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Games, Alex – E-Learning and Digital Media, 2010
This article examines the language and literacy practices of middle-school children as they worked toward constructing their own computer games using "Gamestar Mechanic," a game intended to teach them key ways of thinking and communicating germane to the discourse of game designers. It examines the changes that took place in what previous work…
Descriptors: Educational Games, Protocol Analysis, Familiarity, Discourse Analysis
Musta'amal, Aede Hatib; Norman, Eddie; Hodgson, Tony – Design and Technology Education, 2009
Discussion is often reported concerning potential links between computer-aided designing and creativity, but there is a lack of systematic enquiry to gather empirical evidence concerning such links. This paper reports an indication of findings from other research studies carried out in contexts beyond general education that have sought evidence…
Descriptors: Creativity, Cognitive Psychology, Computer Assisted Design, Evidence
McLaren, Susan Valerie – International Journal of Technology and Design Education, 2008
This paper examines the place of manual technical drawing in the 21st century by discussing the perceived value and relevance of teaching school students how to draw using traditional instruments, in a world of computer aided drafting (CAD). Views were obtained through an e-survey, questionnaires and structured interviews. The sample groups…
Descriptors: Computer Assisted Design, Computer Uses in Education, Technology Education, Drafting

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