Publication Date
| In 2026 | 0 |
| Since 2025 | 10 |
| Since 2022 (last 5 years) | 28 |
| Since 2017 (last 10 years) | 63 |
| Since 2007 (last 20 years) | 98 |
Descriptor
Source
| Educational Technology… | 119 |
Author
| Choi, Ikseon | 5 |
| Gwo-Jen Hwang | 4 |
| Ertmer, Peggy A. | 3 |
| Ge, Xun | 3 |
| Hwang, Gwo-Jen | 3 |
| Ke, Fengfeng | 3 |
| Kim, Kyung | 3 |
| Koehler, Adrie A. | 3 |
| Akcaoglu, Mete | 2 |
| Angeli, Charoula | 2 |
| Clariana, Roy B. | 2 |
| More ▼ | |
Publication Type
| Reports - Research | 119 |
| Journal Articles | 118 |
| Tests/Questionnaires | 7 |
| Information Analyses | 1 |
| Opinion Papers | 1 |
| Reports - Evaluative | 1 |
Education Level
Audience
| Researchers | 1 |
| Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Hidden Figures Test | 1 |
| Program for the International… | 1 |
What Works Clearinghouse Rating
Soonri Choi; Dongsik Kim; Jihoon Song – Educational Technology Research and Development, 2025
Despite the efforts of instructional design (ID) to solve real-life problems, it remains challenging to adapt and be flexible in such situations. In particular, problems that require simultaneous knowledge of multiple domains and contexts are more challenging to solve because real-life problems do not reconstruct the learned experience. This is…
Descriptors: Expertise, Instructional Design, Problem Solving, Cognitive Processes
Machmud, Muhammad Takwin; Wattanachai, Suchat; Samat, Charuni – Educational Technology Research and Development, 2023
This study is focusing on synthesizing the theoretical and designing framework of constructivist gamification environment models to enhance ill-structured problem solving in learning science. The research model used is based on model development (phase 1) proposed by Richey & Klein. This research consists of two phases as follow: (1) to…
Descriptors: Constructivism (Learning), Gamification, Educational Environment, Problem Solving
Abeer Aidh Alshwiah – Educational Technology Research and Development, 2025
This article explores: (1) the barriers facing students and teachers regarding this type of assessment, and (2) a proposed framework for overcoming these barriers. In this study, the barriers and corresponding assessment techniques were determined by interviewing a sample of 17 students and five teachers. The main barrier reported by the students…
Descriptors: Barriers, Online Courses, Problem Solving, COVID-19
Fan Yang; Jill E. Stefaniak – Educational Technology Research and Development, 2025
In this study, Q methodology was employed to explore instructional designers' perceptions of integrating ChatGPT in their design practices. Compared with traditional survey-based instruments that rely heavily on Likert-scale items, open-ended questions, interviews, or focus groups, Q methodology has the potential to systematically reveal and study…
Descriptors: Instructional Design, Technology Integration, Artificial Intelligence, Teacher Attitudes
Min Liu; Songhee Han; Peixia Shao; Ying Cai – Educational Technology Research and Development, 2025
To help young students succeed in problem-based learning (PBL), researchers suggested investigating students' need for cognition (NFC), one's inclination to exert mental effort during learning. How one puts mental effort into a learning task is related to motivation. If motivated, students are more likely to engage in challenging tasks, put in…
Descriptors: Cognitive Processes, Middle School Students, Learning Motivation, Technology Uses in Education
Jill E. Stefaniak; Eunkyoung Elaine Cha; Fan Yang; Stephanie Gilstrap; Liangke Yang – Educational Technology Research and Development, 2025
The current systematic review study explores instructional designer practices to develop a comprehensive understanding of strategies employed by instructional designers and the expectations of the field. Using the PRISMA protocol, a total of 98 articles were included in the review consisting of 65 qualitative, 15 quantitative, and 18 mixed-methods…
Descriptors: Instructional Design, Educational Research, Teacher Attitudes, Decision Making
Richard Lee Davis; Bertrand Schneider; Leah F. Rosenbaum; Paulo Blikstein – Educational Technology Research and Development, 2024
This study investigated the impact of participating in a year-long digital-fabrication course on high-school seniors' problem-solving skills, with a focus on problems involving mechanistic systems. The research questions centered on whether working in a makerspace impacted students' abilities to solve such problems and whether the process data…
Descriptors: Experiential Learning, Learning Analytics, Problem Solving, Expertise
Leroy, Anaïs; Romero, Margarida – Educational Technology Research and Development, 2022
When participants engage twice in the same creative problem-solving task with educational robots, they have the possibility to repeat the same solution, allowing them to complete the task faster, or to show a creative intention and behavior, engaging them in developing a new solution. In this study, we aim to analyze the creative process…
Descriptors: Intention, Persistence, Robotics, Educational Technology
Linjing Wu; Xuelin Xiang; Xueyan Yang; Xuan Jin; Liang Chen; Qingtang Liu – Educational Technology Research and Development, 2025
Problem-solving strategies are crucial in learning programming. Owing to their hidden nature, traditional methods such as interviews and questionnaires cannot reflect the details and differences of problem-solving strategies in programming. This study uses the Hidden Markov Model to detect and compare the problem-solving strategies of different…
Descriptors: Markov Processes, Problem Solving, Programming, Identification
Malogianni, Chrysoula; Luo, Tian; Stefaniak, Jill; Eckhoff, Angela – Educational Technology Research and Development, 2021
Little is known about the role of prompts to help learners solve ill-structured learning problems. Instructors do not devote adequate time to formulate pedagogically useful prompts, and the usefulness of different types of prompt is unclear. This mixed-methods study examined the role of argumentative prompts in the writing of essays based on…
Descriptors: Prompting, Persuasive Discourse, Problem Solving, Essays
Cheng, Zui; Long, Yishi; Koehler, Adrie A. – Educational Technology Research and Development, 2022
Asynchronous online discussions (AODs) are a central component of online courses and have been widely implemented in case-based instruction (CBI). In online CBI, AODs offer learners a medium for making sense of complex problems, as they consider case topics collaboratively with peers and facilitators. Therefore, learners' interactions with others…
Descriptors: Problem Solving, Asynchronous Communication, Discussion, Social Networks
Ulrike Franke; Iris Backfisch; Luisa Scherzinger; Arash Tolou; Christoph Thyssen; Taiga Brahm; Ina Rudolf; Andreas Lachner – Educational Technology Research and Development, 2024
Peer feedback is regarded as playing a vital role in fostering preservice teachers' noticing and reasoning skills during technology integration. However, novices in particular (e.g., pre-service teachers) tend to provide rather superficial feedback, which does not necessarily contribute to professional development. Against this background, we…
Descriptors: Preservice Teacher Education, Preservice Teachers, Peer Evaluation, Prompting
Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
Açikgöz, Ömer; Aslan, Aydin; Günay, Asli – Educational Technology Research and Development, 2022
This study aims to evaluate the level of Turkish higher education graduates' problem-solving skills (PSSs) in technology-rich environments (TREs) at work and daily life as information and communication technologies are increasingly used in economic and social structure. It also investigates the effects of socio-demographic factors including…
Descriptors: Problem Solving, College Graduates, Technological Literacy, Daily Living Skills
Dai, Chih-Pu; Ke, Fengfeng; Pan, Yanjun – Educational Technology Research and Development, 2022
Narrative as a game design feature constantly yields mixed results for learning in the literature. The purpose of this exploratory mixed-methods case study was to examine design heuristics and implications governing the role of narratives in a digital game-based learning (DGBL) environment for math problem solving. We collected data via…
Descriptors: Problem Solving, Word Problems (Mathematics), Video Games, Game Based Learning

Peer reviewed
Direct link
