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Cabero, Julio; Barroso, Julio – Journal of New Approaches in Educational Research, 2016
A large number of emergent technologies have been acquiring a strong impulse in recent years. One of these emergent technologies is Augmented Reality (RA), which will surely have a high level of penetration into all our educational centers, including universities, in the next 3 to 5 years, as a number of different reports have already highlighted.…
Descriptors: Educational Technology, Educational Opportunities, Relevance (Education), Teaching Methods
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Elizondo, Juan; Parzinger, Monica J.; Welch, Orion J. – Information Systems Education Journal, 2011
This paper presents an example of a project used in an undergraduate business intelligence class which integrates concepts from statistics, marketing, and information systems disciplines. SAS Enterprise Miner software is used as the foundation for predictive analysis and data mining. The course culminates with a competition and the project is used…
Descriptors: Undergraduate Study, Integrated Curriculum, Statistics, Marketing
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McNulty, John; Chandrasekhar, Arcot; Hoyt, Amy; Gruener, Gregory; Espiritu, Baltazar; Price, Ron, Jr. – Journal of Educational Computing Research, 2011
This report summarizes more than a decade of experiences with implementing computer-based testing across a 4-year medical curriculum. Practical considerations are given to the fields incorporated within an item database and their use in the creation and analysis of examinations, security issues in the delivery and integrity of examinations,…
Descriptors: Educational Research, Testing, Integrity, Computer Assisted Testing
Caniels, Marjolein C. J.; Smeets-Verstraeten, Anke H. J. – European Journal of Vocational Training, 2009
Most e-learning environments are applications in which the teacher uploads study materials that students download. This approach to e-learning discards the fact that didactic principles should be part of a broader instruction strategy aimed at achieving certain goals. It is possible for e-learning tools to support and improve didactical…
Descriptors: Electronic Learning, Educational Strategies, Integrated Curriculum, Distance Education
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Gonzalez, Carina S.; Blanco, Francisco – Simulation & Gaming, 2008
Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players…
Descriptors: Constructivism (Learning), Video Games, Educational Games, Integrated Curriculum
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Watson, Glenice; Proctor, Romina M. J.; Finger, Glenn – Australian Educational Computing, 2005
Concomitant with the many initiatives concerned with ICT curriculum integration are requirements for measurement of the student outcomes of that integration, in keeping with recent education priorities that emphasize outcomes and accountability. However researching and measuring the impact of ICT initiatives has been found to be a significant…
Descriptors: Curriculum Development, Information Technology, Foreign Countries, Integrated Curriculum