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Shuanghong Shen; Qi Liu; Zhenya Huang; Yonghe Zheng; Minghao Yin; Minjuan Wang; Enhong Chen – IEEE Transactions on Learning Technologies, 2024
Modern online education has the capacity to provide intelligent educational services by automatically analyzing substantial amounts of student behavioral data. Knowledge tracing (KT) is one of the fundamental tasks for student behavioral data analysis, aiming to monitor students' evolving knowledge state during their problem-solving process. In…
Descriptors: Student Behavior, Electronic Learning, Data Analysis, Models
Skulmowski, Alexander – Educational Psychology Review, 2023
This review is aimed at synthesizing current findings concerning technology-based cognitive offloading and the associated effects on learning and memory. While cognitive externalization (i.e., using the environment to outsource mental computation) is a highly useful technique in various problem-solving tasks, a growing body of research suggests…
Descriptors: Mental Computation, Learning Processes, Memory, Problem Solving
Zhou, Guojing; Azizsoltani, Hamoon; Ausin, Markel Sanz; Barnes, Tiffany; Chi, Min – International Journal of Artificial Intelligence in Education, 2022
In interactive e-learning environments such as Intelligent Tutoring Systems, pedagogical decisions can be made at different levels of granularity. In this work, we focus on making decisions at "two levels": whole problems vs. single steps and explore three types of granularity: "problem-level only" ("Prob-Only"),…
Descriptors: Electronic Learning, Intelligent Tutoring Systems, Decision Making, Problem Solving
Tiemann, Rüdiger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving
Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
Park, Soyoung – Electronic Journal of e-Learning, 2022
Visual scaffolding, a type of scaffolding provided in a visual format, is considered to have potential in web-based learning environments as it naturally includes tacit information, highlights the critical features of tasks and promotes learning through the spatial organization of tasks. However, systematic approaches to visual scaffolding design…
Descriptors: Visual Aids, Scaffolding (Teaching Technique), Instructional Design, Electronic Learning
Tejendra Pherali; Min Layi Chan; Wirachan Charoensukaran; Elaine Chase; Eileen Kennedy; Greg Tyrosvoutis; Gabi Witthaus; Diana Laurillard – Journal of Interactive Media in Education, 2025
Educational providers frequently respond to learning disruptions encountered by refugees, internally displaced persons, and migrant communities through online platforms. Learning modules in these digital spaces are often remotely designed, prescriptive and lack full appreciation of challenging circumstances faced by teachers and learners. To…
Descriptors: Faculty Development, Relocation, Refugees, Teacher Response
Davidovitch, Nitza; Belichenko, Margarita; Kravchenko, Yurii – Journal of Education and Learning, 2017
The article combines a theoretical approach to structuring knowledge that is based on the integrated use of fuzzy semantic network theory predicates, Boolean functions, theory of complexity of network structures and some practical aspects to be considered in the distance learning at the university. The paper proposes a methodological approach that…
Descriptors: Program Implementation, Interaction, Higher Education, Distance Education
Dell'Acqua, Silvia – Universal Journal of Educational Research, 2015
"You are never too old, too young or too busy to learn". This means that you can be a lifelong learner, truly enjoying your learning experience. This has been quite an interesting change of perspective in learning, which is worth investigating. Both in environments primarily thought for education and during "ad hoc" experiences…
Descriptors: Lifelong Learning, Educational Attitudes, Positive Attitudes, Electronic Learning
Zhang, Yin; Chu, Samuel K. W. – International Review of Research in Open and Distributed Learning, 2016
In recent years, a number of models concerning problem solving systems have been put forward. However, many of them stress on technology and neglect the research of problem solving itself, especially the learning mechanism related to problem solving. In this paper, we analyze the learning mechanism of problem solving, and propose that when…
Descriptors: Web Based Instruction, Problem Solving, Foreign Countries, Information Processing
Seedhouse, Paul; Knight, Dawn – Applied Linguistics, 2016
There is currently an explosion in the number and range of new devices coming onto the technology market that use digital sensor technology to track aspects of human behaviour. In this article, we present and exemplify a three-stage model for the application of digital sensor technology in applied linguistics that we have developed, namely,…
Descriptors: Foreign Countries, Applied Linguistics, Man Machine Systems, Measurement Equipment
Borokhovski, Eugene; Tamim, Rana; Bernard, Robert M.; Abrami, Philip C.; Sokolovskaya, Anna – Distance Education, 2012
This systematic review draws from and builds upon the results of a meta-analysis of the achievement effects of three types of interaction treatments in distance education: student-student, student-teacher, and student-content (Bernard et al., "Review of Educational Research," 79(3), 1243-1289, 2009). This follow-up study considers two forms of…
Descriptors: Academic Achievement, Interaction, Electronic Learning, Distance Education
Peterson, Sharon L.; Palmer, Louann Bierlein – Journal of Distance Education, 2011
This study identified the problem solving strategies used by students within a university course designed to teach pre-service teachers educational technology, and whether those strategies were influenced by the format of the course (i.e., face-to-face computer lab vs. online). It also examined to what extent the type of problem solving strategies…
Descriptors: Methods Courses, Teacher Education Curriculum, Problem Solving, Educational Technology
Ebrahimi, Alireza – Journal of Educational Technology Systems, 2012
How does early feedback change the programming problem solving in an online environment and help students choose correct approaches? This study was conducted in a sample of students learning programming in an online course entitled Introduction to C++ and OOP (Object Oriented Programming) using the ANGEL learning management system platform. My…
Descriptors: Programming, Computer Science Education, Online Courses, Computer Mediated Communication
Diaz, Ana; Garcia, Alfonsa; de la Villa, Agustin – International Journal for Technology in Mathematics Education, 2011
This paper analyses the role of Computer Algebra Systems (CAS) in a model of learning based on competences. The proposal is an e-learning model Linear Algebra course for Engineering, which includes the use of a CAS (Maxima) and focuses on problem solving. A reference model has been taken from the Spanish Open University. The proper use of CAS is…
Descriptors: Electronic Learning, Technical Writing, Open Universities, Information Management
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