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Perez, Roberto; Solomon, Howard – Journal of Educational Multimedia and Hypermedia, 2005
The purpose of this study was to examine the effect of a Socratic animated agent on user performance in a computer-based CD player disassembly simulation. Vocational Education students were randomly assigned to one of two versions of the simulation. One version offered text-based feedback in the form of statements; the other one featured an…
Descriptors: Computer Assisted Instruction, Animation, Teaching Methods, Computer Simulation
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Vreman-de Olde, Cornelise; de Jong, Ton – International Journal of Science Education, 2004
In this study we investigated the design of assignments by students as a knowledge-generating activity. Students were required to design assignments for 'other students' in a computer simulation environment about electrical circuits. Assignments consisted of a question, alternatives, and feedback on those alternatives. In this way, subjects were…
Descriptors: Prior Learning, Assignments, Feedback, Computer Simulation
Durmus, Soner; Karakirik, Erol – Online Submission, 2006
Meaningful educational activities and cognitive tools might improve students' active involvements in the teaching-learning process and encourage their reflections on the concepts and relations to be investigated. It is claimed that usage of manipulatives not only increase students' conceptual understanding and problem solving skills but also…
Descriptors: Mathematical Concepts, Mathematics Education, Feedback, Mathematics Instruction
Romiszowski, Alexander J.; Grabowski, Barbara L. – 1989
In the late 1960s and early 1970s a considerable amount of research was conducted on methods for authoring and structuring instructional materials by researchers who did not, at that time, have access to the existing delivery systems necessary to fully implement their ideas. One of these methodologies is Structural Communications, developed by…
Descriptors: Business Administration Education, Cognitive Structures, Computer Assisted Instruction, Computer Simulation
Ohlsson, Stellan – 1992
The role of prior knowledge in skill acquisition is to enable the learner to detect and to correct errors. Computational mechanisms that carry out these two functions are implemented in a simulation model which represents prior knowledge in "constraints". The model learns symbolic skills in mathematics and science by noticing and…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Feedback
Hogle, Jan G. – 1996
Use of educational games to supplement traditional classroom lectures is purported by some researchers to increase interest, motivation, and retention, as well as to improve higher order thinking and reasoning skills. This paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits.…
Descriptors: Active Learning, Computer Games, Computer Simulation, Critical Thinking
Fankhauser, Rae; Lopaczuk, Helmut – 1996
The move by training and educational institutions in Australia toward the use of multimedia to facilitate effective and cost effective training and professional development has grown at a substantial pace. This paper focuses on the impact of multimedia on the areas of training and professional development. Benefits of the technology are described,…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Computer Software Development
Gronlund, Wayne R.; And Others – 1993
Researchers at the Coast Guard Academy have designed and tested a series of exercises for assessing the development of intellectual skills in an interdisciplinary context and providing career-related motivation for continued learning. These exercises are based on realistic situations that cadets might encounter as commissioned officers in the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Data Collection, Decision Making