NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)1
Since 2006 (last 20 years)14
Publication Type
Reports - Evaluative18
Journal Articles16
Opinion Papers1
Audience
Researchers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 18 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ibili, Emin; Resnyansky, Dmitry; Billinghurst, Mark – Education and Information Technologies, 2019
This paper examines mathematics teachers' level of acceptance and intention to use the Augmented Reality Geometry Tutorial System (ARGTS), a mobile Augmented Reality (AR) application developed to enhance students' 3D geometric thinking skills. ARGTS was shared with mathematics teachers, who were then surveyed using the Technology Acceptance Model…
Descriptors: Mathematics Teachers, Mathematics Instruction, Teacher Attitudes, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Shook, Anthony; Marian, Viorica – Bilingualism: Language and Cognition, 2013
During speech comprehension, bilinguals co-activate both of their languages, resulting in cross-linguistic interaction at various levels of processing. This interaction has important consequences for both the structure of the language system and the mechanisms by which the system processes spoken language. Using computational modeling, we can…
Descriptors: Listening Comprehension, Language Processing, Bilingualism, Oral Language
Peer reviewed Peer reviewed
Direct linkDirect link
Machet, Tania; Lowe, David; Gutl, Christian – European Journal of Engineering Education, 2012
This paper explores the hypothesis that embedding a laboratory activity into a virtual environment can provide a richer experimental context and hence improve the understanding of the relationship between a theoretical model and the real world, particularly in terms of the model's strengths and weaknesses. While an identified learning objective of…
Descriptors: Laboratory Experiments, Teaching Methods, Models, Theory Practice Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Newell, Markeda L.; Newell, Terrance S. – Psychology in the Schools, 2011
The purpose of this study was to analyze how school psychologists engaged in problem analysis during problem-solving consultation. Five aspects of the problem analysis process were examined: 1) the types of questions participants asked during problem identification, 2) the types of data participants requested, 3) the frequency of requests for each…
Descriptors: School Psychologists, Identification, Problem Solving, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Kuksa, Iryna; Childs, Mark – Learning, Media and Technology, 2010
For hundreds of years, the "remediation" of reality has been built into all technologies of representation. Although taken as a whole, the available information enables a qualitative assessment of the history of multimedia and their influences on different fields of knowledge, there are still some areas that require more focused research…
Descriptors: Computer Simulation, Internet, Theater Arts, Facilities
Peer reviewed Peer reviewed
Direct linkDirect link
Bengtson, Teri J.; Sifferd, Katrina L. – Journal of Political Science Education, 2010
Simulations in political science and pre-law courses are used as a tool for student engagement and classroom interaction and to get students interested in politics and law by engaging them in either the political or legal process. Much of the literature addresses how to conduct various simulations for particular classes, what the students learned…
Descriptors: Law Related Education, Political Science, Interaction, Lawyers
Peer reviewed Peer reviewed
Direct linkDirect link
Bouwer, Anders; Bredeweg, Bert – Instructional Science: An International Journal of the Learning Sciences, 2010
This article presents the design and evaluation of a tool for inspecting conceptual models of system behaviour. The basis for this research is the Garp framework for qualitative simulation. This framework includes modelling primitives, such as entities, quantities and causal dependencies, which are combined into model fragments and scenarios.…
Descriptors: Foreign Countries, Knowledge Representation, Ecology, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Thompson, Kate; Reimann, Peter – Computers & Education, 2010
A classification system that was developed for the use of agent-based models was applied to strategies used by school-aged students to interrogate an agent-based model and a system dynamics model. These were compared, and relationships between learning outcomes and the strategies used were also analysed. It was found that the classification system…
Descriptors: Prior Learning, Classification, Comparative Analysis, Models
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kurilovas, Eugenijus; Serikoviene, Silvija – Informatics in Education, 2010
The paper aims to analyse several scientific approaches how to evaluate, implement or choose learning content and software suitable for personalised users/learners needs. Learning objects metadata customisation method as well as the Method of multiple criteria evaluation and optimisation of learning software represented by the experts' additive…
Descriptors: Computer Software, Course Content, Evaluation Methods, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Childs, Mark – Educational Research, 2010
Background: Immersive virtual worlds are one of a range of different platforms that can be grouped under the concept of mediated environments, i.e. environments that create a metaphorical space in which participants can position themselves and be embodied. Synthesising the literatures concerning the various mediated environment technologies…
Descriptors: Computer Mediated Communication, Classification, Communities of Practice, Constructivism (Learning)
Peer reviewed Peer reviewed
Direct linkDirect link
Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
Peer reviewed Peer reviewed
Direct linkDirect link
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dotger, Benjamin H.; Smith, Melissa J. – New Educator, 2009
Teacher professional identity is a concept defined and researched in a multitude of ways (Beijaard, Meijer, & Verloop, 2004). This manuscript approaches teacher identity formation from the foundations of situated cognition, social learning, and identity in community practice. Focusing on a unique teacher development intervention designed to…
Descriptors: Teaching (Occupation), Professional Personnel, Identification, Beginning Teachers
Dede, Chris – Educational Technology, 1995
Discusses the evolution of constructivist learning environments and examines the collaboration of simulated software models, virtual environments, and evolving mental models via immersion in artificial realities. A sidebar gives a realistic example of a student navigating through cyberspace. (JMV)
Descriptors: Computer Software, Constructivism (Learning), Educational Environment, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Previous Page | Next Page ยป
Pages: 1  |  2