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Showing 1 to 15 of 238 results Save | Export
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Oriane Pierrès; Alireza Darvishy; Markus Christen – Education and Information Technologies, 2025
The release of a free generative artificial intelligence (GAI), ChatGPT, in November 2022 has opened up numerous opportunities for students with disabilities in higher education. While the transformative impact of GAI on teaching and learning in general is being debated intensively, little attention has been given to its potential for fostering or…
Descriptors: Artificial Intelligence, Computer Uses in Education, College Students, Students with Disabilities
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Chengliang Wang; Xiaojiao Chen; Zhebing Hu; Sheng Jin; Xiaoqing Gu – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, as a cutting-edge technology in education, is set to significantly transform the educational landscape, raising concerns about technological ethics and educational equity. Existing studies have not fully explored learners' intentions to adopt artificial intelligence generated content (AIGC) technology, highlighting the need…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Computer Uses in Education
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Lukáš Vízek; Libuše Samková; Jon R. Star – International Journal of Mathematical Education in Science and Technology, 2025
This contribution focuses on reasoning about quadrilaterals provided by lower secondary school students when working with pre-prepared dynamic constructions. On this topic, we present an exploratory empirical qualitative study carried out within a GeoGebra Classroom environment, and our diagnostic instrument consists of a set of dynamic…
Descriptors: Geometric Concepts, Secondary School Students, Foreign Countries, Logical Thinking
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Katrin Kraus; Martin Berger; Thomas Keller; Elke Brucker-Kley – International Journal for Research in Vocational Education and Training, 2025
Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. It was one part of a project which developed a prototype VR environment that enables apprentices to practice testing an electrical installation in a…
Descriptors: Workplace Learning, Computer Simulation, Computer Uses in Education, Apprenticeships
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Swarupa Asish Dash; S. Vijayakumar Bharathi – Journal of Educators Online, 2025
In today's fast-paced digital world, understanding Artificial Intelligence (AI) is crucial for management students. This paper explores using the Turing test, a famous method to see if AI can act like a human, as a key tool in management education. The focus is on how this test can help students learn about AI more deeply. This paper introduces an…
Descriptors: Artificial Intelligence, Business Education, Digital Literacy, Critical Thinking
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Yining Zhao; Yavor Bozhkov; Xiaolei Chen; Katharina Fuchs; Michael Buchfelder; Lars Fester; Daniela Souza de Oliveira; Alessandro Del Vecchio; Thomas Kinfe – Educational Technology Research and Development, 2025
To date, neuroanatomy education courses are still based on two-dimensional (2D) illustrations combined with cadaver dissections. To gain a more comprehensive understanding of neuroanatomy, we offered mixed reality experience using a head-mounted device (HMD) for medical students during their neuroanatomy course. This pilot study´s purpose was to…
Descriptors: Anatomy, Medical Education, Computer Simulation, Computer Uses in Education
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Atanu Bhattacharya; Kalyan Dasgupta; Binoy Paine – Journal of Chemical Education, 2024
In this paper, we present a computational chemistry project that demonstrates the quantum dynamics of a free particle, using both classical and quantum computing algorithms. This project can be used in a computational quantum chemistry course in which the instructor introduces quantum computing. Students write their own programs to simulate the…
Descriptors: Chemistry, Science Education, Quantum Mechanics, Computer Science
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Brian E. Clauser; Victoria Yaneva; Peter Baldwin; Le An Ha; Janet Mee – Applied Measurement in Education, 2024
Multiple-choice questions have become ubiquitous in educational measurement because the format allows for efficient and accurate scoring. Nonetheless, there remains continued interest in constructed-response formats. This interest has driven efforts to develop computer-based scoring procedures that can accurately and efficiently score these items.…
Descriptors: Computer Uses in Education, Artificial Intelligence, Scoring, Responses
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Antonios Kafa – International Journal of Educational Management, 2025
Purpose: The rapid digitalization and emergence of AI tools are transforming school organizations. However, limited research exists on how school leaders integrate these technologies into their leadership practices. This study focuses on the experiences of school leaders in Cyprus, exploring the benefits and challenges of adopting digital and AI…
Descriptors: Artificial Intelligence, Computer Uses in Education, Elementary Schools, Secondary Schools
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Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
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Jaeyoung Ha; Kawthar Alrayyan; M. M. Lekhon Alam – Discover Education, 2024
There is much interest in employing computer technology in design professions and education. However, few attempts have been made to apply immersive visualization technology to learn design details in landscape architecture. This study aims to illuminate how virtual reality (VR) technology helps students with design details in landscape…
Descriptors: Computer Simulation, Computer Uses in Education, Design, Horticulture
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Christine M. Pribbenow; D'Andrew Harrington; Chinmay P. Rele; Katie M. Sandlin; Wilson Leung; David Lopatto; Laura K. Reed – Journal of Microbiology & Biology Education, 2025
The Genomics Education Partnership (GEP; thegep.org) is a collaboration of more than 260 faculty from over 200 colleges and universities across the continental United States and Puerto Rico, all of whom are engaged in bringing Course-based Undergraduate Research Experiences (CUREs) centered in genomics and bioinformatics to their students. The…
Descriptors: Undergraduate Students, Genetics, Student Research, Computer Uses in Education
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Sharon R. Mittiga; Nerelie C. Freeman; Brett E. Furlonger; Perrin Chan; Erin S. Leif – Journal of Positive Behavior Interventions, 2025
This study evaluated the quality and behavior change techniques (BCTs) included in 11 freely available mobile classroom behavior management applications (mCBM apps). We found that mCBM apps included a limited number of BCTs, with an average of 9 of 21 possible BCTs. Consequence-based BCTs like rewards and feedback were common, while…
Descriptors: Behavior Modification, Student Behavior, Computer Uses in Education, Positive Behavior Supports
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Rune Johan Krumsvik – Education and Information Technologies, 2025
This exploratory case study examines how AI technologies, specifically a GPT-4-based synopsis chatbot, can serve as a sparring partner for doctoral students in Norway. Despite favourable conditions, only two-thirds of Norwegian PhD candidates complete their doctorates, partly due to challenges with article-based dissertations that require a…
Descriptors: Doctoral Students, Artificial Intelligence, Academic Language, Computer Uses in Education
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
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