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Showing 1 to 15 of 26 results Save | Export
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Wen Xu – Journal of Multilingual and Multicultural Development, 2024
The growth of the Chinese language in African countries and African students' consequent flocking into Chinese higher education are both emergent phenomena. This partly explains the lack of empirical research on this body of student migrants and their Chinese language learning. This paper applies Watkins' theorisation on pedagogic affect to…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Foreign Students
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Zhang, Yuan; Taylor, Jonathan E. – American Association for Adult and Continuing Education, 2022
Whether an adult is motivated or unmotivated to learn depends on the actual learning experience. To further our understanding of English as a second language (ESL) learners and their language learning experience, this paper delves into the intricate realm of learning resistance. Ultimately, we seek to provide a comprehensive perspective on…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
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Westera, Wim – Educational Technology & Society, 2019
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, and contrasts these with evidence and advances in…
Descriptors: Educational Games, Instructional Effectiveness, Learning Experience, Learning Motivation
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Panagiotis Panagiotidis – European Journal of Education (EJED), 2024
Efforts to utilize AI in education, and especially in language education, have their roots in the 60s with the appearance of the first rule-based systems. However, recent advances in Artificial Intelligence (AI) and more specifically the introduction of ChatGPT, have given a new perspective to language learning. The integration of AI, natural…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Second Language Learning
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Grey, Simon – New Directions in the Teaching of Physical Sciences, 2016
This paper explores the role of games in learning. Beginning with some carefully selected definitions of games, comparisons are drawn between the fields of games design and of learning and teaching, highlighting a parallel between games as designed experiences, and teaching as designed learning experiences. Games are seen as being highly engaging,…
Descriptors: Educational Games, Learner Engagement, Design, Learning Experience
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Liontas, John I.; Mannion, Patrick – Iranian Journal of Language Teaching Research, 2021
This paper presents the primary benefits digital storytelling affords teachers and students. Maximizing the multimodal authoring conditions for optimal online/offline learning comprises the paper's main focus. Throughout, it is asserted that stories worth telling are stories worth sharing but only if embedded in dialogic constructs supporting…
Descriptors: Information Technology, Story Telling, Multimedia Materials, Learning Processes
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Gressick, Julia; Langston, Joel B. – Journal of the Scholarship of Teaching and Learning, 2017
There is a breadth of psychological research that points to potential cognitive benefits of game play. Games engage and motivate learners while promoting mastery of skills and content knowledge. Further, thoughtfully applying gaming elements and structures to classroom environments, an approach called gamification, has the potential to optimize…
Descriptors: Undergraduate Students, Educational Games, Educational Practices, Classroom Techniques
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Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K. – Educational Psychologist, 2015
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…
Descriptors: Educational Games, Definitions, Play, Learning Theories
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Kantisa, Piyapan; Sitthitikul, Pragasit – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
This article aims to provide an extensive review of web-based instruction (WBI), implemented within the realm of English language teaching (ELT). WBI is a teaching method that utilizes computer technology to promote learning experiences by leveraging the internet and web applications. It is suggested that educators carefully consider the related…
Descriptors: Web Based Instruction, Teaching Methods, English (Second Language), Second Language Learning
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Roessingh, Hetty – Canadian Journal of Learning and Technology, 2014
Task based learning (TBL) continues to evolve as information and communication technology (ICT) inspired tools and teaching approaches afford the possibilities of transforming students' learning experiences by heightening their motivation and sense of autonomy, and in turn, their vocabulary development. To capture this synergy, teachers will need…
Descriptors: Teacher Role, Information Technology, Task Analysis, Second Language Learning
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Ning, Hoi Kwan; Downing, Kevin – British Educational Research Journal, 2012
This study examined the mediator and moderator roles of self-regulation and motivation constructs in the relationship between learning experience and academic success. Self-reported measures of learning experience, self-regulation and motivation were obtained from 384 undergraduate students from a university in Hong Kong. Structural equation…
Descriptors: Undergraduate Students, Grade Point Average, Academic Achievement, Learning Motivation
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Kim, Tae-Young – Asia Pacific Education Review, 2011
This study explores Korean elementary school students' decreased motivation for English learning by analyzing the questionnaire data obtained from 6,301 students in a large city in South Korea. The students' school grades and their prior experience in private institutes were considered as the major factors behind the decrease in their motivation.…
Descriptors: Elementary School Students, Student Attitudes, Incentives, Learning Motivation
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Grim, Frederique – Foreign Language Annals, 2010
Many college students feel that learning a second language (L2) is necessary to bring value to their future. However, many also feel that during their years of learning an L2, the only experience they acquire starts when they enter the classroom and stops when they leave it. This view may bring a lack of engagement in learning the L2. Research has…
Descriptors: College Students, Second Language Learning, Service Learning, French
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Inkelas, Karen Kurotsuchi – New Directions for Institutional Research, 2011
This article focuses specifically on one type of undergraduate intervention and its contribution to facilitating success for women in science, technology, engineering, and mathematics (STEM): the living-learning program (LLP). LLPs are a type of learning community best described as curricular linkages designed to provide students with a deeper and…
Descriptors: Evidence, Institutional Research, Women Scientists, Learning Experience
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Ryan, Stephen – Journal of Multilingual and Multicultural Development, 2009
This article has emerged from a large-scale, nationwide attitudinal study (n=2397) into the motivation of learners of English in Japan, which initially found that enjoyment of the learning experience seemed to be the major factor in the motivation of English learners. However, subsequent examination of the data revealed several incongruities in…
Descriptors: Language Attitudes, Second Language Learning, Learning Motivation, Foreign Countries
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