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Peer reviewed Peer reviewed
Bodker, Susanne – Human-Computer Interaction, 1998
Discusses the design of computer applications, focusing on understanding design representations--what makes design representations work, and how, in different contexts. Examines the place of various types of representation (e.g., formal notations, models, prototypes, scenarios, and mock-ups) in design and the role of formalisms and representations…
Descriptors: Computer Oriented Programs, Computer Software Development, Computer System Design, Design Preferences
Ming-fen, Li – 2000
The significance of design thinking and systems thinking for design has gained much recognition in recent years. In comparison to design thinking, scholarly discussion about systems thinking has a much longer history and includes more multiple and divergent perspectives. This paper reviews and critiques the essence of design thinking and systems…
Descriptors: Design, Design Preferences, Design Requirements, Designers
Cates, Ward Mitchell; Bishop, Mary Jean – Educational Technology, 2001
Summarizes a discussion by the authors of this special issue that took place after the five instructional designers created lesson plans for the same design task. Highlights include the specified content's convergent effect on the designs; design philosophies; things that surprised the designers; and their favorable responses. (AEF)
Descriptors: Assignments, Design Preferences, Designers, Elementary Secondary Education
Peer reviewed Peer reviewed
Degler, Duane; Battle, Lisa – Performance Improvement, 2001
To support performance for an international audience of computer users, designers need to examine key elements of performance in relation to the design of systems. Discussion focuses on planning ahead for an international audience and preparing a design that keeps the performer, the process, and the information connected, resulting in optimal…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Design Preferences
Raphael, Chad – 2002
This paper identifies three rationales in the relevant literature for closing the gender gap in computing: economic, cultural and political. Each rationale implies a different set of indicators of present inequalities, disparate goals for creating equality, and distinct principles for software and web site design that aims to help girls overcome…
Descriptors: Computer Oriented Programs, Computer Software Development, Computer System Design, Computer Use
Large, Andrew; Beheshti, Jamshid; Nesset, Valerie; Bowler, Leanne – Proceedings of the ASIST Annual Meeting, 2003
Describes the process undertaken by a design team comprising both elementary school students and researchers to design a Web portal intended for use by children. The approach adopted by the team was based upon several design theories related to usability studies: contextual inquiry, participatory design, and cooperative inquiry. Presents…
Descriptors: Children, Computer Interfaces, Computer System Design, Cooperative Programs
Peer reviewed Peer reviewed
Shirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
Squires, David – Educational Technology, 1999
Discusses designers' need to design educational software for subversive use, recognizing that users fit the use of technology-based environments into contextually tuned "situated" learning environments. In this sense, good design is volatile design, or design which changes with contextual use. These ideas are illustrated with reference to a range…
Descriptors: Computer Assisted Instruction, Computer Software Development, Constructivism (Learning), Design Preferences