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Floor Buschenhenke; Rianne Conijn; Luuk Van Waes – Reading and Writing: An Interdisciplinary Journal, 2024
When (professional) authors work on their texts, they frequently 'jump' around their document to make textual changes and create new content at a wide range of locations. Currently, a range of linearity measures are available to capture this, some of which requiring time-intensive manual coding. Linearity metrics are commonly calculated based on…
Descriptors: Writing Processes, Keyboarding (Data Entry), Computer Peripherals, Novels
Nardie Fanchamps; Emily van Gool; Lou Slangen; Paul Hennissen – Education and Information Technologies, 2024
Learning basic concepts of programming resulting in a development on computational thinking (CT) can be reached by means of digital programming environments. As a counterpart, the application of unplugged programming activities seems also to have promising potential regarding the impact on CT. The main characteristic of unplugged programming is…
Descriptors: Computation, Thinking Skills, Programming, Computer Peripherals
Rong, Wenge; Xu, Tianfan; Sun, Zhiwei; Sun, Zian; Ouyang, Yuanxin; Xiong, Zhang – IEEE Transactions on Education, 2023
Contribution: In this study, an object tuple model has been proposed, and a quasi-experimental study on its usage in an introductory programming language course has been reported. This work can be adopted by all C language teachers and students in learning pointer and array-related concepts. Background: C language has been extensively employed in…
Descriptors: Models, Introductory Courses, Programming, Computer Science Education
Wong-Welch, Jenny; Cripps, Richard M. – Biochemistry and Molecular Biology Education, 2023
Three dimensional (3D) design and printing are customizable and cost-effective approaches to developing small equipment and other items for use in various interdisciplinary applications. However, many pedagogical approaches to 3D printing focus more on the generation of artifacts than on the involvement of students as creators. Moreover, library…
Descriptors: Printing, Computer Peripherals, Biology, College Students
Guo, Shouchao; Wang, Xiao; Deng, Wenbo; Hong, Jialing; Wang, Jiawen; Wu, Yonghe – Educational Technology & Society, 2022
Three-dimensional (3D) design can improve students' spatial ability, but the research on the differences of spatial ability development after 3D design training for students with different initial spatial ability is not unified. The ability-as-enhancer hypothesis and the ability-as-compensator hypothesis explain the performance differences of…
Descriptors: Spatial Ability, Computer Peripherals, Printing, Design
Sai Ho Yip; Adrian K. T. Ng; Henry Y. K. Lau; Jeffrey A. Saunders – Cognitive Research: Principles and Implications, 2024
Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was…
Descriptors: Human Body, Visual Aids, Computer Simulation, Motion
Jessica F. Li; Eric K. Glassford – Journal of School Health, 2025
Background: Additive manufacturing or 3-dimensional (3D) printing is an emerging technology with increasing prevalence in non-industrial settings such as university and school settings. However, printers are often located in spaces not designed for this purpose. Methods: 3D-printer use in 11 university and K-12 schools was evaluated by identifying…
Descriptors: Computer Peripherals, Printing, Manufacturing, Technology Uses in Education
Deborah J. Rogers; Brennan P. Bergeron; Glen M. Watson; Karen Müller Smith – Journal of Biological Education, 2024
Live cell imaging is a standard technique in experimental biology that enables the observation of isolated cells and tissue slices in real time and the testing of cellular responses to changes in buffer composition. However, most live cell imaging devices require the use of dedicated microscopes and/or specialised stage adaptors, and come at a…
Descriptors: Laboratory Procedures, Science Instruction, Teaching Methods, Cytology
Weijia Wan – Interactive Learning Environments, 2024
The paper investigates the level of development of a creative mindset in the training of music education professionals. The research is based on the experimental method which examines the level of creativity of students before and upon completion of the developed training program focusing on development of the creative thinking using cutting-edge…
Descriptors: Creative Thinking, Skill Development, Music Education, College Freshmen
Ivaylo Staribratov; Nikol Manolova – Discover Education, 2024
The article presents the application of 3D technologies in STEAM education through a conducted scientific research, highlighting the role of 3D modeling and 3D printing as an innovative approach in achieving an interdisciplinary learning model. The research included the following stages: preparation for designing a detailed 3D steam locomotive…
Descriptors: Art Education, STEM Education, Educational Technology, Technology Uses in Education
Radwan Ali; Dominic Thomas – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The purpose of this paper is to illustrate the integration of emerging technology (ET) integration in the information systems (IS) curriculum. Background: Modernizing the IS curriculum is consistently needed to meet the demands of the workplace. The IS2020 curriculum model recommends adding emerging technology learning into the IS…
Descriptors: Printing, Computer Peripherals, Technology Integration, Technology Uses in Education
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The application and investigation of various virtual world experiences in language learning have been on the rise. However, mixed reality (MR) has received limited attention due to its ambiguous concepts, unclear affordances, and insufficient incorporation of theoretical frameworks. To promote the investigation and implementation of MR-enhanced…
Descriptors: Language Acquisition, Computer Simulation, Technology Uses in Education, Personal Autonomy
Emmanuel Fokides; Georgia Lagopati – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This review's main objective was to examine the existing literature on the use of 3D printers in primary education, covering students aged six to twelve across general, special, and inclusive educational environments. Background: A review of the literature indicated a significant oversight -- prior reviews insufficiently distinguish…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Elementary School Students
Yuwei Chen; Nat Ku; Bonnie Lin; Jonathan Sun; Andrew Wang; Jin Kim Montclare – Discover Education, 2025
Tangible teaching aids can provide a valuable supplement to traditional textbook-based learning of fundamental STEM concepts. 3D-printed templates detailing the construction of simple parallel and series circuits were incorporated into the lesson plans for 6th-grade introductory physics. Aiming to introduce the concepts of junction and loop rules…
Descriptors: Printing, Computer Peripherals, Science Instruction, Physics
Yang, Jack X.; DeYoung, Veronica; Xue, Yuanxin; Nehru, Amit; Hildebrand, Alexandra; Brewer-Deluce, Danielle; Wainman, Bruce – Anatomical Sciences Education, 2023
Three-dimensional (3D) scanning and printing technology has allowed for the production of anatomical replicas at virtually any size. But what size optimizes the educational potential of 3D printing models? This study systematically investigates the effect of model size on nominal anatomy learning. The study population of 380 undergraduate…
Descriptors: Manipulative Materials, Anatomy, Computer Peripherals, Undergraduate Students