Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
Publication Type
| Reports - Evaluative | 2 |
| Books | 1 |
Education Level
| Adult Education | 1 |
| Elementary Secondary Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
| Administrators | 1 |
| Parents | 1 |
| Policymakers | 1 |
| Students | 1 |
| Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Y. Vijaya Lakshmi; Ishfaq Majid – Online Submission, 2025
Games play a very important role in promoting incidental learning and help in exploring both the conscious and subconscious processes such as insight of a learner. Digital Game-Based Learning and assessments are now an integral part of educational practices. When designed effectively digital games can take the learners from the stage of…
Descriptors: Game Based Learning, Computer Games, Teaching Methods, Thinking Skills
Burçak Çagla Garipagaoglu, Editor – Peter Lang Publishing Group, 2025
Amid climate change, digital transformation, global warming, economic recessions, and rising geopolitical tensions, K-12 and higher education are undergoing a profound transformation. All these remarkable and unsettling changes, along with groundbreaking advancements over the past decade, will undoubtedly impact students' learning trajectories and…
Descriptors: Educational Change, Models, Elementary Secondary Education, Higher Education

Direct link
