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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Cohen, Rina – Journal of Computer-Based Instruction, 1988
Describes a two-year Canadian project devoted to the development and formative evaluation of a graduated series of four graphics-based programing environments for young children, called pre-Logo Microworlds. Field tests of software and instructional materials are described, and classroom observations and teacher and student interviews are…
Descriptors: Classroom Observation Techniques, Cognitive Development, Computer Assisted Instruction, Computer Graphics
Kennedy, David M.; Fritze, Paul – 1998
This paper reports on a project involving the development and formative evaluation of an interactive World Wide Web-based learning tool. The interactive graphing tool (IGT) permits students to sketch a graph on screen using a mouse and responds to a wide range of common graph types. The IGT facilitates an iterative approach to understanding…
Descriptors: Chemistry, Computer Assisted Instruction, Computer Graphics, Computer Software Development

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