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Julian Marvin Jörs; Ernesto William De Luca – Technology, Knowledge and Learning, 2025
The real-time availability of information and the intelligence of information systems have changed the way we deal with information. Current research is primarily concerned with the interplay between internal and external memory, i.e., how much and which forms of cognitively demanding processes we handle internally and when we use external storage…
Descriptors: Ethics, Learning Processes, Technology Uses in Education, Influence of Technology
Teija Paavilainen; Sonsoles López-Pernas; Sanna Väisänen; Sini Kontkanen; Laura Hirsto – Technology, Knowledge and Learning, 2025
In digitalized learning processes, learning analytics (LA) can help teachers make pedagogically sound decisions and support pupils' self-regulated learning (SRL). However, research on the role of the pedagogical dimensions of learning design (LD) in influencing the possibilities of LA remains scarce. Primary school presents a unique LA context…
Descriptors: Learning Analytics, Independent Study, Elementary Education, Instructional Design
Xu, Xinhao; Ke, Fengfeng – Technology, Knowledge and Learning, 2023
In this paper, the researchers report an experimental study on conceptual knowledge learning and application through embodied interactions, expecting that bodily movements would facilitate learning in a positive manner. The intervention was enabled by Unity3D and Kinect V2, and taught novice adult learners the concepts of and conversions between…
Descriptors: Number Systems, Learning Processes, Human Body, Interaction
Kaliisa, Rogers; Mørch, Anders I.; Kluge, Anders – Technology, Knowledge and Learning, 2022
The literature until 2020 has forecasted a significant uptake of learning analytics (LA) to support learning design in higher education. However, there remain only a few investigations into teachers' course design practices and their perspectives on LA as a tool to support their design practices. This paper presents findings from an examination of…
Descriptors: Learning Analytics, College Faculty, Teacher Attitudes, Instructional Design
Sobocinski, Márta; Malmberg, Jonna; Järvelä, Sanna – Technology, Knowledge and Learning, 2022
In socially shared regulation of learning, adaptation is a key process for overcoming collaborative learning challenges. Monitoring the learning process allows learners to recognize the situations that require a need to change, revise, or optimize the current learning process. This can be done through adapting their strategies, task perception,…
Descriptors: Video Technology, Metabolism, High School Students, Physics
Diana Šimic; Barbara Šlibar; Jelena Gusic Mundar; Sabina Rako – Technology, Knowledge and Learning, 2025
Researchers and practitioners from different disciplines (e.g., educational science, computer science, statistics) continuously enter the rapidly developing research field of learning analytics (LA) and bring along different perspectives and experiences in research design and methodology. Scientific communities share common problems, concepts,…
Descriptors: Learning Analytics, Higher Education, Science Education, Publications
Fatih Koca; Sena Kiliç; Ibrahim Dadandi – Technology, Knowledge and Learning, 2024
The present study aimed to examine the mediator role of academic self-efficacy and the moderator role of gender in the relation between attitude towards distance education and academic life satisfaction. The Study Group consisted of 452 participants who were studying at 3 different state universities in Turkey. The Attitude Scale towards Distance…
Descriptors: Foreign Countries, Distance Education, Universities, Self Efficacy
Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
Cabero-Almenara, Julio; Gutiérrez-Castillo, Juan Jesús; Guillén-Gámez, Francisco D.; Gaete-Bravo, Alejandra F. – Technology, Knowledge and Learning, 2023
The purpose of the present study is to analyze the digital competence of Higher Education students, as a function of their academic performance (have either repeated or a not previously), as well as to predict its significant predictors. For this, an ex-post factor and a sample of 17301 students from Chile (Latin America) were utilized. A…
Descriptors: Digital Literacy, Academic Achievement, Higher Education, Predictor Variables
Gao, Hui – Technology, Knowledge and Learning, 2021
With the development of science and technology, great changes have taken place in the way of education. To study the influence of network classroom environment on the learning ability of university students, one hundred and fifty students from the same major were taken as the experimental subjects, and they learned in the traditional classroom…
Descriptors: College Students, Classroom Environment, Conventional Instruction, Virtual Classrooms
Vilkova, Kseniia – Technology, Knowledge and Learning, 2022
Self-regulated learning (SRL) is a fundamental skill to succeed in Massive Open Online Courses (MOOCs), but many learners do not know how to self-regulate their learning. The need to support SRL in MOOCs led to the idea of social-psychological interventions that promise to improve course performance and decrease dropout rates. However, past…
Descriptors: Online Courses, Metacognition, Comparative Analysis, Intervention
van Leendert, Annemiek; Doorman, Michiel; Drijvers, Paul; Pel, Johan; van der Steen, Johannes – Technology, Knowledge and Learning, 2022
Braille readers use a braille display and text-to-speech synthesizer while reading and comprehending mathematical expressions and equations. Teachers need to have technological, pedagogical and content (TPACK) knowledge and skills for exploiting the potential of these devices in mathematics education. They have to understand how the use of…
Descriptors: Knowledge Base for Teaching, Mathematics Instruction, Braille, Blindness
Yeh, Ying-Jung Yvonne; Chen, Min-Hung – Technology, Knowledge and Learning, 2022
This study first examined the factors that enhance learning effectiveness and student satisfaction when an interactive response system (IRS) is introduced to a financial planning course. Second, we examined the influence of the initial experience of using an IRS on subsequent learning results. A total of 217 financial practitioners participated in…
Descriptors: Instructional Effectiveness, Student Satisfaction, Money Management, Course Content
Jung, Sung Eun; Lee, Kyunghwa; Cherniak, Shara; Cho, Eunji – Technology, Knowledge and Learning, 2020
This case study focused on the robotics learning process of Mark (a pseudonym), a Latino-American second grader diagnosed with autism spectrum disorder. Drawing on Polanyi's (Personal knowledge: towards a post-critical philosophy [Kindle version], 1958/2015) notion of "tacit knowing" and "dwelling in tools," we attempted to…
Descriptors: Robotics, Technology Uses in Education, Autism, Pervasive Developmental Disorders
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
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