. Yet, little work has examined how to analyze such data. Therefore, we conducted a simulation study using logistic regression, penalized regression, and random forest. We systematically varied the…
Descriptors: Prediction, Models, Learning Analytics, Mathematics
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Ivanova, Malinka – Informatics in Education, 2020
eLearning is fast progressing scientific field proposing novel and specific approaches in a range of domains. It is well established practice in universities, schools and organizations for delivering interactive, adaptive and flexible training, taking advantage of contemporary and emerging technologies. Informatics is a continuously evolving…
Descriptors: Electronic Learning, Learning Analytics, Automation, Information Systems
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Levin, Nathan A. – Journal of Educational Data Mining, 2021
The Big Data for Education Spoke of the NSF Northeast Big Data Innovation Hub and ETS co-sponsored an educational data mining competition in which contestants were asked to predict efficient time use on the NAEP 8th grade mathematics computer-based assessment, based on the log file of a student's actions on a prior portion of the assessment. In…
Descriptors: Learning Analytics, Data Collection, Competition, Prediction
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