Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Author
| Davis, Martin H., Jr. | 1 |
| Duffy, Kevin P. | 1 |
| Greitzer, Frank L. | 1 |
| Huston, Kristy | 1 |
| Kuchar, Olga Anna | 1 |
| Ng, Eugenia M. W., Ed. | 1 |
| Sethi, Vikram | 1 |
Publication Type
| Reports - Evaluative | 3 |
| Journal Articles | 2 |
| Books | 1 |
| Collected Works - General | 1 |
Education Level
| Adult Education | 2 |
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
Audience
| Practitioners | 1 |
| Researchers | 1 |
Location
| Pennsylvania | 1 |
| South Africa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Duffy, Kevin P.; Davis, Martin H., Jr.; Sethi, Vikram – Journal of Information Systems Education, 2010
We explore the feasibility of sparking student curiosity and interest in the core required MIS operating systems course through inclusion of computer forensics exercises into the course. Students were presented with two in-class exercises. Each exercise demonstrated an aspect of the operating system, and each exercise was written as a computer…
Descriptors: Student Attitudes, Relevance (Education), Lesson Plans, Learner Engagement
Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Ng, Eugenia M. W., Ed. – Information Science Reference, 2010
With the advent of new technologies, more convenient and effective ways of learning are being adopted. However, despite the growing advancements there remains a lack of literature in applications of using these technology teaching approaches. This book offers in-depth analysis of new technologies in blended learning that promote creativity,…
Descriptors: Foreign Countries, Cross Cultural Studies, Action Research, Distance Education

Peer reviewed
Direct link
