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Norizan Mat Diah; Syahirul Riza; Suzana Ahmad; Norzilah Musa; Shakirah Hashim – Journal of Education and Learning (EduLearn), 2025
Sudoku is a puzzle that has a unique solution. No matter how many methods are used, the result will always be the same. The player thought that the number of givens or clues, the initial value on the Sudoku puzzles, would significantly determine the difficulty level, which is not necessarily correct. This research uses two search algorithms,…
Descriptors: Puzzles, Artificial Intelligence, Problem Solving, Algorithms
Dylan Davidson; Samantha L. Pugh – New Directions in the Teaching of Natural Sciences, 2025
Generative Artificial Intelligence (GenAI) is an emerging technology that creates relevant text, images and other content from prompts. Large Language models (LLMs) are the most widely used of these GenAI forms. This technology already has applications in business and education. This paper tests GenAI's ability to apply physics to global problems…
Descriptors: Artificial Intelligence, Physics, Problem Solving, World Problems
Paul Tschisgale; Holger Maus; Fabian Kieser; Ben Kroehs; Stefan Petersen; Peter Wulff – Physical Review Physics Education Research, 2025
Large language models (LLMs) are now widely accessible, reaching learners across all educational levels. This development has raised concerns that their use may circumvent essential learning processes and compromise the integrity of established assessment formats. In physics education, where problem solving plays a central role in both instruction…
Descriptors: Artificial Intelligence, Physics, Problem Solving, Foreign Countries
Francesco Contel; Annalisa Cusi – Digital Experiences in Mathematics Education, 2025
We present the results of a study investigating the potential role of the generative AI GPT-4 in scaffolding students' metacognitive activities during problem-solving. The theoretical framework according to which students' interactions with GPT-4 are analysed is based on three main components: the notion of utilisation scheme within the frame of…
Descriptors: Artificial Intelligence, Metacognition, Problem Solving, Technology Uses in Education
Tenzin Doleck; Pedram Agand; Dylan Pirrotta – Education and Information Technologies, 2025
As is rapidly becoming clear, data science increasingly permeates many aspects of life. Educational research recognizes the importance and complexity of learning data science. In line with this imperative, there is a growing need to investigate the factors that influence student performance in data science tasks. In this paper, we aimed to apply…
Descriptors: Prediction, Data Science, Performance, Data Analysis
Sofia Strukova; Manuel J. Gomez; Jose A. Ruipérez-Valiente – Journal of Learning Analytics, 2025
Creativity is often characterized by the capacity to generate novel ideas, explore unconventional approaches, and solve problems through intuition, curiosity, and innovative thinking. Assessing this multifaceted skill is both essential and challenging, especially in educational and game-based environments where creativity drives engagement and…
Descriptors: Creativity, Computer Games, Puzzles, Geometry
Juan D. Pinto; Luc Paquette – International Educational Data Mining Society, 2025
The increasing use of complex machine learning models in education has led to concerns about their interpretability, which in turn has spurred interest in developing explainability techniques that are both faithful to the model's inner workings and intelligible to human end-users. In this paper, we describe a novel approach to creating a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Student Behavior, Models
Atharva Naik; Jessica Ruhan Yin; Anusha Kamath; Qianou Ma; Sherry Tongshuang Wu; R. Charles Murray; Christopher Bogart; Majd Sakr; Carolyn P. Rose – British Journal of Educational Technology, 2025
The relative effectiveness of reflection either through student generation of contrasting cases or through provided contrasting cases is not well-established for adult learners. This paper presents a classroom study to investigate this comparison in a college level Computer Science (CS) course where groups of students worked collaboratively to…
Descriptors: Cooperative Learning, Reflection, College Students, Computer Science Education
Alberto Gandolfi – International Journal of Artificial Intelligence in Education, 2025
In this paper, we initially investigate the capabilities of GPT-3 5 and GPT-4 in solving college-level calculus problems, an essential segment of mathematics that remains under-explored so far. Although improving upon earlier versions, GPT-4 attains approximately 65% accuracy for standard problems and decreases to 20% for competition-like…
Descriptors: Artificial Intelligence, Reliability, Problem Solving, Mathematics Skills
Yasin Memis – Journal of Pedagogical Research, 2025
The integration of artificial intelligence (AI) into mathematical problem-solving has shown significant potential to enhance student learning and performance. However, while AI tools offer numerous benefits, they are prone to occasional conceptual and arithmetic errors that can mislead users and obscure understanding. This research examines such…
Descriptors: Artificial Intelligence, Mathematics Instruction, Problem Solving, Error Patterns
Chia-Shin Lin – Journal of Educational Computing Research, 2026
As artificial intelligence (AI) becomes increasingly integrated into higher education, particularly in creative disciplines, the role of AI turns into a co-creative partner. This study investigates the impact of AI-relevant training on media and communication students in Taiwan, focusing on the development of AI literacy, self-efficacy,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, College Students
Ronald Mtenga; Mathias Bode; Radwa Khalil – Journal of Creative Behavior, 2025
Creative thinking stems from the cognitive process that fosters the creation of new ideas and problem-solving solutions. Artificial intelligence systems and neural network models can reduce the intricacy of understanding creative cognition. For instance, the generation of ideas could be symbolized as patterns of binary code in which clusters of…
Descriptors: Inhibition, Creative Thinking, Cognitive Processes, Concept Formation
Atthaphon Wongla; Pinanta Chatwattana; Pallop Piriyasurawong – Journal of Education and Learning, 2025
The architecture of the computational thinking with gamified using artificial intelligence prompt engineering, or architecture of the CT platform with gamified, is a learning tool intended to promote activity-based learning that focuses on problem-solving by doing. This platform is fabricated with the combination of computational thinking process…
Descriptors: Artificial Intelligence, Gamification, Experiential Learning, Problem Solving
Qiwei He; Qingzhou Shi; Elizabeth L. Tighe – Grantee Submission, 2023
Increased use of computer-based assessments has facilitated data collection processes that capture both response product data (i.e., correct and incorrect) and response process data (e.g., time-stamped action sequences). Evidence suggests a strong relationship between respondents' correct/incorrect responses and their problem-solving proficiency…
Descriptors: Artificial Intelligence, Problem Solving, Classification, Data Use
Jan Gunis; L'ubomir Snajder; L'ubomir Antoni; Peter Elias; Ondrej Kridlo; Stanislav Krajci – IEEE Transactions on Education, 2025
Contribution: We present a framework for teachers to investigate the relationships between attributes of students' solutions in the process of problem solving or computational thinking. We provide visualization and evaluation techniques to find hidden patterns in the students' solutions which allow teachers to predict the specific behavior of…
Descriptors: Artificial Intelligence, Educational Games, Game Based Learning, Problem Solving

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