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Park, Young C. – Journal of International Education Research, 2014
The development of digital information transfer, storage and communication methods influences a significant effect on education. The assimilation of pervasive computing and communication technologies marks another great step forward, with Ubiquitous Learning (U-learning) emerging for next generation learners. In the evolutionary view the 5G (or…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Computer Networks
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Bederson, Benjamin B. – Behaviour & Information Technology, 2011
Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…
Descriptors: Design Requirements, Computer Interfaces, Innovation, Research and Development
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Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
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Enyedy, Noel; Hoadley, Christopher M. – International Journal of Computer-Supported Collaborative Learning, 2006
The authors develop a framework for the design of tools to mediate collaboration intended to lead to learning. We identify two categories of media that are common in computer-supported collaborative learning and software in general: communication media and information media. These two types of media are then mapped onto two types of social…
Descriptors: Learning Theories, Computer Assisted Instruction, Computer Software, Science Instruction
West, Cynthia K. – 2001
This book examines the intersection of information technologies, power, people, and bodies. It explores how information technologies are on a path of creating efficiency, productivity, profitability, surveillance, and control, and looks at the ways in which human-machine interface technologies, such as wearable computers, biometric technologies,…
Descriptors: Change, Computer Interfaces, Futures (of Society), Information Industry
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Beaulieu, Micheline – Journal of Documentation, 2000
Explores the concepts of interaction and interactivity presented in different theoretical models in the fields of human-computer interaction (HCI) and information-seeking/searching behavior, and relates these to information retrieval (IR) research. Suggests that interaction in HCI is primarily concerned with establishing a user/system dialogue at…
Descriptors: Computer Interfaces, Information Retrieval, Information Science, Information Seeking
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Pisciotta, Henry; Halm, Michael J.; Dooris, Michael J. – Planning for Higher Education, 2006
This article draws on two projects funded by the Andrew W. Mellon Foundation concerning the ways colleges and universities can support the legitimate sharing of digital learning resources for scholarly use. The 2001-03 Visual Image User Study (VIUS) assessed the scholarly needs of digital image users-faculty, staff, and students. That study led to…
Descriptors: Educational Technology, Electronic Libraries, Computer Networks, Information Networks
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Shirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
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Sims, Rod – Computers in Human Behavior, 1997
This paper promotes further discussion and analysis of interactivity in learning environments and contains a classification of interaction types appropriate for consideration in multimedia settings. Through an examination of related factors associated with navigation and control, a matrix of interactive dimensions is proposed. (Author)
Descriptors: Computer Assisted Instruction, Computer Interfaces, Design Requirements, Educational Environment
Macdonald-Ross, Michael – 1993
The two papers presented in this document discuss aspects of the computer revolution and its effects on the production of print materials. The papers are addressed to readers who are educators rather than technologists. The first article, entitled "Print," interprets that term broadly to include text development and production, and…
Descriptors: Computer Interfaces, Computer Mediated Communication, Computer Software, Distance Education
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Chowdhury, G. G. – Journal of Documentation, 1999
A survey of recent publications shows that frequent topics of Internet and information retrieval research are the effectiveness of search engines, information validation and quality, user studies, design of user interfaces, data structures and metadata, classification and vocabulary based aids, and indexing and search agents. The changing balance…
Descriptors: Classification, Computer Interfaces, Computer System Design, Indexing
Friedlander, Amy; Adler, Prudence – Association of Research Libraries, 2006
The rapid adoption of information technology and ubiquitous networking has transformed the research and education landscape. Central to this transformation are scientific and engineering digital data collections. The life cycle management challenges associated with these intellectual assets are substantial. This is a report of a two-day workshop…
Descriptors: Data, Scientific Research, Influence of Technology, Information Networks