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Hof, Barbara – History of Education, 2021
Drawing on historical epistemology and considerations on the function of scientific modelling, this article investigates how in the mid-twentieth century electronic and programmable animal models became tools for exploring the inaccessible ontology of the human mind. The article examines how machines have informed our understanding of the learning…
Descriptors: Constructivism (Learning), Learning Processes, Foreign Countries, Epistemology
Hickmott, Daniel; Prieto-Rodriguez, Elena – Informatics in Education, 2018
Coding and computational thinking have recently become compulsory skills in many school systems globally. Teaching these new skills presents a challenge for many teachers. A notable example of professional development designed using Constructionist principles to address this challenge is "ScratchEd". Upon reflecting on her experiences…
Descriptors: Coding, Computation, Faculty Development, Constructivism (Learning)
Moons, Jan; De Backer, Carlos – Computers & Education, 2013
This article presents the architecture and evaluation of a novel environment for programming education. The design of this programming environment, and the way it is used in class, is based on the findings of constructivist and cognitivist learning paradigms. The environment is evaluated based on qualitative student and teacher evaluations and…
Descriptors: Difficulty Level, Cognitive Processes, Programming, Constructivism (Learning)
Rinderknecht, Christian – Informatics in Education, 2014
We survey the literature about the teaching and learning of recursive programming. After a short history of the advent of recursion in programming languages and its adoption by programmers, we present curricular approaches to recursion, including a review of textbooks and some programming methodology, as well as the functional and imperative…
Descriptors: Teaching Methods, Learning Processes, Visualization, Animation
Sorva, Juha – ACM Transactions on Computing Education, 2013
This article brings together, summarizes, and comments on several threads of research that have contributed to our understanding of the challenges that novice programmers face when learning about the runtime dynamics of programs and the role of the computer in program execution. More specifically, the review covers the literature on programming…
Descriptors: Computer Science Education, Programming, Introductory Courses, Misconceptions
Ma, L.; Ferguson, J.; Roper, M.; Wood, M. – Computer Science Education, 2011
The teaching of introductory computer programming seems far from successful, with many first-year students performing more poorly than expected. One possible reason for this is that novices hold "non-viable" mental models (internal explanations of how something works) of key programming concepts which then cause misconceptions and difficulties. An…
Descriptors: Teaching Models, Programming, Misconceptions, Models
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
Sancho-Thomas, Pilar; Fuentes-Fernandez, Ruben; Fernandez-Manjon, Baltasar – Computers & Education, 2009
University courses about computer programming usually seek to provide students not only with technical knowledge, but also with the skills required to work in real-life software projects. Nowadays, the development of software applications requires the coordinated efforts of the members of one or more teams. Therefore, it is important for software…
Descriptors: Constructivism (Learning), Dropout Rate, Computer Assisted Instruction, Problem Based Learning
Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
Experiences Gained Using a Set of SCORM Compliant Reusable Learning Objects for Teaching Programming
Costelloe, Eileen; Sherry, Elizabeth; Magee, Patricia – International Journal on E-Learning, 2009
A collaboration between three higher education institutions in Ireland and two European partners has resulted in the design and development of reusable learning objects for undergraduate programming students that would assist in their learning. This international project conducted extensive research of over 600 students' examination scripts in…
Descriptors: Constructivism (Learning), Programming, Foreign Countries, Partnerships in Education
Simon, Beth; Bouvier, Dennis; Chen, Tzu-Yi; Lewandowski, Gary; McCartney, Robert; Sanders, Kate – Computer Science Education, 2008
We report on responses to a series of four questions designed to identify pre-existing abilities related to debugging and troubleshooting experiences of novice students before they begin programming instruction. The focus of these questions include general troubleshooting, bug location, exploring unfamiliar environments, and describing students'…
Descriptors: Troubleshooting, Teaching Methods, Computer Science Education, Programming
Coffey, John W.; Koonce, Robert – Journal of Computers in Mathematics and Science Teaching, 2008
This article contains a description of the organization and method of use of an active learning environment named MODeLeR, (Multimedia Object Design Learning Resource), a tool designed to facilitate the learning of concepts pertaining to object modeling with the Unified Modeling Language (UML). MODeLeR was created to provide an authentic,…
Descriptors: Constructivism (Learning), Active Learning, Teaching Methods, Computer Assisted Instruction
Peer reviewedRam, Vevek – South African Journal of Higher Education, 1996
Discusses problems in creating the information retrieval mechanisms used in constructivist computer-based learning environments to support knowledge discovery: (1) subject can not always be pre-specified and the learner may not know what to seek; (2) retrieval strategies differ considerably from conventional ones, with the search including data,…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Educational Media, Epistemology
Fiedler, Rebecca L.; Mullen, Laurie; Finnegan, Margaret – Journal of Research on Technology in Education, 2009
Portfolio authoring tools within teacher preparation institutions have changed dramatically as portfolios have moved from paper to electronic formats and now to the Web. This study used Engestrom's Cultural-Historical Activity Theory (1987) to examine how portfolio tools, along with external influences and institutional contexts, mediate the…
Descriptors: Case Studies, Accreditation (Institutions), Interviews, Student Attitudes
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