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Dai, Kun; Garcia, Jaime; Olave-Encina, Karen – Educational Technology Research and Development, 2023
The advent of new technology is breaking the boundaries of traditional teaching and learning patterns with virtual worlds (VW) creating new frontiers in education. Previous research has explored the use of VW within educational settings. However, limited studies have investigated the transition processes that educators experience by adopting VW…
Descriptors: Foreign Countries, College Faculty, Experience, Educational Change
Liu, Tzu-Chien; Lin, Yi-Chun; Wang, Tzu-Ning; Yeh, Shih-Ching; Kalyuga, Slava – Educational Technology Research and Development, 2021
Redundancy effect has been investigated in many controlled experimental studies, however, it is seldom investigated whether the same redundant material may cause different results in classroom, which is a major learning place for students. Considering that it is not easy to control the internal validity in classroom environment, this study…
Descriptors: Virtual Classrooms, Redundancy, Computer Simulation, Elementary School Students
Salifu, Inusah; Abonyi, Usman Kojo – Educational Technology Research and Development, 2023
This research used the qualitative multiple case study and phenomenological designs to explore how, without training, university teachers in Ghana managed large student numbers in the virtual environment during COVID-19. The study examined further the challenges the teachers faced in their virtual instructional delivery. Twelve participants drawn…
Descriptors: Large Group Instruction, Virtual Classrooms, Web Based Instruction, College Instruction
Cho, I-Hsuan; Yeo, Jun-Hui; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Collaborative learning helps to construct a learning situation in which students solve problems together, and their learning effectiveness is promoted. However, collaborative learning often has the problem of unequal participation of learners. Therefore, this study combines the collaborative learning mode of the virtual environment of digital…
Descriptors: Elementary School Students, Grade 4, Virtual Classrooms, Electronic Learning
Hamutoglu, Nazire Burcin; Gemikonakli, Orhan; Duman, Ibrahim; Kirksekiz, Ali; Kiyici, Mubin – Educational Technology Research and Development, 2020
Virtual learning environments (VLEs) are web-based software systems that enable students to interact with their teachers and classmates, access learning resources without restriction of time and place, and use cutting-edge Information and Communication Technologies. Nevertheless, VLEs are costly to develop and maintain. Clearly, many features of…
Descriptors: Virtual Classrooms, Student Satisfaction, Preferences, Integrated Learning Systems
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Laboratory courses can help students learn in a meaningful way. In the past, students encountered difficulties in chemistry laboratory courses due to limited access to equipment and space for practicing experimental operations. In recent years, virtual laboratories have allowed students to repeatedly practice in order to achieve their experimental…
Descriptors: Concept Mapping, Virtual Classrooms, Laboratories, Student Behavior
Yeh, Yi-Lien; Lan, Yu-Ju – Educational Technology Research and Development, 2018
The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in "Br J Educ Technol "41(1):10-32, 2010; Hew and Brush in "Educ Technol Res Dev" 55(3):223-252,…
Descriptors: Personal Autonomy, Technological Advancement, Case Studies, Quasiexperimental Design
Efstathiou, Charalampos; Hovardas, Tasos; Xenofontos, Nikoletta A.; Zacharia, Zacharias C.; deJong, Ton; Anjewierden, Anjo; van Riesen, Siswa A. N. – Educational Technology Research and Development, 2018
The present study employed a quasi-experimental design to assess a computer-based tool, which was intended to scaffold the task of designing experiments when using a virtual lab for the process of experimentation. In particular, we assessed the impact of this tool on primary school students' cognitive processes and inquiry skills before and after…
Descriptors: Virtual Classrooms, Laboratories, Science Laboratories, Laboratory Experiments
Pasfield-Neofitou, Sarah; Huang, Hui; Grant, Scott – Educational Technology Research and Development, 2015
Increased recognition of the role of the body and environment in cognition has taken place in recent decades in the form of new theories of embodied and extended cognition. The growing use of ever more sophisticated computer-generated 3D virtual worlds and avatars has added a new dimension to these theories of cognition. Both developments provide…
Descriptors: Second Language Instruction, Language Acquisition, Classroom Environment, Case Studies
Hsiao, Indy Y. T.; Yang, Stephen J. H.; Chia-Jui, Chu – Educational Technology Research and Development, 2015
French is the ninth most widely used language globally, but French-learning environments in Taiwan have been insufficient. Language acquisition is easier in a natural setting, and so such a setting should be available to language learners wherever possible. This study aimed to (1) create an authentic environment for learning French in Second Life…
Descriptors: French, Models, Language Acquisition, Educational Environment
Vartiainen, Henriikka; Enkenberg, Jorma – Educational Technology Research and Development, 2013
Sociocultural approaches emphasize the systemic, context-bound nature of learning, which is mediated by other people, physical and conceptual artifacts, and tools. However, current educational systems tend not to approach learning from the systemic perspective, and mostly situate learning within classroom environments. This design-based research…
Descriptors: Museums, Design, Virtual Classrooms, Inquiry
Hollins, Nancy; Foley, Alan R. – Educational Technology Research and Development, 2013
Institutions of higher education are increasingly asking students to use the online environment, or virtual campus, when carrying out business related to college life. In this paper, we report findings from a study conducted to learn more about the experiences of college students with learning disabilities as they interacted with this virtual…
Descriptors: Student Experience, Learning Disabilities, Higher Education, Virtual Classrooms
Wei, Chun-Wang; Chen, Nian-Shing; Kinshuk, – Educational Technology Research and Development, 2012
It is now possible to create flexible learning environments without time and distance barriers on the internet. However, research has shown that learners typically experience isolation and alienation in online learning environments. These negative experiences can be reduced by enhancing social presence. In order to better facilitate the perceived…
Descriptors: Electronic Learning, Cues, Structural Equation Models, Online Courses
Sullivan, Florence R.; Hamilton, Claire E.; Allessio, Danielle A.; Boit, Rachel J.; Deschamps, Alexandra D.; Sindelar, Tony; Vargas Ramos, German E.; Randall, Anthony; Wilson, Nicholas; Zhu, Yan – Educational Technology Research and Development, 2011
In this paper we report the results of a study which investigated the affordances of multi-user virtual environments (MUVEs) for collaborative learning from a design perspective. Utilizing a mixed methods approach, we conducted a comparative study of the effect of varying representational and interactional design features on a collaborative design…
Descriptors: Learner Engagement, Interaction, Child Development, Problem Solving
Nelson, Brian C.; Erlandson, Benjamin E. – Educational Technology Research and Development, 2008
In this paper, we explore how the application of multimedia design principles may inform the development of educational multi-user virtual environments (MUVEs). We look at design principles that have been shown to help learners manage cognitive load within multimedia environments and conduct a conjectural analysis of the extent to which such…
Descriptors: Virtual Classrooms, Cognitive Processes, Difficulty Level, Multimedia Materials
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