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Seyda Gul; Funda Yalinkilic – Education and Information Technologies, 2025
In recent years, 3D printing technology or 3D printing models have become a powerful educational tool used in many fields such as medicine, engineering and science. However, research on the integration of these technologies into formal educational environments and the researches examining their effect on students' learning biology is quite…
Descriptors: Science Education, Science Instruction, Teaching Methods, Biochemistry
Ryan He; Melinda Tidrick – Journal of Chemical Education, 2023
An increased reliance on nanotechnology and recent developments in materials fabrication coincide with a greater prevalence of 3D printers in high schools. We developed this lesson to foster an exploration of interdisciplinary fields and to increase access to recent advances in materials chemistry through two different learning modules. The lab…
Descriptors: Chemistry, High School Students, Computer Peripherals, Printing
Pabuçcu Akis, Aybüke; Demirer, Isil – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2023
The study presents an integrated STEM activity involving a 3D printer and entrepreneurial problem solving. The study was conducted with 20 high school students who worked in groups to make their own unique kolonya (a traditional Turkish sanitizer), similar to eau de Cologne. They then designed kolonya bottles using TinkerCad before producing them…
Descriptors: STEM Education, Computer Peripherals, Printing, Problem Solving
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Lin, Kuen-Yi; Lu, Shao-Chuan; Hsiao, Hsien-Hsien; Kao, Chia-Pin; Williams, P. John – Interactive Learning Environments, 2023
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills…
Descriptors: STEM Education, Imagination, Vocational Interests, Repetition
Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
Hsu, Yi Chen – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examines the integration of virtual reality (VR) information technology in the teaching of systems of linear equations in three variables in a high school mathematics class. More broadly, the study investigates the effectiveness of digital teaching with respect to the learning process. The study tests two auxiliary teaching systems: a…
Descriptors: Instructional Effectiveness, Computer Simulation, Computer Peripherals, High School Students
Nguyen-Dang Minh Phuc; Huynh Tan Thanh Tam – International Journal for Technology in Mathematics Education, 2024
Mathematics education often grapples with the challenge of teaching abstract mathematical concepts, particularly those existing in 3D space. Visualizing, manipulating, and comprehending these abstract objects can be a formidable task for learners. While 3D printing technology has found applications in various fields, its utilization in mathematics…
Descriptors: High Schools, Technology Uses in Education, Computation, Measurement
A^ngelo F. Pitanga; Deley A. N. da Silva; Douglas D. de Menezes; Franciele da S. Mota – Journal of Chemical Education, 2025
This Article aims to share the results of a project that was developed with 80 students from Technical High School of Professional and Technological Education (PTE) at an institute located in the northeast of Brazil. The students discussed the global overview of fuel production and use, and how the introduction of green hydrogen into the market…
Descriptors: Career and Technical Education Schools, High Schools, High School Students, Student Attitudes
Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Lin, Chien-Yu; Zhuo, Pei-Wen; Lin, Kuen-Yi – Journal of Computer Assisted Learning, 2019
This study combined 3D printing technology with experiential learning strategies (ELS) to design a hands-on curriculum for preengineering students. The participants learned interdisciplinary knowledge and abstract scientific concepts through the curriculum. The study implemented a quasi-experimental design to examine whether the students who…
Descriptors: Computer Peripherals, Visual Aids, Experiential Learning, Computer Uses in Education
Okcay, Murat; Haslam, Matthew J.; Jackson, Adriana R.; Kauppila, Tia M.; Larkin, Breanna; McBride, Chloe K.; Ticotin, Reece A.; Akyazi, Deniz – Journal of STEM Education: Innovations and Research, 2021
The purpose of this paper was to demonstrate University and High School collaboration through a Service Learning exercise. Pedagogical collaboration between the local Prescott High School and senior level mechanical engineering students from Embry Riddle Aeronautical University (ERAU) in Arizona had great benefits to both schools and the students.…
Descriptors: Service Learning, College School Cooperation, Student Interests, STEM Education
Chien, Yu-Hung; Chu, Po-Ying – International Journal of Science and Mathematics Education, 2018
To enable high school students, especially those interested in art and design-related careers, to improve their ability to integrate knowledge of science, technology, engineering, and mathematics (STEM) in their creative design practices and to be familiar with auto manufacturing, the development of a bridging curriculum, known as STEAM (science,…
Descriptors: Outcomes of Education, High School Students, College Students, Engineering Education
Amin, Mohammad; Andayani; Nurkamto, Joko; Setiawan, Budhi; Ngadiso – Anatolian Journal of Education, 2018
This research aims to describe the condition of learning media for writing expositions in accordance with the needs of teachers and students, the development of VCD learning media for writing expository texts using a scientific approach, and to test the effectiveness of VCD learning media for the expository writing using a scientific approach at…
Descriptors: Educational Media, Material Development, Expository Writing, High School Students
Saltan, Fatih – Participatory Educational Research, 2019
The aim of the study was to investigate high school students' perceptions of the new generation of Interactive white board (IWB). At the same time, the question whether there were differences in perceptions with regard to certain variables such as gender and frequency of IWB use by teachers and students was examined. To achieve this aim, a…
Descriptors: Educational Equipment, High School Students, Student Attitudes, Instructional Effectiveness
Nemorin, Selena; Selwyn, Neil – Research Papers in Education, 2017
Digital fabrication and "3D Making" are prominent recent additions to school curricula, hastened by the increased affordability of Computer Assisted Design software and devices such as 3D printers. It is increasingly argued that classroom use of these technologies can re-orientate schools towards forms of skills and knowledge appropriate…
Descriptors: Foreign Countries, High School Students, Printing, Computer Peripherals
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