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Maik Beege; Rolf Ploetzner – Instructional Science: An International Journal of the Learning Sciences, 2025
Recent research has shown that enhancing instructional videos with questions, such as self-explanation prompts, and thus shifting the process from receptive to constructive learning, is beneficial to learning. However, the inclusion of questions is often confounded with the implementation of learner pacing through navigation features. Furthermore,…
Descriptors: Interactive Video, Constructivism (Learning), Difficulty Level, Cognitive Processes
Qiuchen Yu; Jiangfeng Gou; Yan Li; Zhongling Pi; Jiumin Yang – British Journal of Educational Technology, 2024
Instructional videos risk overloading learners' limited working memory resources due to the transient information effect. Learner control is one way to mitigate this concern, but has shown almost zero overall effect and considerable heterogeneity. Consequently, it is essential to identify when learner control is most beneficial. The present study…
Descriptors: Video Technology, Audiovisual Aids, Cues, Student Behavior
Ruiqi Deng; Yi Yang; Suqin Shen – Education and Information Technologies, 2025
Empirical evidence has consistently shown that interactive questions are an effective strategy for strengthening student learning through instructional videos. However, research has not directly addressed the crucial question of whether the beneficial effects of interactive questions in instructional videos are attributable to the presence of…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Questioning Techniques
Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
Charlotte H. Müller; Markus Reiher; Manu Kapur – Journal of Computer Assisted Learning, 2024
Background: Haptic feedback has been shown to be an effective facilitator of the learning of scientific concepts in a series of studies. However, little is known about the underlying salient learning mechanisms, which are activated when learning from haptic feedback. Objectives: We investigate the learning mechanism in a higher chemistry education…
Descriptors: Quantum Mechanics, Chemistry, Feedback (Response), Cognitive Processes
Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
Afify, Mohammed Kamal – Turkish Online Journal of Distance Education, 2020
The importance of using the interactive video has been widely recognized in e-learning courses. However, there are several variables that can affect learners' engagement and their learning through watching digital interactive videos. the main purpose of this study is to examine whether long interactive videos can improve students' performance in…
Descriptors: Interactive Video, Electronic Learning, Distance Education, Instructional Effectiveness
Hauck, David Johannes; Melle, Insa – Education Sciences, 2021
Collaboration is regarded as one of the core competences of the 21st century when it comes to complex problem solving. In response to high dropout rates among STEM students, we developed a digital-collaborative intervention on a difficult topic, MO theory, for first-year chemistry students. First, students work independently in a Digital Learning…
Descriptors: College Freshmen, College Science, Science Instruction, Chemistry
Jarodzka, Halszka; Janssen, Noortje; Kirschner, Paul A.; Erkens, Gijsbert – British Journal of Educational Technology, 2015
This study investigated whether design guidelines for computer-based learning can be applied to computer-based testing (CBT). Twenty-two students completed a CBT exam with half of the questions presented in a split-screen format that was analogous to the original paper-and-pencil version and half in an integrated format. Results show that students…
Descriptors: Computer Assisted Testing, Educational Media, Interactive Video, Attention
Mattis, Kristina V. – Technology, Knowledge and Learning, 2015
Flipped classrooms are an instructional technology trend mostly incorporated in higher education settings, with growing prominence in high school and middle school (Tucker in Leveraging the power of technology to create student-centered classrooms. Corwin, Thousand Oaks, 2012). Flipped classrooms are meant to effectively combine traditional and…
Descriptors: Blended Learning, Educational Technology, Conventional Instruction, Interactive Video
Kaur, Harpreet – ZDM: The International Journal on Mathematics Education, 2015
This paper illustrates how young children (ages 7-8, grade 2/3) can use the potential of dynamic geometry environments to develop an understanding of, and reasoning about, the properties and behaviours of different triangles (scalene, isosceles, equilateral). It provides a detailed description of a geometry unit, during which children worked both…
Descriptors: Young Children, Grade 2, Grade 3, Elementary School Students
Hwang, Ming-Yueh; Hong, Jon-Chao; Hao, Yung-wei; Jong, Jyh-Tsorng – Educational Gerontology, 2011
Daily physical activities may slow down the deterioration of cognitive aging. This study intended to develop embodiment interactive video games with friendly human-machine interface to break through the elder's literacy, cognitive aging, and psychomotor hindrances toward technology. Another objective was to understand, through field experiments…
Descriptors: Physical Activities, Maintenance, Cognitive Processes, Aging (Individuals)
Frey, Diane; Simonson, Michael – 1990
The purpose of this study was to obtain students' cognitive style profiles and obtain a record of their use of three information modes during the hypermedia lesson, "A Look Backward: An Encounter with Late Victorian Fashion." The study examined relationships among: (1) nine dimensions of cognitive style, as measured by the National…
Descriptors: Cognitive Processes, Cognitive Style, College Juniors, Computer Assisted Instruction
Zeidler, Dana Lewis; McIntosh, William J. – 1989
Contemporary researchers often refer to the information processing paradigm to exlain the relative ineffectiveness of contemporary instructional techniques for modifying incorrect scientific concepts that students often bring to a learning situation. As a result of this research, instructional procedures have been developed that maximize the…
Descriptors: Cognitive Processes, College Science, Interactive Video, Misconceptions
Peer reviewedYoung, Michael F.; Barab, Sasha A. – Journal of Educational Computing Research, 1999
Anchored instruction calls for the establishment of a macrocontext to "anchor" instruction within a realistic situation. Evidence is provided that video anchors encourage students to adopt certain contrived goals over their more naturalistic goals. Suggests that goals that enable the problem solver to detect the "raison d'etre"…
Descriptors: Cognitive Processes, Critical Thinking, Information Retrieval, Information Seeking
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