Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 17 |
Descriptor
Addictive Behavior | 17 |
Internet | 17 |
Adolescents | 5 |
Foreign Countries | 5 |
Information Technology | 5 |
Correlation | 4 |
Gender Differences | 4 |
Measures (Individuals) | 4 |
Mental Health | 4 |
Children | 3 |
College Students | 3 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 17 |
Reports - Evaluative | 17 |
Information Analyses | 2 |
Education Level
Higher Education | 6 |
Adult Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 1 |
Audience
Location
Turkey | 3 |
China | 1 |
New Zealand | 1 |
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
UCLA Loneliness Scale | 1 |
What Works Clearinghouse Rating
Bu, Qingyun – Science Insights Education Frontiers, 2022
Juvenile delinquency is one of the most complex social issues confronting both developing and developed nations in today's rapidly changing world. In China, adolescent criminality is likewise increasing at an alarming rate. In this study, we examined the status quo of juvenile delinquency in China, elucidated the reasons for adolescent crime from…
Descriptors: Delinquency, Delinquency Prevention, Etiology, Adolescents
Meates, Julie – Teachers and Curriculum, 2020
Since the evolution of the internet in 1969 and the inception of the personal computer in the early 1970s, a significant body of research has emerged that highlights the impacts of digital technology on education, health and human development. This paper reviews research in this area and examines the physical, mental, and social health effects on…
Descriptors: Computer Use, Addictive Behavior, Children, Adolescents
Rugai, Joseph; Hamiliton-Ekeke, Joy-Telu – Journal of Education and e-Learning Research, 2016
In reviewing digital addiction, this paper recognized that digital technology has been useful in various spheres of life and the reach is undeniable, with an "average" user spending long hours on their phone or online daily. These hours increase as new applications are released by various technological companies. The demands of modern…
Descriptors: Addictive Behavior, Safety Education, Information Technology, Behavior Problems
Karlsen, Faltin – International Journal of Mental Health and Addiction, 2011
While massively multiplayer online role-playing games like World of Warcraft are often accused of leading to excessive and harmful playing, the only gaming activity that is internationally recognized as a pathological disorder is excessive gambling. The present article seeks to establish empirical data on potential harmful online gaming through a…
Descriptors: Comparative Analysis, Role Playing, Internet, Video Games
The Role of Sexual Compulsivity, Impulsivity, and Experiential Avoidance in Internet Pornography Use
Wetterneck, Chad T.; Burgess, Angela J.; Short, Mary B.; Smith, Angela H.; Cervantes, Maritza E. – Psychological Record, 2012
Previous research has found that a significant proportion of individuals who use Internet pornography (IP) report that their use is problematic in some area of functioning. Problematic IP use has been conceptualized as an aspect of sexual addiction and as having components of impulsivity and compulsivity. Experiential avoidance also has been…
Descriptors: Internet, Pornography, Sexuality, Psychological Patterns
Ariyabuddhiphongs, Vanchai – International Journal of Mental Health and Addiction, 2012
This paper uses the social cognitive theory model to review the literature on older adult gambling, and related personal and environment characteristics. Results show that lottery is the kind of gambling most frequently played by older adults, followed by casino games. Older adults take trips to casinos to socialize, find excitement, and win…
Descriptors: Older Adults, Program Effectiveness, Longitudinal Studies, Epistemology
Shead, N. Will; Walsh, Kelly; Taylor, Amy; Derevensky, Jeffrey L.; Gupta, Rina – International Journal of Mental Health and Addiction, 2011
Children and adolescents are at increased risk of developing gambling problems compared to adults. A review of successful prevention campaigns targeting drinking and driving, smoking, unprotected sex, and drug use suggests that public service announcements (PSAs) featuring celebrity spokespersons have strong potential for raising awareness of the…
Descriptors: Prevention, Public Service, Addictive Behavior, Games
Sahin, Cengiz – Turkish Online Journal of Educational Technology - TOJET, 2011
The concept of internet addiction refers to the excessive use of internet which in turn causes various problems in individual, social and professional aspects. The aim of this study was to determine internet addiction levels of internet users from all age groups. The study used survey model. Study group of the study consisted of a total of 596…
Descriptors: Measures (Individuals), Internet, Addictive Behavior, Age Differences
Kuss, Daria Joanna; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. Research suggests that a minority of Internet game players experience symptoms traditionally associated with substance-related addictions, including mood modification, tolerance and salience. Because the…
Descriptors: Substance Abuse, Correlation, Etiology, Internet
Haughton, Noela A.; Yeh, Kuo-Chuan; Nworie, John; Romero, Liz – Educational Technology, 2013
As with any innovation, the adoption and diffusion of digital technologies in higher education have also brought unintended consequences. This article discusses the unintended misuse of these technologies in the higher education setting. Depending upon severity, these consequences discussed--distraction, addiction, academic dishonesty, and…
Descriptors: Information Technology, Teaching Methods, Internet, Bullying
Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2010
The paper outlines the advantages, disadvantages, and other implications of using the Internet to collect data from gaming addicts. Drawing from experience of numerous addiction studies carried out online by the author, and by reviewing the methodological literature examining online data collection among both gambling addicts and video game…
Descriptors: Video Games, Participant Observation, Research Methodology, Data Collection
Martens, Matthew P.; Rocha, Tracey L.; Cimini, M. Dolores; Diaz-Myers, Angelina; Rivero, Estela M.; Wulfert, Edelgard – Journal of American College Health, 2009
Objective: Both alcohol use and gambling are behaviors that can be problematic for many college students; however, it is not clear whether the relationship between the 2 exists for students who have recently entered college. Participants: The sample included 908 first-year college students who were surveyed in fall 2005, approximately 1 month…
Descriptors: College Freshmen, Drinking, Addictive Behavior, Internet
Iskender, Murat; Akin, Ahmet – Computers & Education, 2010
The purpose of this research is to examine the relationship of internet addiction, social self-efficacy, and academic locus of control. Participants were 311 university students who completed a questionnaire package that included the Online Cognition Scale, the Academic Locus of Control Scale, and the Perceived Social Self-efficacy Scale. The…
Descriptors: Locus of Control, Structural Equation Models, Self Efficacy, Measures (Individuals)
Tutgun, Aylin; Deniz, Levent; Moon, Man-Ki – Turkish Online Journal of Educational Technology - TOJET, 2011
The main aim of this study is to compare the problematic internet use and its relation to loneliness among two nations' prospective teachers, Turkey and South Korea. Five hundred and ninety five prospective teachers from three universities, two from Turkey and one from South Korea participated in the study. Generalized Problematic Internet Use…
Descriptors: Preservice Teacher Education, Measures (Individuals), Foreign Countries, Comparative Analysis
Wan, Chin-Sheng; Chiou, Wen-Bin – Computers & Education, 2010
The negative impact of online gaming on adolescents has received much attention. The question of how to reduce their pathological use of online gaming is a critical issue. Based on the concept of external justification in dissonance theory, this experimental study aimed to examine whether severity of threat and justification of effort would impact…
Descriptors: Adolescents, Attitude Change, Behavior Theories, Addictive Behavior
Previous Page | Next Page ยป
Pages: 1 | 2