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Skilbeck, William M.; Collins, Barry E. – 1976
Two experiments were conducted to examine self-fulfilling expectancy influence in a simulated supervisor-worker interaction. The first experiment led supervisor subjects to expect either high or low compliance from their workers. All workers completed a set of five tasks twice, once when instructed to work fast and once when instructed to work…
Descriptors: Behavior Patterns, Cues, Expectation, Interaction Process Analysis
Peer reviewedBrooker, Russell G. – Simulation and Games, 1988
Discussion of the use of simulation games to teach political strategy focuses on the relationship between honesty and expediency (winning). Three models of competition are developed, each involving a different relationship between truth and success, and the outcomes of a course on social situations and gaming are discussed. (16 references) (LRW)
Descriptors: Behavior Patterns, Ethical Instruction, Ethics, Game Theory


