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Chang, Sung-Lu; Shieh, Ruey S.; Liu, Eric Zhi-Feng; Yu, Pao-Ta – Turkish Online Journal of Educational Technology - TOJET, 2012
In the "Digital Divide" research, adult women have generally been found to be the weakest group when compared with others. There is thus a need to provide this particular group with computer literacy training, and to give them opportunities to learn about using computers. In such training, women not only need to learn computer skills,…
Descriptors: Females, Access to Computers, Computer Literacy, Performance Factors
Gumble, Andrea – Educational Forum, 2012
This article examines how the use of multimedia sources can deepen student engagement, comprehension, and questioning of a variety of texts. Through an American literature project, "The Art of War", high school juniors work in collaboration to read, analyze, and create original digital texts using Animoto.com. As a result, educators are able to…
Descriptors: Computer Literacy, Multimedia Materials, Animation, Video Technology
Afterschool Alliance, 2010
The 21st century is a global one, and the U.S. must prepare the next generation to be knowledgeable about world regions and global issues and to communicate across cultures and languages. In order to become successful in a global age, all students from all backgrounds will need an array of educational opportunities--both during the school day and…
Descriptors: Global Education, Educational Opportunities, After School Programs, Equal Education
Malamud, Ofer; Pop-Eleches, Cristian – National Bureau of Economic Research, 2010
This paper uses a regression discontinuity design to estimate the effect of home computers on child and adolescent outcomes. We collected survey data from households who participated in a unique government program in Romania which allocated vouchers for the purchase of a home computer to low-income children based on a simple ranking of family…
Descriptors: Human Capital, Computers, Children, Adolescents
Broady, Tim; Chan, Amy; Caputi, Peter – British Journal of Educational Technology, 2010
Computers and associated technology have become central to modern life. In a society where the population is rapidly ageing, the acceptance and utilisation of developing technologies by an older population is becoming increasingly important. This review highlights similarities and differences between the attitudes and acceptance of technology by…
Descriptors: Age Differences, Older Adults, Computer Attitudes, Computer Literacy
Anderman, Eric M.; Sinatra, Gale M.; Gray, DeLeon L. – Studies in Science Education, 2012
In this article, we critically examine skills that are necessary for the effective learning of science in adolescent populations. We argue that a focus on twenty-first-century skills among adolescents within the context of science instruction must be considered in light of research on cognitive and social development. We first review adolescents'…
Descriptors: Adolescents, Science Instruction, Learning Processes, Cognitive Ability
Toscano, Aaron Antonio – Current Issues in Education, 2011
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; Selfe & Hawisher 2004, 2007): This discussion argues that video games are another simulacra for postmodern cultural critique. Video games do cultural work by allowing gamers to play out socially constructed hopes and fears. As cultural products mediated…
Descriptors: Video Games, Young Adults, Case Studies, Computer Literacy
Bell, Tim; Andreae, Peter; Robins, Anthony – ACM Transactions on Computing Education, 2014
For many years computing in New Zealand schools was focused on teaching students how to use computers, and there was little opportunity for students to learn about programming and computer science as formal subjects. In this article we review a series of initiatives that occurred from 2007 to 2009 that led to programming and computer science being…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Literacy
Teo, Timothy – Interactive Learning Environments, 2010
The purpose of this study is to examine pre-service teachers' attitudes to computers. This study extends the technology acceptance model (TAM) framework by adding subjective norm, facilitating conditions, and technological complexity as external variables. Results show that the TAM and subjective norm, facilitating conditions, and technological…
Descriptors: Computer Uses in Education, Path Analysis, Student Teacher Attitudes, Technology Integration
Kebritchi, Mansureh; Hirumi, Atsusi; Bai, Haiyan – Computers & Education, 2010
This study examined the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skill, and English language skill on their achievement and motivation as they played the game. A total of 193 students and 10 teachers participated in this study. The teachers were randomly…
Descriptors: Experimental Groups, Control Groups, Modern Mathematics, Mathematics Achievement
Erstad, Ola – Oxford Review of Education, 2012
The main objective of the paper is to present an outline for an approach studying young people as learners across contexts, presented here as a "learning lives approach". For youth, the two most time-consuming aspects of their daily lives are schooling and media use. In research, we tend to study these as two separate worlds. The challenge is to…
Descriptors: Lifelong Learning, Electronic Learning, Youth, Young Adults
Ktoridou, Despo; Eteokleous-Grigoriou, Nikleia – Campus-Wide Information Systems, 2011
Purpose: The purpose of this study is to evaluate the effectiveness of a 40-hour computer course for beginners provided to a group of unemployed women learners with no/minimum computer literacy skills who can be characterized as digital immigrants. The aim of the study is to identify participants' perceptions and experiences regarding technology,…
Descriptors: Unemployment, Females, Computer Attitudes, Focus Groups
Verdu, Elena; Regueras, Luisa M.; Verdu, Maria J.; Leal, Jose P.; de Castro, Juan P.; Queiros, Ricardo – Computers & Education, 2012
Several Web-based on-line judges or on-line programming trainers have been developed in order to allow students to train their programming skills. However, their pedagogical functionalities in the learning of programming have not been clearly defined. EduJudge is a project which aims to integrate the "UVA On-line Judge", an existing…
Descriptors: Electronic Learning, Student Attitudes, Learning Strategies, Student Motivation
Starcic, Andreja Istenic – Turkish Online Journal of Educational Technology - TOJET, 2010
This paper presents and evaluates the development of an educational technology curriculum aimed at pre-service, primary education and undergraduates; the focus is on the incorporation of ICT competences for inclusive education. The framework was the introduction of SEVERI e-learning environment in Slovenian schools. Students were able to monitor…
Descriptors: Electronic Learning, Preservice Teacher Education, Inquiry, Innovation
Berger, Margot – Computers & Education, 2010
I investigate how and whether a heterogeneous group of first-year university mathematics students in South Africa harness the potential power of a computer algebra system (CAS) when doing a specific mathematics task. In order to do this, I develop a framework for deconstructing a mathematics task requiring the use of CAS, into its primary…
Descriptors: Mathematics Education, Foreign Countries, Computer Literacy, Algebra

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