Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Automation | 4 |
| Game Based Learning | 4 |
| Artificial Intelligence | 3 |
| Middle School Students | 2 |
| Technology Uses in Education | 2 |
| Algebra | 1 |
| Attitudes | 1 |
| Classification | 1 |
| Coding | 1 |
| Cooperative Learning | 1 |
| Data Analysis | 1 |
| More ▼ | |
Author
| Jonathan Rowe | 2 |
| Alex Goslen | 1 |
| Amanda Barany | 1 |
| Andres Felipe Zambrano | 1 |
| Bradford Mott | 1 |
| Chen Feng | 1 |
| Cindy Hmelo-Silver | 1 |
| Haesol Bae | 1 |
| Halim Acosta | 1 |
| Isotani, Seiji | 1 |
| Jaclyn Ocumpaugh | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
Education Level
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rodrigues, Luiz; Toda, Armando M.; Oliveira, Wilk; Palomino, Paula Toledo; Vassileva, Julita; Isotani, Seiji – IEEE Transactions on Learning Technologies, 2022
Personalized gamification explores user models to tailor gamification designs to mitigate cases wherein the one-size-fits-all approach ineffectively improves learning outcomes. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity to be done and geographic location), which leads to several…
Descriptors: Automation, Game Based Learning, Individualized Instruction, Attitudes
Alex Goslen; Yeo Jin Kim; Jonathan Rowe; James Lester – International Journal of Artificial Intelligence in Education, 2025
The development of large language models offers new possibilities for enhancing adaptive scaffolding of student learning in game-based learning environments. In this work, we present a novel framework for automatic plan generation that utilizes text-based representations of students' actions within a game-based learning environment, Crystal…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Game Based Learning
Halim Acosta; Seung Lee; Haesol Bae; Chen Feng; Jonathan Rowe; Krista Glazewski; Cindy Hmelo-Silver; Bradford Mott; James C. Lester – International Journal of Artificial Intelligence in Education, 2025
Understanding students' multi-party epistemic and topic based-dialogue contributions, or how students present knowledge in group-based chat interactions during collaborative game-based learning, offers valuable insights into group dynamics and learning processes. However, manually annotating these contributions is labor-intensive and challenging.…
Descriptors: Game Based Learning, Artificial Intelligence, Technology Uses in Education, Cooperative Learning
Xiner Liu; Andres Felipe Zambrano; Ryan S. Baker; Amanda Barany; Jaclyn Ocumpaugh; Jiayi Zhang; Maciej Pankiewicz; Nidhi Nasiar; Zhanlan Wei – Journal of Learning Analytics, 2025
This study explores the potential of the large language model GPT-4 as an automated tool for qualitative data analysis by educational researchers, exploring which techniques are most successful for different types of constructs. Specifically, we assess three different prompt engineering strategies -- Zero-shot, Few-shot, and Fewshot with…
Descriptors: Coding, Artificial Intelligence, Automation, Data Analysis

Peer reviewed
Direct link
