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Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Enders, Jurgen; de Weert, Egbert – Higher Education Policy, 2004
Changing conditions of academic and scientific labour markets, blurring boundaries between public and private and between basic and applied research, and the growing European dimension to scientific careers challenge the conceptual thinking about the research training function of the university. The paper explores these changes and addresses their…
Descriptors: Doctoral Programs, Labor Market, Research and Development, Science and Society
Gage, N. L.; And Others – 1977
This report proposes a design for teacher training, and for research and development in teaching and learning, that seeks to capitalize on the diversity and adaptivity of teaching and learning in the real world. Chapter I provides an overview of teacher education in the context of educational concerns at large. It discusses the processes of…
Descriptors: Futures (of Society), Higher Education, Learning Processes, Program Development

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