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van der Meij, Hans – Learning and Instruction, 2008
In this paper we examine how to design software instructions for user cognition and affect. A basic and co-user manual are compared. The first provides fundamental support for both; the latter includes a buddy to further optimize support for user affect. The basic manual was faster and judged as easier to process than the co-user manual. In…
Descriptors: Computer Software, Cognitive Processes, Use Studies, Guides
Kebritchi, Mansureh; Hirumi, Atsusi; Kappers, Wendi; Henry, Renee – British Journal of Educational Technology, 2009
This paper identifies resources to be included in a website designed to facilitate the integration of instructional games in K-12 settings. Guidelines and supporting components are based on a survey of K-12 educators who are integrating games, an analysis of existing instructional game websites, and summaries of literature on the use of…
Descriptors: Curriculum Development, Educational Games, Elementary Secondary Education, Educational Technology
Kirriemuir, John – Educational Research, 2010
Background: Numerous surveys, articles, ephemera and online information sources indicate that "Second Life" has been the predominant virtual world, for educational purposes, in UK universities for the latter half of the 2000s. However, the infrastructure required to operate "Second Life" presents a number of technical concerns…
Descriptors: Educational Trends, Barriers, Foreign Countries, Computer Simulation
Che, Pei-Chun; Lin, Han-Yi; Jang, Hung-Chin; Lien, Yao-Nan; Tsai, Tzu-Chieh – International Journal of Distance Education Technologies, 2009
The pervasive popularity of the Internet in the past decade has changed the way many students live and learn, in part, because modern technology has made it possible for learners to access Real-Time Multimedia information on the Internet, or research any topic of interest to them from virtually any computer anywhere in the world. Students can also…
Descriptors: Group Activities, Distance Education, Internet, Teaching Methods
Hepburn, Gary – Canadian Journal of Learning and Technology, 2005
Integrating information and communication technology into schools has been challenging. A central component of the challenge is coping with the expense and usage restrictions of software that is installed on school computers. An alternative approach to the educational software problem is, however, emerging. This approach involves making greater…
Descriptors: Open Source Technology, Computer Software, Costs, Ethics
Armstrong, Helen L. – Journal of Information Technology Education, 2009
Lack of accessibility in the design of e-learning courses continues to hinder students with vision impairment. E-learning materials are predominantly vision-centric, incorporating images, animation, and interactive media, and as a result students with acute vision impairment do not have equal opportunity to gain tertiary qualifications or skills…
Descriptors: Industry, Distance Education, Pilot Projects, Educational Environment
Watson, John F. – North American Council for Online Learning, 2007
Online learning is growing rapidly across the United States within all levels of education, as more and more students and educators become familiar with the benefits of learning unconstrained by time and place. Across most states and all grade levels, students are finding increased opportunity, flexibility, and convenience through online learning.…
Descriptors: Definitions, Educational Resources, Student Evaluation, Educational Assessment

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